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Author   Topic : "Mecha Body Armor Concept Painting"
Kari Christensen
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Member #
Joined: 05 Jun 2001
Posts: 192
Location: Rhode Island, USA

PostPosted: Thu Feb 07, 2002 2:28 pm     Reply with quote
http://www.epilogue.net/cgi/database/art/view.pl?id=8785

[ February 07, 2002: Message edited by: Kari Christensen ]
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silber
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Joined: 15 Jul 2000
Posts: 642
Location: Berlin

PostPosted: Thu Feb 07, 2002 2:47 pm     Reply with quote
sorry can't see the image
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Kari Christensen
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Joined: 05 Jun 2001
Posts: 192
Location: Rhode Island, USA

PostPosted: Thu Feb 07, 2002 3:04 pm     Reply with quote
sorry about that- it should work now.
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Highfive
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Joined: 08 Oct 2001
Posts: 640
Location: Brisbane, AU

PostPosted: Thu Feb 07, 2002 5:12 pm     Reply with quote
Hey, cool! I guess you started with a quick sketch and then decided to paint over it as well.
The design looks good. I wanna play that guy in Unreal Tournament, dammit!

I think you need to give the metallic body a definite light-source, though. Some armour plates indicate the light is to the left, and some indicate it's to the right.
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10ten
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Joined: 27 Jan 2002
Posts: 46
Location: USA

PostPosted: Thu Feb 07, 2002 5:25 pm     Reply with quote
my type of art.
reminds me of starcraft
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Duncan
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Joined: 01 Oct 2001
Posts: 157
Location: Japan

PostPosted: Fri Feb 08, 2002 2:55 am     Reply with quote
I like the painting style and the head, but to tell the truth, the armor seems a little uninspired to me
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