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Topic : "warrior priest" |
schabe member
Member # Joined: 17 Feb 2001 Posts: 327 Location: hamburg, germany
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Posted: Mon Jan 07, 2002 10:35 am |
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its are 1153 triangles, c&c appreciated. |
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BlackPool member
Member # Joined: 11 Apr 2001 Posts: 157 Location: Dallas, TX
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Posted: Mon Jan 07, 2002 11:35 am |
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Over-all, I would say you are doing pretty good. It looks like you are going for more of a gamming model, inwhich case I would say that your poly count is decent. There are some proportional issues with it though: his feet a a bit large and nis arms are a bit short. One rule of thumb that helps me with the arm issue is to consider this: When a person is standing with his arms at his side, then you could draw an invisible line from wrist to writs and it would pass though the mid point of the body (the great trocanter, and pubic bone). Hope that helps. |
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jabber member
Member # Joined: 22 Nov 2001 Posts: 235 Location: Calgary, Alberta, Canada
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Posted: Mon Jan 07, 2002 2:34 pm |
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thats pretty cool. only thing is, and you might have done this on purpose, i dont know. your character is catholic, which might be kinda wierd for a game environment. but then again, its probably intentional. |
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schabe member
Member # Joined: 17 Feb 2001 Posts: 327 Location: hamburg, germany
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Posted: Tue Jan 08, 2002 1:19 am |
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thanks for your comments
BlackPool: yeah the proportions are abit off. good hint on anatomy. *makes notes*
jabber: i still have no plans for putting that priest into a game. in a game alle possibly offensive signs should be replaced, yep.
here is another wireframe closeup:
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