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Topic : "small test animation" |
synj member
Member # Joined: 02 Apr 2000 Posts: 1483 Location: San Diego
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Dennis Sedov junior member
Member # Joined: 11 Dec 2001 Posts: 23 Location: US, Santa Barbara
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Posted: Wed Dec 12, 2001 4:18 pm |
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That thing is quite =)
One problem that I had is that I could't read text in the beginning, because it disapears too fast |
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synj member
Member # Joined: 02 Apr 2000 Posts: 1483 Location: San Diego
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Posted: Wed Dec 12, 2001 6:01 pm |
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quote: Originally posted by Dennis Sedov:
That thing is quite =)
eh? quite what? quite stupid? hehehe i dont care if you cant read it. its not a book its an animation test sir galahad |
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Quasar member
Member # Joined: 01 Oct 2001 Posts: 355
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Posted: Wed Dec 12, 2001 6:26 pm |
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Yep it animated...pretty smooth for flash i might ad |
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Gandalf- member
Member # Joined: 07 Nov 2001 Posts: 237 Location: ONT
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Posted: Wed Dec 12, 2001 7:27 pm |
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I like it synj. I noticed the shadow first, you moved it around quite skillfully in relation to the character; it looks quite real. I don't think I've noticed that in a lot of your other works, were you trying to add an extra bit of realism to this one? In any case, it worked.
Cool stuff, I always laugh. |
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bld member
Member # Joined: 15 Dec 2000 Posts: 235 Location: USA
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Posted: Wed Dec 12, 2001 10:38 pm |
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I love your stuff. I like not seeing a penis or testicle this time too |
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jabber member
Member # Joined: 22 Nov 2001 Posts: 235 Location: Calgary, Alberta, Canada
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Posted: Wed Dec 12, 2001 11:06 pm |
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did you do a frame by frame drawing in flash, or was it done in illustrator 9? or freehand, or whatever. oh ya, it worked. |
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synj member
Member # Joined: 02 Apr 2000 Posts: 1483 Location: San Diego
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Posted: Thu Dec 13, 2001 1:08 am |
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corn pops; having a shadow in my stuff isn't anything new. i went back and looked a few older flash things and they all had shadows.
bld: well you should look at anything else i've done too because none of that has balls either
jabber: frame by frame in flash 4. its neat hehe onionskins are fun |
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A.Buttle member
Member # Joined: 20 Mar 2000 Posts: 1724
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Posted: Thu Dec 13, 2001 1:46 am |
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synj-san do you have any background in traditional cel animation?
Is this thing transparent? |
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Bilbo member
Member # Joined: 31 May 2000 Posts: 356 Location: Israel
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Posted: Thu Dec 13, 2001 8:32 am |
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cool :-)
i think those grey speed-lines are a bit confusing , especially towards the end of the first part (the jump). and when he falls flat at the end, it could use some more elasticity (is that a word ?) before settling down.
btw, any new 3d flicks in the works? |
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poxen member
Member # Joined: 23 Apr 2000 Posts: 356 Location: Stenungsund, Sweden
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Posted: Thu Dec 13, 2001 9:29 am |
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I always enjoy youre stuff synj! |
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Awetopsy member
Member # Joined: 04 Oct 2000 Posts: 3028 Location: Kelowna
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Posted: Thu Dec 13, 2001 10:13 am |
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Synj you rock!
heheh
thats great |
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shahar2k member
Member # Joined: 01 Jun 2000 Posts: 867 Location: Oak Park CA USA
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Posted: Thu Dec 13, 2001 2:53 pm |
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wow that's awesome, although the last few frames, have you tried making him hit the ground with more of a thud, maybe a small bounce/jiggle? it seems like he dosnt make much of an impact. great work on the timing again. |
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synj member
Member # Joined: 02 Apr 2000 Posts: 1483 Location: San Diego
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Posted: Fri Dec 14, 2001 1:56 pm |
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thanks guys. no 3D in the works right now other than the stuff i'm working on at presto.
as for the falling, no i dont want him to bounce. i want a hard bonecrunching stop on the concrete hehe |
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[666]Flat member
Member # Joined: 18 Mar 2001 Posts: 1545 Location: FRANKFURT, Germany
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Posted: Fri Dec 14, 2001 2:09 pm |
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damn you man, yo 1337 skillZ makes you a$$ freak
I know what I like, and I like dat
keep it secksy, man
yo brutha [666]Flat |
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Zog junior member
Member # Joined: 27 Nov 2001 Posts: 5 Location: Seattle, WA
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Posted: Fri Dec 14, 2001 5:39 pm |
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Good movement, a little to fast though, some things need to be extended longer like when hes up in the air, just to give it a more "animated" look. It would be cool to see it cleaned up and colored. |
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