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Author   Topic : "incompletion T___T"
duck
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Joined: 15 Mar 2001
Posts: 137
Location: Seoul,Korea

PostPosted: Sun Dec 02, 2001 11:25 pm     Reply with quote
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Kamal
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Joined: 21 Nov 2001
Posts: 143

PostPosted: Sun Dec 02, 2001 11:30 pm     Reply with quote
AWESOME WORK!
How do you come up with the concepts and details for the armour? Do you use any photo reference? or is it all from your imagination?

Kamal
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Quasar
member


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Joined: 01 Oct 2001
Posts: 355

PostPosted: Mon Dec 03, 2001 1:10 am     Reply with quote
Damn duck i wish my company could afford to hgire you...damn you got skills!!!! NIce model man very inspiring!!!
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Fredrik Svensson
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Joined: 30 Jul 2001
Posts: 20
Location: Gefle, Sweden

PostPosted: Mon Dec 03, 2001 2:29 am     Reply with quote
Very cool! 3 small critiques, but thats just me being real picky in an effort to be helpful..

I love the highlights in the face, how about giving the rest of the skin some of that? I feel that would tie it together better, unless he's supposed to have smeared gooey vampire makeup in his face

I would break the left (our right) horn at a more downward angle, looks a bit weird right now.

Lastly, the axes dont look too sharp atm, looks to me like you have a shadow running along the edge in the texture.. if you dont, its just the lightning playing tricks with my eyes and I just shut up now.
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kanabis
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Joined: 29 Sep 2000
Posts: 112
Location: QLD, Australia

PostPosted: Mon Dec 03, 2001 2:48 am     Reply with quote
hes got no legs !!

(awesome work )
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Strawberrysauce
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Joined: 04 Feb 2001
Posts: 356

PostPosted: Mon Dec 03, 2001 3:06 am     Reply with quote
mmmyyyyyy....godthatsbrilliant!
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[666]Flat
member


Member #
Joined: 18 Mar 2001
Posts: 1545
Location: FRANKFURT, Germany

PostPosted: Mon Dec 03, 2001 3:13 am     Reply with quote
-TWO MAN THUMBS UP FOR YOU-

Another artist who made me cream ma pants!
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n8
member


Member #
Joined: 12 Jan 2000
Posts: 791
Location: Sydney, NSW, Australia

PostPosted: Mon Dec 03, 2001 7:21 am     Reply with quote
heehee..hes even smiling for the picture
keepem coming
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Kazz
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Joined: 24 Mar 2001
Posts: 126

PostPosted: Mon Dec 03, 2001 8:13 am     Reply with quote
Jesus. Best mid poly model/texture mappege I've ever seen.

-Kazz
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maceface
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Joined: 24 Jul 2001
Posts: 254
Location: denver

PostPosted: Mon Dec 03, 2001 9:14 am     Reply with quote
looking amazing man!
quick question...how many polys?
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Cicinimo
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Joined: 03 Mar 2001
Posts: 705
Location: Seattle

PostPosted: Mon Dec 03, 2001 5:00 pm     Reply with quote
You do awesome modles AND textures duck. One thing that bugs me however is the saturation of the guys skin. Way to bright imo.


Cicinimo
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duck
member


Member #
Joined: 15 Mar 2001
Posts: 137
Location: Seoul,Korea

PostPosted: Mon Dec 03, 2001 5:38 pm     Reply with quote
Thanks for all the Comments&Crits..

Kamal: It's all from my imagination. I don't use any photo reference.

Fredrik Svensson: It's in working. So, there is no texture in body and arm.

maceface: It's NURMS modeling.. so it's high polygon.

and..Everybody: Thanks again!
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Kazz
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Joined: 24 Mar 2001
Posts: 126

PostPosted: Tue Dec 04, 2001 8:12 am     Reply with quote
Yeah I agree with Cicinimo, there should be at least some sort of variation in the hues.
Sure is a nice model though.
-Kazz
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shahar2k
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Joined: 01 Jun 2000
Posts: 867
Location: Oak Park CA USA

PostPosted: Tue Dec 04, 2001 5:29 pm     Reply with quote
how many polys for the base object? this is AWESOME heh it's all really great looking especially the arms though, (I've never tried getting that much muscle detaile in my models I imagine)
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Highfive
member


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Joined: 08 Oct 2001
Posts: 640
Location: Brisbane, AU

PostPosted: Tue Dec 04, 2001 7:00 pm     Reply with quote
That's NURMS modelling at it's finest. Amazing textures and materials, too. Top 3D work, Duck!
I'd love to go toe-to-toe with Diablo using a character like him!

The axe on the left looks out of balance with the bend in it's shaft. The blue-logo axe on the right looks easier to use.
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Shadowman
member


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Joined: 26 Oct 2000
Posts: 282
Location: Glen Ridge N.J. USA

PostPosted: Wed Dec 05, 2001 12:48 am     Reply with quote
Hey duck,
I like that face! I would like to see this one when it is finished. but looks good so far.
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