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Author   Topic : "Demon Hunter"
Scott Wetterschneider
junior member


Member #
Joined: 06 Nov 2001
Posts: 37
Location: Austin, Texas

PostPosted: Thu Nov 29, 2001 7:52 pm     Reply with quote
This character is the hunter from the same story line as the previous demon (the one from the very scary demon post).

It's not great, but I though some of you might enjoy seeing it.



[ December 01, 2001: Message edited by: Scott Wetterschneider ]

[ December 01, 2001: Message edited by: Scott Wetterschneider ]
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Cicinimo
member


Member #
Joined: 03 Mar 2001
Posts: 705
Location: Seattle

PostPosted: Thu Nov 29, 2001 8:04 pm     Reply with quote
Wowsers. I love the rendering, although the anatomy seems quirky and stiff in areas.


Cicinimo
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Gothic Gerbil
member


Member #
Joined: 10 Jul 2000
Posts: 237
Location: Ooltewah, Tennessee, USA

PostPosted: Thu Nov 29, 2001 10:24 pm     Reply with quote
For me it is the wall and to a lesser extent the floor that grabs me. Great looking stuff there!
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burn0ut
member


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Joined: 18 Apr 2000
Posts: 1645
Location: california

PostPosted: Thu Nov 29, 2001 10:43 pm     Reply with quote
that looks f'n coool
i like that shadow on the wall.
sweet
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Highfive
member


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Joined: 08 Oct 2001
Posts: 640
Location: Brisbane, AU

PostPosted: Thu Nov 29, 2001 11:40 pm     Reply with quote
Fantastic textures everywhere! How did you paint the curve of the archway he's stnading in front of so well?

I think his head looks too small for his body. One rule says that it should be three head-heights from the chin to the bottom of the groin, each head-height being from the chin-tip to the top of the skull. This character has almost four heads high torso. Maybe this is meant to a very tall and skinny soldier.

Love his querky rifle

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Scott Wetterschneider
junior member


Member #
Joined: 06 Nov 2001
Posts: 37
Location: Austin, Texas

PostPosted: Fri Nov 30, 2001 5:03 am     Reply with quote
Thanks guys for the kind words. The super skinny style of the character worked when he was outlined and flat filled in the original sketch, but as the picture became more and more rendered, it started to look odder and odder. His proportions are the big failing of the image.

I can't really take credit for the two coolest things about the image - the arch and the design of the gun. The arch was, well originally, before it was assembled together with a few other textures, another photo from Jeremy Engleman's free texture site. And the gun was designed by my friend Klim Kozinevich, who is over at Toymax, living the dream (toymaking that is).
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Vesuvius
member


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Joined: 13 Jan 2001
Posts: 718
Location: Newton, Ma, USA

PostPosted: Fri Nov 30, 2001 6:23 am     Reply with quote
looks too cumbersome to be practical while fighting a demon from a design aspect. also the helmet looks more like a flight helmet than a combat helmet. otherwise the rendering is very good. the anatomy looks *slightly* stretched to me in the arms (or maybe the head is small) otherwise like I said, quite good.
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IceThorn
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Member #
Joined: 27 Nov 2001
Posts: 18
Location: KY, USA

PostPosted: Fri Nov 30, 2001 6:58 am     Reply with quote
I love it! This picture has a whimsical feel to it that is very unique, almost like Dr. Seuss on steroids. Keep up the great work.
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Lunatique
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Joined: 27 Jan 2001
Posts: 3303
Location: Lincoln, California

PostPosted: Fri Nov 30, 2001 8:55 pm     Reply with quote
Very nice textures.
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docfunkalot
member


Member #
Joined: 08 Aug 2001
Posts: 78

PostPosted: Fri Nov 30, 2001 9:09 pm     Reply with quote
as everyone has said, bitchin rendering. I like the proportions but his left arm seems to be in an awkward position
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