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Topic : "Creature texture" |
hawkprey junior member
Member # Joined: 20 Jul 2001 Posts: 19 Location: Raleigh NC
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Posted: Wed Oct 17, 2001 10:46 am |
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Thought I would share my latest
A guy off Polycount named Mr_Snikko asked me to texture a creature for him, so he sent me this model and I went town on it.
I decided to blow it out and did this 512.
What do you guys think? I have been staring at it so long I have lost the ability to tell if it is cool or not.
Ok tweaked him a little more and I much happier now
[ October 17, 2001: Message edited by: hawkprey ]
[ October 17, 2001: Message edited by: hawkprey ]
[ October 18, 2001: Message edited by: hawkprey ] |
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Quasar member
Member # Joined: 01 Oct 2001 Posts: 355
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Posted: Wed Oct 17, 2001 1:43 pm |
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The texture looks awsome man!!! I mean it's a great low poly model to work from but the texture is nice real good and looks seamless from what I can tell! Did you get a job yet? |
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hawkprey junior member
Member # Joined: 20 Jul 2001 Posts: 19 Location: Raleigh NC
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Posted: Wed Oct 17, 2001 1:49 pm |
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The model was really cool. Made it easy to make a good texture.
Ya man got a job at Ritual Entertainment in Dallas. I am moving out there in three weeks. I am totally psyched because they appear to have an awesome team put together. Lotta talent to absorb.
[ October 17, 2001: Message edited by: hawkprey ] |
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roundeye member
Member # Joined: 21 Mar 2001 Posts: 1059 Location: toronto
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Posted: Wed Oct 17, 2001 2:00 pm |
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yeah very cool job as allways! very impressive! |
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NextGen member
Member # Joined: 24 Apr 2001 Posts: 149
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Posted: Wed Oct 17, 2001 11:19 pm |
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very cool. |
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hawkprey junior member
Member # Joined: 20 Jul 2001 Posts: 19 Location: Raleigh NC
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Posted: Thu Oct 18, 2001 10:05 am |
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bump........... |
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Ben Barker member
Member # Joined: 15 Sep 2000 Posts: 568 Location: Cincinnati, Ohier
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Posted: Thu Oct 18, 2001 3:15 pm |
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Damn sweet. The black outlines and color choices reminds me of Kenneth Scott.
[oh yeah, and please post the actual, unwrapped skin image.]
[ October 18, 2001: Message edited by: Ben Barker ] |
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DiXter member
Member # Joined: 17 Mar 2001 Posts: 622 Location: sweden
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Posted: Thu Oct 18, 2001 3:32 pm |
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wow .. Impressive.
I think the 2;nd version looks cooler
![](images/smiles/icon_smile.gif) |
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Davem junior member
Member # Joined: 16 Jul 2001 Posts: 44 Location: Australia
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Posted: Thu Oct 18, 2001 5:36 pm |
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Nice Work. Dude any chance you can upload the Map as well so we can all check out your layout?
Dave |
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BoBo_the_seal junior member
Member # Joined: 15 Nov 2000 Posts: 29 Location: Dallas, TX, USA
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Posted: Fri Oct 19, 2001 7:08 am |
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Great work. The detailing on the back leg is fantastic. I like the way you faded out the detail on the edges to help with seems.
Oh and congratulations on the job. We are all looking forward to corrupting.... I mean working with you.
BoBo |
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Defiant junior member
Member # Joined: 26 Dec 2000 Posts: 34 Location: Ireland
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Posted: Sat Oct 20, 2001 9:32 am |
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Really cool looking and you are going to get better man. I'd love to see what you can do texturing a high polygon model. |
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Shiro_tengu member
Member # Joined: 02 Aug 2001 Posts: 430 Location: W. Australia
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Posted: Thu Nov 22, 2001 6:56 pm |
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Now this is really nice. I really like the texture. great stuff. |
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kaylon member
Member # Joined: 08 Nov 2000 Posts: 128 Location: Dundee, Scotland
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Posted: Fri Nov 23, 2001 5:45 am |
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That is sweet...could you possibly post the actual skin also...so we can see the layout etc, would love to see that .
Kay. |
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kheemo junior member
Member # Joined: 16 Nov 2001 Posts: 15
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Posted: Fri Nov 23, 2001 8:19 am |
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very well done friend !
just one question : How did you map it ? Planar texture ? if so How did you manage between both front legs,, anyhow thats very nice! |
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grimsheep member
Member # Joined: 29 Oct 2001 Posts: 76 Location: Montreal, Qc, Canada
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Posted: Fri Nov 23, 2001 10:12 am |
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Very nice skin, and yes, it would be great if we could see it flat ![](images/smiles/icon_smile.gif) |
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