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Author   Topic : "Creature texture"
hawkprey
junior member


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Joined: 20 Jul 2001
Posts: 19
Location: Raleigh NC

PostPosted: Wed Oct 17, 2001 10:46 am     Reply with quote
Thought I would share my latest

A guy off Polycount named Mr_Snikko asked me to texture a creature for him, so he sent me this model and I went town on it.

I decided to blow it out and did this 512.

What do you guys think? I have been staring at it so long I have lost the ability to tell if it is cool or not.





Ok tweaked him a little more and I much happier now





[ October 17, 2001: Message edited by: hawkprey ]

[ October 17, 2001: Message edited by: hawkprey ]

[ October 18, 2001: Message edited by: hawkprey ]
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Quasar
member


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Joined: 01 Oct 2001
Posts: 355

PostPosted: Wed Oct 17, 2001 1:43 pm     Reply with quote
The texture looks awsome man!!! I mean it's a great low poly model to work from but the texture is nice real good and looks seamless from what I can tell! Did you get a job yet?
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hawkprey
junior member


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Joined: 20 Jul 2001
Posts: 19
Location: Raleigh NC

PostPosted: Wed Oct 17, 2001 1:49 pm     Reply with quote
The model was really cool. Made it easy to make a good texture.

Ya man got a job at Ritual Entertainment in Dallas. I am moving out there in three weeks. I am totally psyched because they appear to have an awesome team put together. Lotta talent to absorb.

[ October 17, 2001: Message edited by: hawkprey ]
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roundeye
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Joined: 21 Mar 2001
Posts: 1059
Location: toronto

PostPosted: Wed Oct 17, 2001 2:00 pm     Reply with quote
yeah very cool job as allways! very impressive!
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NextGen
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Joined: 24 Apr 2001
Posts: 149

PostPosted: Wed Oct 17, 2001 11:19 pm     Reply with quote
very cool.
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hawkprey
junior member


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Joined: 20 Jul 2001
Posts: 19
Location: Raleigh NC

PostPosted: Thu Oct 18, 2001 10:05 am     Reply with quote
bump...........
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Ben Barker
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Joined: 15 Sep 2000
Posts: 568
Location: Cincinnati, Ohier

PostPosted: Thu Oct 18, 2001 3:15 pm     Reply with quote
Damn sweet. The black outlines and color choices reminds me of Kenneth Scott.

[oh yeah, and please post the actual, unwrapped skin image.]

[ October 18, 2001: Message edited by: Ben Barker ]
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DiXter
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Joined: 17 Mar 2001
Posts: 622
Location: sweden

PostPosted: Thu Oct 18, 2001 3:32 pm     Reply with quote
wow .. Impressive.

I think the 2;nd version looks cooler
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Davem
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Joined: 16 Jul 2001
Posts: 44
Location: Australia

PostPosted: Thu Oct 18, 2001 5:36 pm     Reply with quote
Nice Work. Dude any chance you can upload the Map as well so we can all check out your layout?

Dave
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BoBo_the_seal
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Joined: 15 Nov 2000
Posts: 29
Location: Dallas, TX, USA

PostPosted: Fri Oct 19, 2001 7:08 am     Reply with quote
Great work. The detailing on the back leg is fantastic. I like the way you faded out the detail on the edges to help with seems.

Oh and congratulations on the job. We are all looking forward to corrupting.... I mean working with you.

BoBo
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Defiant
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Joined: 26 Dec 2000
Posts: 34
Location: Ireland

PostPosted: Sat Oct 20, 2001 9:32 am     Reply with quote
Really cool looking and you are going to get better man. I'd love to see what you can do texturing a high polygon model.
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Shiro_tengu
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Joined: 02 Aug 2001
Posts: 430
Location: W. Australia

PostPosted: Thu Nov 22, 2001 6:56 pm     Reply with quote
Now this is really nice. I really like the texture. great stuff.
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kaylon
member


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Joined: 08 Nov 2000
Posts: 128
Location: Dundee, Scotland

PostPosted: Fri Nov 23, 2001 5:45 am     Reply with quote
That is sweet...could you possibly post the actual skin also...so we can see the layout etc, would love to see that .

Kay.
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kheemo
junior member


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Joined: 16 Nov 2001
Posts: 15

PostPosted: Fri Nov 23, 2001 8:19 am     Reply with quote
very well done friend !
just one question : How did you map it ? Planar texture ? if so How did you manage between both front legs,, anyhow thats very nice!
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grimsheep
member


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Joined: 29 Oct 2001
Posts: 76
Location: Montreal, Qc, Canada

PostPosted: Fri Nov 23, 2001 10:12 am     Reply with quote
Very nice skin, and yes, it would be great if we could see it flat
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