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Topic : "m.h." |
duck member
Member # Joined: 15 Mar 2001 Posts: 137 Location: Seoul,Korea
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Posted: Wed Nov 21, 2001 6:48 pm |
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i.am preparing portfolio now
T______T
[ November 21, 2001: Message edited by: duck ] |
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Highfive member
Member # Joined: 08 Oct 2001 Posts: 640 Location: Brisbane, AU
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Posted: Wed Nov 21, 2001 7:34 pm |
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Whoa, dude! How did another post for Duck escape people's attention!?
That's definitely the most inticate Meshsmooth or Nurms model I've seen yet, Duck. It looks incredible! What 3D program as you using to build this?
If you're looking for crits, I think the skin colour for your orc's face is a little too saturated. Having skin that green gives me the impression he's an aquatic creature rather than an orc walking on land.
Of course, that depend on what he's supposed to be, too.
Phoarrr, love those eyes! |
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Shiro_tengu member
Member # Joined: 02 Aug 2001 Posts: 430 Location: W. Australia
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Posted: Wed Nov 21, 2001 8:53 pm |
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Awesome as alway Duck.
Looks like my X girlfriends mother! |
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Quasar member
Member # Joined: 01 Oct 2001 Posts: 355
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Posted: Wed Nov 21, 2001 9:36 pm |
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Duck I must say that model is looking good man. Did you create it spline based? I really think that is the way to go I look forward to seeing the whole model when you are done .!!! |
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animateclay123 junior member
Member # Joined: 01 Oct 2001 Posts: 4 Location: Missouri USA
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Posted: Thu Nov 22, 2001 1:22 am |
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I'm in the process of painting a small army of grots and space orks. These guys are awesome! I only have three completed grots right now, and the green areas are five shades of green. That is a lot considering these guys are about 1/4" tall:
Marc |
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David Pardo junior member
Member # Joined: 19 Oct 2001 Posts: 6
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Posted: Thu Nov 22, 2001 4:14 am |
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Dear Duck,
Your work is awesome. Great model. Only one crit; you should make it less simmetric. The way it is looks unnatural. Try to displace the verts -almost- at random and you should finnish with a much better model.
Again, good work
David |
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