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Author   Topic : "Death from Above!! Crits?"
Poprocksz
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Joined: 08 May 2001
Posts: 497
Location: Transylvania

PostPosted: Mon Oct 29, 2001 2:44 pm     Reply with quote
I think it really good.
But I would use brighter colours and some
lighting on the gunfire.
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StrangeFate
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Joined: 20 Feb 2000
Posts: 199

PostPosted: Mon Oct 29, 2001 4:00 pm     Reply with quote
nice perspective =]
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Mr. T
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Joined: 22 Oct 2001
Posts: 516
Location: Croatia

PostPosted: Mon Oct 29, 2001 4:19 pm     Reply with quote
Lighting's perfect, perspective too. I think adding some textured and detailed areas would help the realism. Try playing with it.
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Arc]i[Pello
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Joined: 16 Jul 2001
Posts: 31
Location: UK

PostPosted: Mon Oct 29, 2001 5:21 pm     Reply with quote
Ever since i saw the first stage of this pic, i couldnt help noticing the strange perspective of the closest marine, his upper body seems none existant and it appears that his chin is resting on his own crotch, these type of perspective problems are a bugger to sort out but it will make a great deal of difference to the final version.
only other things i can suggest are minor, such as more detail on the nearest set of claws (scratch marks, bleaching, you know the stuff), slight touch of dodge within the flames unless youve already done that and im just blind, ohh and to finish off the sky perhaps you could have some faint sun beams cutting through the openings in the clouds.
well thats my 2 pence for now, keep up the great work and dont stop till YOUR completely happy with it.
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Waldo
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Joined: 01 Aug 2000
Posts: 263
Location: Irvine, CA

PostPosted: Mon Oct 29, 2001 5:41 pm     Reply with quote
My quick two cents would be to lessen the lighting in the background, particulary on the left. It would help the eye focus more on the action and rythyms throughout...

edit -
And by background, I mean the hills and such in the middle ground if that wasn't clear.

My bad.

[ October 29, 2001: Message edited by: Waldo ]
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Highfive
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Joined: 08 Oct 2001
Posts: 640
Location: Brisbane, AU

PostPosted: Mon Oct 29, 2001 7:08 pm     Reply with quote
I'd say that genestealer is well and truly screwed!

Great lighting and colourwork! Most Warhammer paintings are usually so cluttered with gunfire it's hard to see what's going on. This is nice, balanced and easy to see the subjects.

I think it could do with another jetpacker in that space on the top left, or instead shift the furtherest one a little to the left.
Also some stronger details on the genestealer like building up the hilites and shadows could help bring him out more from the landscape.
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kohse
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Joined: 12 Mar 2001
Posts: 103
Location: san diego, ca. usa

PostPosted: Tue Oct 30, 2001 12:07 am     Reply with quote
This is from the Warhammer 40K game. If anyone has any advise as to how to improve it, please help. Crits, Suggestions?
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kohse
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Joined: 12 Mar 2001
Posts: 103
Location: san diego, ca. usa

PostPosted: Tue Oct 30, 2001 9:52 am     Reply with quote
How's this? I muted some of the background highlights, added more sunbeams, and gave more detail to foward claw.


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Arc]i[Pello
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Joined: 16 Jul 2001
Posts: 31
Location: UK

PostPosted: Tue Oct 30, 2001 5:09 pm     Reply with quote
Looking good! love the sun beams and detail.
although ive still got a problem with the closest marines perspective, but since im the only one to have noticed it, i suppose you could leave it.
keep up the good work.

Anyone fancy giving me 5 gold stars?
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Shiro_tengu
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Joined: 02 Aug 2001
Posts: 430
Location: W. Australia

PostPosted: Tue Oct 30, 2001 5:40 pm     Reply with quote
hell - you just make this image better and better.
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FluffydUCK
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Joined: 30 Oct 2001
Posts: 17
Location: Australia

PostPosted: Tue Oct 30, 2001 5:48 pm     Reply with quote
I think it would really give some focus to the picture if the front marine were firing at the evil monster thingie, and the muzzle flash was lighting up his front.... maybe some nice bright red blood coming out of the monter thingie, for some nice colour difference.
Awesome pic already anyway

EDIT: hope ya dont mind..i did this to show you what i mean.....keep in mind this is my first ever attempt at colouring...your pic inspired me (oh i had a crack at the perspective problem too)


[ October 30, 2001: Message edited by: FluffydUCK ]
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m703-324
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Joined: 26 Jun 2001
Posts: 262
Location: spain

PostPosted: Tue Oct 30, 2001 9:21 pm     Reply with quote
kohse: it's not about details, some contrast in values.... variety of vaules in the foreground has to be wider than on the background... i thaink that would help to clear up the image
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kohse
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Joined: 12 Mar 2001
Posts: 103
Location: san diego, ca. usa

PostPosted: Wed Nov 14, 2001 2:36 pm     Reply with quote
Sorry to dig up an old post but I had to finish a higher priority gig before I could finish this one.

I tried some of the suggested stuff even played with muzzle flash and such but I think I like it better without the guns firing. If I had the Genestealer reacting to the Marines it would have been better with muzzle flash.

The crits have been great. Thanks. If it needs it, keep 'em coming.



[ November 14, 2001: Message edited by: kohse ]
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n8
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Joined: 12 Jan 2000
Posts: 791
Location: Sydney, NSW, Australia

PostPosted: Wed Nov 14, 2001 8:26 pm     Reply with quote
woo...youve inspired me to give my terminator pic another go..hehe..if you want to draw more attention to the marine how bout giving him a laser sight??.hehe..always works for me...and personally, i think the image looked better without the lighting adjustment to the genestella..but thats just imho...nice work
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Highfive
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Joined: 08 Oct 2001
Posts: 640
Location: Brisbane, AU

PostPosted: Thu Nov 15, 2001 12:45 am     Reply with quote
Looks like a winner, dude

I'd say stick in the resume, frame it or whatever.
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