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Topic : "Death from Above!! Crits?" |
Poprocksz member
Member # Joined: 08 May 2001 Posts: 497 Location: Transylvania
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Posted: Mon Oct 29, 2001 2:44 pm |
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I think it really good.
But I would use brighter colours and some
lighting on the gunfire. |
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StrangeFate member
Member # Joined: 20 Feb 2000 Posts: 199
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Posted: Mon Oct 29, 2001 4:00 pm |
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nice perspective =] |
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Mr. T member
Member # Joined: 22 Oct 2001 Posts: 516 Location: Croatia
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Posted: Mon Oct 29, 2001 4:19 pm |
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Lighting's perfect, perspective too. I think adding some textured and detailed areas would help the realism. Try playing with it. |
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Arc]i[Pello junior member
Member # Joined: 16 Jul 2001 Posts: 31 Location: UK
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Posted: Mon Oct 29, 2001 5:21 pm |
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Ever since i saw the first stage of this pic, i couldnt help noticing the strange perspective of the closest marine, his upper body seems none existant and it appears that his chin is resting on his own crotch, these type of perspective problems are a bugger to sort out but it will make a great deal of difference to the final version.
only other things i can suggest are minor, such as more detail on the nearest set of claws (scratch marks, bleaching, you know the stuff), slight touch of dodge within the flames unless youve already done that and im just blind, ohh and to finish off the sky perhaps you could have some faint sun beams cutting through the openings in the clouds.
well thats my 2 pence for now, keep up the great work and dont stop till YOUR completely happy with it. |
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Waldo member
Member # Joined: 01 Aug 2000 Posts: 263 Location: Irvine, CA
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Posted: Mon Oct 29, 2001 5:41 pm |
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My quick two cents would be to lessen the lighting in the background, particulary on the left. It would help the eye focus more on the action and rythyms throughout...
edit -
And by background, I mean the hills and such in the middle ground if that wasn't clear.
My bad.
[ October 29, 2001: Message edited by: Waldo ] |
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Highfive member
Member # Joined: 08 Oct 2001 Posts: 640 Location: Brisbane, AU
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Posted: Mon Oct 29, 2001 7:08 pm |
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I'd say that genestealer is well and truly screwed!
Great lighting and colourwork! Most Warhammer paintings are usually so cluttered with gunfire it's hard to see what's going on. This is nice, balanced and easy to see the subjects.
I think it could do with another jetpacker in that space on the top left, or instead shift the furtherest one a little to the left.
Also some stronger details on the genestealer like building up the hilites and shadows could help bring him out more from the landscape. |
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kohse member
Member # Joined: 12 Mar 2001 Posts: 103 Location: san diego, ca. usa
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Posted: Tue Oct 30, 2001 12:07 am |
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This is from the Warhammer 40K game. If anyone has any advise as to how to improve it, please help. Crits, Suggestions?
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kohse member
Member # Joined: 12 Mar 2001 Posts: 103 Location: san diego, ca. usa
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Posted: Tue Oct 30, 2001 9:52 am |
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How's this? I muted some of the background highlights, added more sunbeams, and gave more detail to foward claw.
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Arc]i[Pello junior member
Member # Joined: 16 Jul 2001 Posts: 31 Location: UK
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Posted: Tue Oct 30, 2001 5:09 pm |
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Looking good! love the sun beams and detail.
although ive still got a problem with the closest marines perspective, but since im the only one to have noticed it, i suppose you could leave it.
keep up the good work.
Anyone fancy giving me 5 gold stars? |
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Shiro_tengu member
Member # Joined: 02 Aug 2001 Posts: 430 Location: W. Australia
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Posted: Tue Oct 30, 2001 5:40 pm |
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hell - you just make this image better and better. |
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FluffydUCK junior member
Member # Joined: 30 Oct 2001 Posts: 17 Location: Australia
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Posted: Tue Oct 30, 2001 5:48 pm |
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I think it would really give some focus to the picture if the front marine were firing at the evil monster thingie, and the muzzle flash was lighting up his front.... maybe some nice bright red blood coming out of the monter thingie, for some nice colour difference.
Awesome pic already anyway
EDIT: hope ya dont mind..i did this to show you what i mean.....keep in mind this is my first ever attempt at colouring...your pic inspired me (oh i had a crack at the perspective problem too)
[ October 30, 2001: Message edited by: FluffydUCK ] |
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m703-324 member
Member # Joined: 26 Jun 2001 Posts: 262 Location: spain
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Posted: Tue Oct 30, 2001 9:21 pm |
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kohse: it's not about details, some contrast in values.... variety of vaules in the foreground has to be wider than on the background... i thaink that would help to clear up the image |
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kohse member
Member # Joined: 12 Mar 2001 Posts: 103 Location: san diego, ca. usa
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Posted: Wed Nov 14, 2001 2:36 pm |
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Sorry to dig up an old post but I had to finish a higher priority gig before I could finish this one.
I tried some of the suggested stuff even played with muzzle flash and such but I think I like it better without the guns firing. If I had the Genestealer reacting to the Marines it would have been better with muzzle flash.
The crits have been great. Thanks. If it needs it, keep 'em coming.
[ November 14, 2001: Message edited by: kohse ] |
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n8 member
Member # Joined: 12 Jan 2000 Posts: 791 Location: Sydney, NSW, Australia
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Posted: Wed Nov 14, 2001 8:26 pm |
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woo...youve inspired me to give my terminator pic another go..hehe..if you want to draw more attention to the marine how bout giving him a laser sight??.hehe..always works for me...and personally, i think the image looked better without the lighting adjustment to the genestella..but thats just imho...nice work |
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Highfive member
Member # Joined: 08 Oct 2001 Posts: 640 Location: Brisbane, AU
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Posted: Thu Nov 15, 2001 12:45 am |
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Looks like a winner, dude
I'd say stick in the resume, frame it or whatever. |
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