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Topic : "Some dirty ol' crates." |
Jezebel member
Member # Joined: 02 Nov 2000 Posts: 1940 Location: Mesquite, TX, US
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Posted: Sun Nov 04, 2001 11:30 pm |
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I haven't done texture work in a while, and I realized that I've never done any sort of grungy/sci-fi/dirty stuff before. I figured I would take a stab at it tonight, and lemme tell you... grunge is addicting!
One or two photos were used, but you'd never recognize them... they been totally hacked up and changed all over the place. Most of this is hand painted.
Oh and I lied... it's really just the same crate at 3 different stages. *evil grin*
Sorry it's not a purdy illustration
[ November 04, 2001: Message edited by: Jezebel ] |
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grimsheep member
Member # Joined: 29 Oct 2001 Posts: 76 Location: Montreal, Qc, Canada
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Posted: Sun Nov 04, 2001 11:40 pm |
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mmm, crates. Every gamers secret love affair
good lookin crates(crate), I'd pack ammo in those anyday! |
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Anthony member
Member # Joined: 13 Apr 2000 Posts: 1577 Location: Winter Park, FLA
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Posted: Sun Nov 04, 2001 11:59 pm |
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The last one is very nice, good detail and color variation. I would suggest the rendered model approach to get it to look that much more realistic. On such a simple model it'd only take 1 minutes to do. |
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Ed Lee member
Member # Joined: 22 Aug 2000 Posts: 214 Location: Los Angeles, CA USA
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Posted: Mon Nov 05, 2001 12:15 am |
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Yo sis, dam r some nice crates. Ed-- ![](images/smiles/icon_cool.gif) |
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Jezebel member
Member # Joined: 02 Nov 2000 Posts: 1940 Location: Mesquite, TX, US
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Posted: Mon Nov 05, 2001 6:20 am |
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Grim - Thanks, these were fun to do =)
Anthony - Well, it'd take 1 minute for somebody that knew how to model. *grin*
Ed - Hey there! Glad you like em ^_^ |
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Jezebel member
Member # Joined: 02 Nov 2000 Posts: 1940 Location: Mesquite, TX, US
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Posted: Mon Nov 05, 2001 6:57 pm |
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Here is another one I've started... not quite done with it yet though:
![](http://div.dyndns.org/EK/graphics/crate8.jpg) |
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Quasar member
Member # Joined: 01 Oct 2001 Posts: 355
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Posted: Mon Nov 05, 2001 7:10 pm |
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seriously good textures !!
tmm- |
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Brain member
Member # Joined: 26 Oct 1999 Posts: 662 Location: Brisbane, Australia
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Posted: Tue Nov 06, 2001 1:46 am |
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This wouldn't be for the MapCentre challenge, would it?
Most faboo anyway @:-) |
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taff member
Member # Joined: 04 Nov 2001 Posts: 140
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Posted: Tue Nov 06, 2001 2:02 am |
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wheee, very nice texturing. I like those/this crate/s.
Reminds me of some nice 3Das`s. ![](images/smiles/icon_smile.gif) |
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Jezebel member
Member # Joined: 02 Nov 2000 Posts: 1940 Location: Mesquite, TX, US
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Posted: Tue Nov 06, 2001 9:25 am |
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Thanks everyone, I'm so pleased you like them!
Brain - Yes it is for the mapcenter challenge, are you doing some as well? ![](images/smiles/icon_smile.gif) |
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Lonewalker junior member
Member # Joined: 28 Sep 2000 Posts: 26 Location: Las Vegas, USA
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Posted: Tue Nov 06, 2001 9:57 am |
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Jezebel, this is top-notch work. I really like the design work on it.
Nice work on this... |
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Jezebel member
Member # Joined: 02 Nov 2000 Posts: 1940 Location: Mesquite, TX, US
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Posted: Tue Nov 06, 2001 10:33 am |
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Lonewalker - thanks! *blush*
Here they are on a couple of boxes, sorta make them more interesting I guess.
[ November 06, 2001: Message edited by: Jezebel ] |
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-Tepox- member
Member # Joined: 25 Mar 2001 Posts: 352 Location: Finland
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Posted: Tue Nov 06, 2001 2:41 pm |
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You're my lady!
no. seriously, those textures are just so awesome!!! |
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Probotech member
Member # Joined: 25 May 2001 Posts: 149 Location: Sweden
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Posted: Tue Nov 06, 2001 3:40 pm |
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"I see this thread and im like: WEEEEEEEEEEEEEEEEEEEEEEEE!"
"So he got some crates he's like: WEEEEEEEEEEEEEEEEEEEEEEE!"
"Detailed textures so nice like: WEEEEEEEEEEEEEEEEEEEEEE!"
Weeee? ...er...very nice texturing, very nice... |
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shahar2k member
Member # Joined: 01 Jun 2000 Posts: 867 Location: Oak Park CA USA
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Posted: Tue Nov 06, 2001 8:02 pm |
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those arent boxes!! those are cubes!! THESE are boxes
hope you like-em this is to celebrate the revival of my 3D card, it died on me a while back, but ends up that it was just a crappy driver
I just noticed the biohazard box has a couple of UVW crap-ups (the latches on the corners, have some dumb mapping on their sides) I've fixed it but I dont feel like re-rendering, cus it's not that big a deal,
and if you want the models I'd be happy to send over in whatever format I can. |
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Jezebel member
Member # Joined: 02 Nov 2000 Posts: 1940 Location: Mesquite, TX, US
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Posted: Tue Nov 06, 2001 8:18 pm |
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Tepox - Hehe, thanks
Halogenic - "Textures in the LIGHTNING!" Thanks
Haha, that's cool shahar2k! I don't know 3D at all, I even had to find a cube to put these on. *giggles*
These would most likely be used in game by the level designer, but I still really dig your boxes. Feel free to e-mail them to me and I think it's cool that you actually took the time to throw that together! ^_^ |
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shahar2k member
Member # Joined: 01 Jun 2000 Posts: 867 Location: Oak Park CA USA
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Posted: Tue Nov 06, 2001 9:06 pm |
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sure, I'll send them off as .3ds files, probably best compatibility, this was a fun little exercise, second time I've modeled from a texture directly, it's interesting cus you are allready starting with a product, plus I almost never texture my own models, cus I'm not good enough, so this way I get a textured model! |
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Jezebel member
Member # Joined: 02 Nov 2000 Posts: 1940 Location: Mesquite, TX, US
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Posted: Tue Nov 06, 2001 9:14 pm |
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Oh hey... anyway you could export that as an MD3? If not it's ok, just curious
And feel free to use those textures for your own projects if you like, just make sure you give me proper credit and all =) |
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Shiro_tengu member
Member # Joined: 02 Aug 2001 Posts: 430 Location: W. Australia
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Posted: Tue Nov 06, 2001 11:54 pm |
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jezebel - Im a fan. Awesome textures. |
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Jezebel member
Member # Joined: 02 Nov 2000 Posts: 1940 Location: Mesquite, TX, US
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Posted: Wed Nov 07, 2001 8:47 am |
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Shiro_tengu - Wow... I have a fan? Cool beans! ![](images/smiles/icon_biggrin.gif) |
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shahar2k member
Member # Joined: 01 Jun 2000 Posts: 867 Location: Oak Park CA USA
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Posted: Wed Nov 07, 2001 11:58 pm |
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MD3? what's dat?
actually I know, it's Q3, and I dont exactly know how, I havnt dealt with game models since half life, and even then I only used milkshape 3D, it'd be great if somone could give me pointers, oh and my E-mail to you got returned, I used your profile adress |
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Toha junior member
Member # Joined: 28 Oct 1999 Posts: 2 Location: Mateszalka HUNGARY
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Posted: Thu Nov 08, 2001 2:29 am |
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Hi!
These are my crates...(without any bumpmap)
(and my first post..)
tell me what you think... |
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Jason Manley member
Member # Joined: 28 Sep 2000 Posts: 391 Location: Irvine, Ca
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Posted: Thu Nov 08, 2001 10:53 am |
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nice stuff!! best textures Ive seen on here in a long while...
beware of being too monochromatic....when making textures it is sometimes best to exaggerate the "color variation" a bit..maybe 15 percent...because when they are lit the colors get pushed down a bit too much by the lighting program and it can tend to take the life out of them...
try varying the colors in any given shape of value...if that makes sense...push your color range...warms..neutrals..and cools...any shape of value will have a spectrum of color as light moves across it...computer light often tends to dull down this effect.
keep up all the good work
jason |
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Jezebel member
Member # Joined: 02 Nov 2000 Posts: 1940 Location: Mesquite, TX, US
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Posted: Fri Nov 09, 2001 10:39 am |
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Wow Jason, thank you! That means a lot coming from you. I appreciate it ![](images/smiles/icon_smile.gif) |
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:::nVIDIA::: member
Member # Joined: 09 Nov 2001 Posts: 69 Location: Los Angeles, CA|Austin, Texas
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Posted: Fri Nov 09, 2001 11:20 am |
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Nice Cratez. Ed-- |
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:::nVIDIA::: member
Member # Joined: 09 Nov 2001 Posts: 69 Location: Los Angeles, CA|Austin, Texas
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Posted: Sat Nov 10, 2001 8:58 pm |
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Something I cooked up with Jez's textures. Inspired by Q2. Ed--
[ November 10, 2001: Message edited by: :::nVIDIA::: ] |
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Farwalker member
Member # Joined: 20 Feb 2000 Posts: 228 Location: Las Vegas, NV
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Posted: Sat Nov 10, 2001 11:01 pm |
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Jezebel:
Nice job on getting some rich colors in those textures. They all look very convincing.
:::nVIDIA:::
Cool scene you whipped up with Jezebel's textures. Saw your website, top notch work! Great stuff. |
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Jezebel member
Member # Joined: 02 Nov 2000 Posts: 1940 Location: Mesquite, TX, US
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Posted: Mon Nov 12, 2001 5:51 am |
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nVidia - Hehehe... wow, that's so cool to see someone else make something with the textures. It's very flattering ^_^ And the scene looks cool!
Farwalker - Thank you =)
Everyone here is bloating my ego too much. *grin* I'm pretty proud of how these turned out. Can't wait to try more ![](images/smiles/icon_smile.gif) |
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