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Topic : "Demon statue, 3d..." |
nilbogarb junior member
Member # Joined: 29 Oct 2001 Posts: 5 Location: Savannah, GA
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Posted: Mon Oct 29, 2001 7:36 am |
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Hey all,
This is a demon statue for a short im currently working on. Crits and comments welcome.
In his element...
Sphere light render...
And the wire...
Love to hear what you think,
nilbogarb |
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Briareos member
Member # Joined: 24 May 2001 Posts: 392 Location: CA
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Posted: Mon Oct 29, 2001 7:40 am |
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Very nice. I think the hands are too small though, scale em up a tad. |
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StrangeFate member
Member # Joined: 20 Feb 2000 Posts: 199
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Posted: Mon Oct 29, 2001 8:52 am |
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Looking great, the anatomy and pose (specially of the hands) is verry statuish =]
hmmm something seems a bit wrong around the arms tho, if you let away the legs which are proportionally confusing the head seems to be a bit to big for the upper body and the arms a bit to short ...unless you were aiming for those proportions, some old statues had tiny arms/hands. |
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TylerHunter member
Member # Joined: 06 Dec 2000 Posts: 52 Location: Savannah, GA, USA
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Posted: Mon Oct 29, 2001 9:17 am |
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yeah yeah
Good work my man, keep em comin
Tyler |
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silber member
Member # Joined: 15 Jul 2000 Posts: 642 Location: Berlin
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Posted: Mon Oct 29, 2001 9:39 am |
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the fourth one looking great
which renderer did you used ?-->sphere renderer..?...what's that? |
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S4Sb member
Member # Joined: 13 Jan 2001 Posts: 803 Location: near Hamburg (Germany) | Registered: Mar 2000
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Posted: Mon Oct 29, 2001 10:33 am |
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Now that is an awesome mesh. Very nice and so clean . I love how it looks so stony in the 3rd shot. Did you do that sculptury look with the bump map?
I agree tho that bigger hands would look awesome on this one.
Please post it again when he's textured |
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jayceeL member
Member # Joined: 23 Oct 2001 Posts: 154 Location: UK
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Posted: Mon Oct 29, 2001 11:28 am |
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I think its a very cool 3dmodel. You have got good modeling skills. Do you work as a 3d modeller? If not, you should if your work is this good everytime.
I think you should look at the back again, there are no shoulderblades and the muscles on the back just looks a bit odd.
I also think the very thin part of the legs is a bit to thin and the arm from the elbow to the hand is too small and so are the hands.
I would love to see him textured
Please post more of your models
JayCeeL
[ October 29, 2001: Message edited by: jayceeL ] |
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luggage junior member
Member # Joined: 21 Oct 2001 Posts: 23 Location: Sweden
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Posted: Mon Oct 29, 2001 2:45 pm |
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Thats a very nice model
But I miss the tail. If not a long devilstail at least a goaty beastmans tail
But yea personally I also think that as a statuette it should have slightly larger hands/claws and have the lower parts of the legs slightly smaller. (The hoofs are _big_
// L |
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Icannon member
Member # Joined: 13 Sep 2000 Posts: 597 Location: st.albert, AB, Canada
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Posted: Mon Oct 29, 2001 3:52 pm |
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great model! make sure you post a link to the short when it's complete. something about the way the hooves are shaped i think looks awkward, and the hands might look better larger. nothing more to say from me! excellent job. |
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goldnarmz junior member
Member # Joined: 20 Jul 2001 Posts: 44 Location: Sydney, Australia
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Posted: Tue Oct 30, 2001 12:48 am |
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i like your model alot, you have great 3dmodelling skills
...btw what do you mean by sphere light render? is it brazil?or is it does plug-ins that imitate GI? |
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jcFIG member
Member # Joined: 05 Aug 2001 Posts: 189 Location: San Diego, Ca.
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Posted: Tue Oct 30, 2001 3:22 am |
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Nice work there. |
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BiGJoN member
Member # Joined: 15 Jul 2001 Posts: 80 Location: Cairns, QLD, Australia
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Posted: Tue Oct 30, 2001 5:13 am |
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uuuuuuuuughhh.. I hate to be a pest and ask you this but what was it done with???
MAX, MAYA, lightwave??
Plan to learn some 3d next year.. |
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nilbogarb junior member
Member # Joined: 29 Oct 2001 Posts: 5 Location: Savannah, GA
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Posted: Tue Oct 30, 2001 6:20 am |
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It seems the general opinion is that the arms need to be longer with larger hands, the head a bit smaller and perhaps the legs shorter. The size of the head, arms and hands are modeled how I planned from the beginning, I wanted to give the model realistic anatomy, but at the same time exaggerate the forms to create something a bit larger than life in hopes of making him feel more powerful, scary, what ever. It seems everyone immediately identifies with the anatomy and then wonders why he isn�t proportioned like either a real human or perhaps the common stylized comic hero proportions. I think it would have been more successful if I had exaggerated everything more to get it far enough away from standard human proportions so that people wouldn't feel as if the entire body needed to fit into that design. As far as what to do, I think reducing the size of the head a little, enlarging the arms and hands a bit so the hand falls to the same place on the thigh that a humans hand does will help with some of the anatomy qualms, and then perhaps some crazy armor will help balance out the size issues of the legs (large shoulder spikes and what not).
silber: A sphere light is basically faked GI. It�s just a whole bunch of directional lights (I used 32 for this render) pointing at the model, arranged in a sphere. The top half are a fall off of blue and the bottom brown. It renders real fast and has a �GI feel� I feel it shows the forms real well (which is good and bad, can�t hide anything). You can check out pixho�s site on 3dluvr for more information, I used his script to set the lights up, I think the original sphere light script is no more and a new one called GI Joe is used now. Same thing, GI Joe is just fancy.
S4Sb: Glad you liked it, i've had some good and bad responses to it. Ya just a procedural bump.
jayceeL: Not working yet, still in school have about a year left. Thanks for the kind words, a job doing this is certainly the goal.
luggage: I thought about a tail a long in the design but opted to leave it out.
BiGJoN: I was done in maya. Good luck with your 3d
Thanks for all of the crits, i've learned a lot from this project. |
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Marvel member
Member # Joined: 15 Oct 2000 Posts: 168 Location: Helsinki, Finland
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Posted: Tue Oct 30, 2001 10:35 am |
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And which program are you using, LW, right? The sphere-rend looks a tad like it used a HDR-Image, but as you said, it doesn't, it's a fake GI - looks nice, but is a bit too evenly lit. If you're really using LW, why not try to render a version with some HDRI?
Great work btw.! |
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Merekat member
Member # Joined: 26 Dec 2000 Posts: 164 Location: Toledo, OH USA
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Posted: Tue Oct 30, 2001 10:45 am |
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Beautiful! I love the features of the face and head in particular.
...always amazed at what people can do in the 3D programs. I would love to learn modeling, but I must say, it's a little intimidating. Bravo for taking on the demon. ;} Someday I hope to dabble in 3D.. but for now, I guess I'll stick with trying to get my 2D as 3D as possible.
Keep it up! Post more! |
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Matt Ryan member
Member # Joined: 26 Sep 2000 Posts: 194 Location: Fullerton CA USA
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Posted: Tue Oct 30, 2001 6:17 pm |
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great model.I hope if you want to animate this guy, the bones are already in place. |
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Shiro_tengu member
Member # Joined: 02 Aug 2001 Posts: 430 Location: W. Australia
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Posted: Tue Oct 30, 2001 7:29 pm |
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love to see how high he could jump!!
Cool model. Very cool. |
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Poprocksz member
Member # Joined: 08 May 2001 Posts: 497 Location: Transylvania
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Posted: Tue Oct 30, 2001 7:45 pm |
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Yes the posing is really nice for
a statue.
Maybe adding some clothing or jewelry
would add to it(I don't know). |
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