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Topic : "Textoors (C&C)" |
Darren R. Williams junior member
Member # Joined: 05 Jun 2001 Posts: 11 Location: Maine
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Posted: Wed Oct 24, 2001 8:50 am |
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These are in chronological order with my most recent being at the top. C&C appreciated.
[ October 24, 2001: Message edited by: Darren R. Williams ] |
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Vgta member
Member # Joined: 21 May 2001 Posts: 447 Location: Arlington, Texas
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Posted: Wed Oct 24, 2001 9:20 am |
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Hey cool I really dig the second one and the last one.
Do you have any examples to show off how well they tile?
are they meant for Q3 maps or just for regular texturing or what? |
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Darren R. Williams junior member
Member # Joined: 05 Jun 2001 Posts: 11 Location: Maine
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Posted: Wed Oct 24, 2001 9:42 am |
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Unfortunately, I don't have examples of them tiling right now. And they're meant for maps, mainly, but if someone had another purpose for them, I suppose they'd work for that too. |
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Isric member
Member # Joined: 23 Jul 2000 Posts: 1200 Location: Calgary AB
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Posted: Wed Oct 24, 2001 1:38 pm |
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wow, very well done |
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Slugworth junior member
Member # Joined: 24 Oct 2001 Posts: 1
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Posted: Wed Oct 24, 2001 3:31 pm |
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He lies. One of those textures is present in a level I'm working on for Jedi Knight (A 4 year old engine, so it doesn't quite do his textures justice, but.. You get the idea).. All other textures you see here are his as well.
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StrangeFate member
Member # Joined: 20 Feb 2000 Posts: 199
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Posted: Wed Oct 24, 2001 4:46 pm |
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hmmm a bit generic and blank.
[ October 24, 2001: Message edited by: StrangeFate ] |
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Anthony member
Member # Joined: 13 Apr 2000 Posts: 1577 Location: Winter Park, FLA
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Posted: Wed Oct 24, 2001 5:09 pm |
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hey Darren, look good. You need more color variation in there though, there isn't any really right now! Try using Painter if you have access to it(square chalk tool). Keep at it! |
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