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Author   Topic : "Textoors (C&C)"
Darren R. Williams
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Joined: 05 Jun 2001
Posts: 11
Location: Maine

PostPosted: Wed Oct 24, 2001 8:50 am     Reply with quote








These are in chronological order with my most recent being at the top. C&C appreciated.

[ October 24, 2001: Message edited by: Darren R. Williams ]
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Vgta
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Joined: 21 May 2001
Posts: 447
Location: Arlington, Texas

PostPosted: Wed Oct 24, 2001 9:20 am     Reply with quote
Hey cool I really dig the second one and the last one.
Do you have any examples to show off how well they tile?
are they meant for Q3 maps or just for regular texturing or what?
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Darren R. Williams
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Joined: 05 Jun 2001
Posts: 11
Location: Maine

PostPosted: Wed Oct 24, 2001 9:42 am     Reply with quote
Unfortunately, I don't have examples of them tiling right now. And they're meant for maps, mainly, but if someone had another purpose for them, I suppose they'd work for that too.
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Isric
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Joined: 23 Jul 2000
Posts: 1200
Location: Calgary AB

PostPosted: Wed Oct 24, 2001 1:38 pm     Reply with quote
wow, very well done
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Slugworth
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Joined: 24 Oct 2001
Posts: 1

PostPosted: Wed Oct 24, 2001 3:31 pm     Reply with quote
He lies. One of those textures is present in a level I'm working on for Jedi Knight (A 4 year old engine, so it doesn't quite do his textures justice, but.. You get the idea).. All other textures you see here are his as well.
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StrangeFate
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Joined: 20 Feb 2000
Posts: 199

PostPosted: Wed Oct 24, 2001 4:46 pm     Reply with quote
hmmm a bit generic and blank.

[ October 24, 2001: Message edited by: StrangeFate ]
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Anthony
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Joined: 13 Apr 2000
Posts: 1577
Location: Winter Park, FLA

PostPosted: Wed Oct 24, 2001 5:09 pm     Reply with quote
hey Darren, look good. You need more color variation in there though, there isn't any really right now! Try using Painter if you have access to it(square chalk tool). Keep at it!
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