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Author   Topic : "Q3 Angela skin..."
Ben Barker
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Joined: 15 Sep 2000
Posts: 568
Location: Cincinnati, Ohier

PostPosted: Thu Oct 18, 2001 6:08 am     Reply with quote
Nice. My only crit would be about the wasted space on the second image file. But it desn't really show up.
Are skins really two 512x512 images now? Damn. That's a lot. I mean, Holy Shit, that's great! I've been out of the skin loop for a while, if you didn't notice
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Quasar
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Joined: 01 Oct 2001
Posts: 355

PostPosted: Thu Oct 18, 2001 9:16 am     Reply with quote
lol..ben some games are using 1024x1024 maps like soldier of fortune 2 ..also unreal 2 and doom 3 will be using these large textures... but only the big time FPS's can get away with that. The game im working on uses 2 512x512 and a 256x256 for the face gonna be real nice when the day comes and we can use 2 1024x1024 maps.. pretty sure I can get near realistic detail with that resolution!!
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nickmarksdotcom
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Joined: 17 Feb 2001
Posts: 244

PostPosted: Thu Oct 18, 2001 10:20 am     Reply with quote
Hey does anyone know how to unwrap a model like that? so that it flattens out the polygons? What utitlity do i need for max? Thanks...also if anyone could post at tutorial it would be most appreciated...Again Great work on the texture man
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StrangeFate
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Joined: 20 Feb 2000
Posts: 199

PostPosted: Thu Oct 18, 2001 12:45 pm     Reply with quote
Nick, the best seems to be UVW unwrap for max, there's a tutorial here: http://merlin.zsnes.com/tutorials/mapping/index.html

Ben - that's not wasted space, if you look at the meshes in the wireframe images you'll see the shapes. I just alphaed the unneeded parts on the lance, headgear etc out and with the black bg it looks like empty space on the skin files.

[ October 18, 2001: Message edited by: StrangeFate ]
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Rob M
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Joined: 18 Sep 2000
Posts: 266
Location: Puyallup, WA, USA

PostPosted: Fri Oct 19, 2001 2:28 pm     Reply with quote
Whenever I try to skin something I get all mixed up trying to read the wireframes correctly.
Then the skin looks out of whack.
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Havoche
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Joined: 19 Oct 2001
Posts: 11

PostPosted: Fri Oct 19, 2001 8:51 pm     Reply with quote
Could you possibly be anymore godlike.. I have your Darkknight skin for Q3 , it finally showed up on Polycount. I remember seeing the prelims at DBM. Anyway...

nice work..

[ October 19, 2001: Message edited by: Havoche ]
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