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Topic : "New Texture" |
nickmarksdotcom member
Member # Joined: 17 Feb 2001 Posts: 244
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Posted: Mon Oct 15, 2001 10:56 pm |
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![](templates/drizz/images/hrline.gif) |
Kinda HR Gigerish. Kinda sucks, all the textures i am doing at my new job are going to have to be realistic...so i am scratching my scifi itch while i still can.
![](http://www.nickmarks.com/boltwall.jpg) |
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Akukage member
Member # Joined: 13 Oct 2001 Posts: 51 Location: SE Michigan
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Posted: Tue Oct 16, 2001 12:47 am |
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![](templates/drizz/images/hrline.gif) |
looks good to me, going to do any that can be tiled nicely? |
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CapnPyro member
Member # Joined: 25 Mar 2000 Posts: 671 Location: Thousand Oaks, CA
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Posted: Tue Oct 16, 2001 12:59 am |
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so you got the job?
great texture, i like the fibrous plaster of paris look to the white part, the metal parts definetely look too door hingey to me, but maybe it is just me. great work on it either way.. im still trying to figure out what it is though would look cool on the inside of a spaceship, like the bad guys from farscape |
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CapnPyro member
Member # Joined: 25 Mar 2000 Posts: 671 Location: Thousand Oaks, CA
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Posted: Tue Oct 16, 2001 1:01 am |
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![](templates/drizz/images/hrline.gif) |
oh, and hey shahar, how about giving this one a model? ![](images/smiles/icon_wink.gif) |
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Bilbo member
Member # Joined: 31 May 2000 Posts: 356 Location: Israel
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Posted: Tue Oct 16, 2001 3:02 am |
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![](templates/drizz/images/hrline.gif) |
great work.. i like the way you combine all these bits to form a believable piece of texture. where do you get your source images from? digital camera or online resources? |
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Anthony member
Member # Joined: 13 Apr 2000 Posts: 1577 Location: Winter Park, FLA
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Posted: Tue Oct 16, 2001 2:35 pm |
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![](templates/drizz/images/hrline.gif) |
More colors more colors. Nice lighting/detail though ^_^ |
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Quasar member
Member # Joined: 01 Oct 2001 Posts: 355
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Posted: Tue Oct 16, 2001 3:03 pm |
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![](templates/drizz/images/hrline.gif) |
Hmm I can see this used in something like a roof of a big space port hanger ( along the center track where the run lights move along ) ..it would have to be made tileable but it would look cool !! |
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shahar2k member
Member # Joined: 01 Jun 2000 Posts: 867 Location: Oak Park CA USA
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Posted: Tue Oct 16, 2001 3:59 pm |
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![](templates/drizz/images/hrline.gif) |
I dunno man, this one just dosnt jump out as much as the other one (plus it has too many hidden surfaces if I model it it'll look all stretchy and ugly when viewed anywhere other than straight on |
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Keto member
Member # Joined: 28 Jan 2001 Posts: 67 Location: Agoura, CA
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Posted: Tue Oct 16, 2001 9:41 pm |
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![](templates/drizz/images/hrline.gif) |
i woudl have to kinda agree, it is not as impressive to me as some of your other ones, and one thing that just bites at me from the depths is the 'robotic pipe' spacefiller, it doesnt go with the rest of the textures i think, it looks like cheap computer renderings, like that 'pipes' screen saver, since the bulk of the texture is a gritty 'sloppy plaster' kinda look, the prestine fresh 'bevel-embose' look of those pipes throws it of, i would grit it up or find some leeway(sp?) between the super gritty and the smooth |
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Keto member
Member # Joined: 28 Jan 2001 Posts: 67 Location: Agoura, CA
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Posted: Tue Oct 16, 2001 9:43 pm |
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![](templates/drizz/images/hrline.gif) |
i woudl have to kinda agree, it is not as impressive to me as some of your other ones, and one thing that just bites at me from the depths is the 'robotic pipe' spacefiller, it doesnt go with the rest of the textures i think, it looks like cheap computer renderings, like that 'pipes' screen saver, since the bulk of the texture is a gritty 'sloppy plaster' kinda look, the prestine fresh 'bevel-embose' look of those pipes throws it of, i would grit it up or find some leeway(sp?) between the super gritty and the smooth |
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xXxPZxXx member
Member # Joined: 26 Apr 2001 Posts: 268 Location: MN
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Posted: Wed Oct 17, 2001 12:33 pm |
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![](templates/drizz/images/hrline.gif) |
damn I don't even understand how you do these. so yah it looks nice |
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