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Author   Topic : "New Texture"
nickmarksdotcom
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Joined: 17 Feb 2001
Posts: 244

PostPosted: Mon Oct 15, 2001 10:56 pm     Reply with quote
Kinda HR Gigerish. Kinda sucks, all the textures i am doing at my new job are going to have to be realistic...so i am scratching my scifi itch while i still can.

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Akukage
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Joined: 13 Oct 2001
Posts: 51
Location: SE Michigan

PostPosted: Tue Oct 16, 2001 12:47 am     Reply with quote
looks good to me, going to do any that can be tiled nicely?
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CapnPyro
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Joined: 25 Mar 2000
Posts: 671
Location: Thousand Oaks, CA

PostPosted: Tue Oct 16, 2001 12:59 am     Reply with quote
so you got the job?

great texture, i like the fibrous plaster of paris look to the white part, the metal parts definetely look too door hingey to me, but maybe it is just me. great work on it either way.. im still trying to figure out what it is though would look cool on the inside of a spaceship, like the bad guys from farscape
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CapnPyro
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Joined: 25 Mar 2000
Posts: 671
Location: Thousand Oaks, CA

PostPosted: Tue Oct 16, 2001 1:01 am     Reply with quote
oh, and hey shahar, how about giving this one a model?
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Bilbo
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Joined: 31 May 2000
Posts: 356
Location: Israel

PostPosted: Tue Oct 16, 2001 3:02 am     Reply with quote
great work.. i like the way you combine all these bits to form a believable piece of texture. where do you get your source images from? digital camera or online resources?
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Anthony
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Joined: 13 Apr 2000
Posts: 1577
Location: Winter Park, FLA

PostPosted: Tue Oct 16, 2001 2:35 pm     Reply with quote
More colors more colors. Nice lighting/detail though ^_^
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Quasar
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Joined: 01 Oct 2001
Posts: 355

PostPosted: Tue Oct 16, 2001 3:03 pm     Reply with quote
Hmm I can see this used in something like a roof of a big space port hanger ( along the center track where the run lights move along ) ..it would have to be made tileable but it would look cool !!
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shahar2k
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Joined: 01 Jun 2000
Posts: 867
Location: Oak Park CA USA

PostPosted: Tue Oct 16, 2001 3:59 pm     Reply with quote
I dunno man, this one just dosnt jump out as much as the other one (plus it has too many hidden surfaces if I model it it'll look all stretchy and ugly when viewed anywhere other than straight on
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Keto
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Joined: 28 Jan 2001
Posts: 67
Location: Agoura, CA

PostPosted: Tue Oct 16, 2001 9:41 pm     Reply with quote
i woudl have to kinda agree, it is not as impressive to me as some of your other ones, and one thing that just bites at me from the depths is the 'robotic pipe' spacefiller, it doesnt go with the rest of the textures i think, it looks like cheap computer renderings, like that 'pipes' screen saver, since the bulk of the texture is a gritty 'sloppy plaster' kinda look, the prestine fresh 'bevel-embose' look of those pipes throws it of, i would grit it up or find some leeway(sp?) between the super gritty and the smooth
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Keto
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Joined: 28 Jan 2001
Posts: 67
Location: Agoura, CA

PostPosted: Tue Oct 16, 2001 9:43 pm     Reply with quote
i woudl have to kinda agree, it is not as impressive to me as some of your other ones, and one thing that just bites at me from the depths is the 'robotic pipe' spacefiller, it doesnt go with the rest of the textures i think, it looks like cheap computer renderings, like that 'pipes' screen saver, since the bulk of the texture is a gritty 'sloppy plaster' kinda look, the prestine fresh 'bevel-embose' look of those pipes throws it of, i would grit it up or find some leeway(sp?) between the super gritty and the smooth
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xXxPZxXx
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Joined: 26 Apr 2001
Posts: 268
Location: MN

PostPosted: Wed Oct 17, 2001 12:33 pm     Reply with quote
damn I don't even understand how you do these. so yah it looks nice
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