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Author   Topic : "Updated blood stairs... c&c needed !"
mk
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Member #
Joined: 10 Dec 2000
Posts: 106
Location: Langen, Germany

PostPosted: Mon Aug 06, 2001 2:17 pm     Reply with quote
Here ya go...

...somehow max payne inspired...maybe...
however i like this rotten places

Just gimme comments, ideas or whatever... iam happy with it, but i think i can pushe the limits further...

Thnx anyway

MK
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balistic
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Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Mon Aug 06, 2001 3:15 pm     Reply with quote
That is really, really nice.

I could make suggestions, but the piece is fine as-is.

I'm impressed.
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Line
junior member


Member #
Joined: 31 Mar 2001
Posts: 35
Location: Farmingdale, NY, USA

PostPosted: Mon Aug 06, 2001 4:28 pm     Reply with quote
Rock on! was this a 3d image with photoshop textures or just a 2d paint program?

-Line
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renren
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Joined: 22 Jul 2001
Posts: 36
Location: Los Angeles

PostPosted: Mon Aug 06, 2001 4:46 pm     Reply with quote
Great scene! It has a very sensuous atmosphere. At the top of the stairs is a window with streaks of blood right? At first I thought it was a window and I was looking at a tree outside. Maybe that ambiguity is a good thing - the viewer has to slowly figure out a shooting has taken place.
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yaa
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Member #
Joined: 24 Jun 2001
Posts: 18
Location: berkeley, usa

PostPosted: Mon Aug 06, 2001 7:24 pm     Reply with quote
Wow!!! This is really really cool. i love the way the dust scattering the rays of light is rendered. i can almost feel the dust dancing around.

great! i'd be VERY interested if you tell how you made this.

-yaa
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FireWalker
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Member #
Joined: 18 Jan 2000
Posts: 78
Location: Bay Area, CA

PostPosted: Mon Aug 06, 2001 10:33 pm     Reply with quote
This is fantastic... and kudo's from mr realistic-balistic is good enough for me.

I really like the changes you made... the tilted angle, the shells, the police tape... it helps to tell a story, or gives you more clues as to what happened without being totally expositional.

I'd be interested in hearing how you went about creating it.
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CyberLink
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Member #
Joined: 10 Oct 2000
Posts: 213
Location: Mainz, Germany

PostPosted: Tue Aug 07, 2001 2:03 am     Reply with quote
IMHO the picture looks too sharp when it should be a bit more anti-aliased. Btw. did you use anti-aliasing when rendering as well?
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mk
member


Member #
Joined: 10 Dec 2000
Posts: 106
Location: Langen, Germany

PostPosted: Tue Aug 07, 2001 2:28 am     Reply with quote
Thanx for the comments... it is better than i thought it would be...

balistic: ok, go on tell me... iam intressted...

line: Its made in 3d. but no digis used for textures.

renren: damn your right looks like a tree... i think i will change that, maybe i just have to play with the colors...

yaa: i can put some sort of history online if you wish. but its simple 3d... nothing special... the Rays-o-Light is just a volumetric light.

FireWalker: What exactlly do you wanna know?
Or just overall...

CyberLink: Jupp i used AA, but also an post filter for the grainy/sharp effect. Its for breaking up the LightWave standart render effect. Also i desatureted the image a little to give it more this "dust" effect.

Thnx to everyone again.
(next room is allready in Pipline )

mk
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nil900
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Member #
Joined: 19 Sep 2000
Posts: 248
Location: Hamburg, Germany

PostPosted: Tue Aug 07, 2001 3:51 am     Reply with quote
Now it looks even better than the first one . No crits from me.
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yaa
junior member


Member #
Joined: 24 Jun 2001
Posts: 18
Location: berkeley, usa

PostPosted: Tue Aug 07, 2001 10:39 am     Reply with quote
oh. i am really new to digital art. i dont even know what a "volumetric light" is. is it some sort of filter in photoshop?

i'd be really interested in a history. its a great way to learn. but i dont want to be a bother...

quote:

yaa: i can put some sort of history online if you wish. but its simple 3d... nothing special... the Rays-o-Light is just a volumetric light.

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Cyriss
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Joined: 03 Aug 2001
Posts: 18

PostPosted: Tue Aug 07, 2001 10:58 am     Reply with quote
Simply Amazing!! Like what the others have said .. my only crit is that that window blood/tree thingie and the picture being too sharp :)

May I ask what will this piece be used for?


simply amazing :)
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mk
member


Member #
Joined: 10 Dec 2000
Posts: 106
Location: Langen, Germany

PostPosted: Tue Aug 07, 2001 2:00 pm     Reply with quote
So...
here the small history:
1. simple model (Low-Poly)for first light tests and camera settings
2. then added some simple textures (no details), this is why my first post was so dark...to hide these "not finished" textures
3. enhance model, adding details, enhance textures
4. finishing and then final rendering.
5. maybe some post-filters and so on...

heres a pic with 4 Views...Wireframe, Shaded, OGL-Textures and a Wireframe from anonther perspective.



Did that made my workflow a bit more transparent?

Thnx again to anyone...

mk

yaa: volumetric light is "visible" light. this is caused by particles/water in the air.
You will find that very often in discos...best effect is that cylindric Laserlight cone.
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Awetopsy
member


Member #
Joined: 04 Oct 2000
Posts: 3028
Location: Kelowna

PostPosted: Tue Aug 07, 2001 11:51 pm     Reply with quote
man... this looks like it straight outta max payne.. I love the bullet casings on the floor... mood is very dark..
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