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Author   Topic : "Six Shooter"
Zekie
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Member #
Joined: 15 Jun 2001
Posts: 110
Location: Lost Angels, Calipr0nia

PostPosted: Tue Jul 24, 2001 8:48 am     Reply with quote
Something I did about 3 months ago. I thought of working on dynamic poses, but I guess my attempts kinda screwed up. Anyhow, I would love some comments.



I think this belongs in the WIP section, but it could pass as a sketch. lol. gestural sketch.
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Awetopsy
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Joined: 04 Oct 2000
Posts: 3028
Location: Kelowna

PostPosted: Tue Jul 24, 2001 8:51 am     Reply with quote
actually i really like it.. its a great dynamic pose. my only crit would be that the extended arm is a little short.. but its barely noticable.. I really like it..
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Vgta
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Joined: 21 May 2001
Posts: 447
Location: Arlington, Texas

PostPosted: Tue Jul 24, 2001 10:19 am     Reply with quote
OH sweet, just a little tip, that is if you want to go back and finish this. The pose seems to be the recoil from the blast of his gun; if so I would make the gun a tad bigger and his left leg not as angled as you have it, or maybe change the angle of the right leg.
I like that pose.
I don't think the bullets would make enough drag in the air to push his jacket that far back.
Oh yeah, his right arm was a little hard to read at first.
Kick ass work man

[ July 24, 2001: Message edited by: Vgta ]
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Democritus
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Member #
Joined: 01 Feb 2001
Posts: 26
Location: Germany

PostPosted: Tue Jul 24, 2001 10:24 am     Reply with quote
looks really awesome, zekie.

I fear that sketch is better than any of my "finished" things.

I just love that action anime style.
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Dryfire
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Joined: 21 May 2000
Posts: 945
Location: Long Island, NY

PostPosted: Tue Jul 24, 2001 10:27 am     Reply with quote
that looks cool man.. line thickness i think looks great... good job
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BakaSan
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Joined: 03 Feb 2001
Posts: 115
Location: Japan (formerly NW USA)

PostPosted: Tue Jul 24, 2001 8:54 pm     Reply with quote
Wow, its not Ann! jk, but i really like your stuff. the pose here looks pretty cool, but a little awkward.
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Freddio
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Joined: 29 Dec 1999
Posts: 2078
Location: Australia

PostPosted: Tue Jul 24, 2001 10:27 pm     Reply with quote
wow!

you have a heap of talent
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gekitsu
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Joined: 25 Jun 2001
Posts: 239
Location: germany

PostPosted: Wed Jul 25, 2001 8:56 am     Reply with quote
i agree with all said above. really fine

what i got used to when drawing motion and dynamic stuff, i try to fit the lines of the character to a "grid" of movement lines. fro example, if the guy above has just drawn his gun and is throwing his arm towards the enemy, i would make the arm slightly curved upwards. if he just fired the gun and the impact brings the motion, there are two ways, his body could react: the gun with his hand on it may be thrown backwards over his head or, what would be the case here move straight backwards or slightly downwards (where he would catch the impuls with his whole body) therefore, i had curved his body like an arrow with the arrow tip at his shoulder where the impact pulls back his body. or, if the gun moves slightly downwards, the same with a light curved arm...

understand what i mean?
nevertheles, a very nice picture
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Nanimo
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Joined: 27 Sep 2000
Posts: 48
Location: G�vle, Sweden

PostPosted: Wed Jul 25, 2001 9:04 am     Reply with quote
i realy love your art
i visited your homepage, and i love it all
keep up the good work !
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