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Topic : "In high places" |
Pringle member
Member # Joined: 05 May 2001 Posts: 376 Location: Ontario, Canada.
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Posted: Sun Jun 10, 2001 12:29 pm |
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I've worked on this picture for a couple of days. I tried a new method out for this one. started out in rhino and modeled some simple buildings then just started to draw in photoshop (this way I don't have to do all the perspective).
Unfortuantly I hurt my finger while slamming the door, so I haven't been able to finish it
Here is a zoom:
Zoom
And the render:
render
Do you think its cheating not to draw the perspective and shadows yourself?
Please give me some crit! |
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+5 junior member
Member # Joined: 07 Jun 2001 Posts: 13 Location: neuss, germany
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Posted: Sun Jun 10, 2001 1:14 pm |
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I think you did a brilliant job on the buildings. Great textures, very good addition of fog. Wonderful atmosphere.
The zeppellin and the red balloon look too perfect, though. I think it's because you couldn't finish them. I hope your accident wasn't too bad so you can finish this great picture.
Oh, and I don't mind the pre-rendering method at all. I know how much it helps with complex architecture. I don't consider it cheating either. After all, it's the result that counts.
[ June 10, 2001: Message edited by: +5 ] |
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Sharga junior member
Member # Joined: 09 Jun 2001 Posts: 10 Location: San Diego, CA, USA
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Posted: Sun Jun 10, 2001 2:27 pm |
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Beautiful and realistic looking. The moss and cracks in the wall are a nice touch. I don't want to point out anything bad since it isn't finished. It reminds me of Dinotopia, have you ever read it? Very beautiful fantasy pictures of cities and things like this one.
� |
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dr . bang member
Member # Joined: 07 Apr 2000 Posts: 1245 Location: Den Haag, Holland
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Posted: Sun Jun 10, 2001 3:14 pm |
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WOA!!! One question though, what is the light source in this pic? |
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Briareos member
Member # Joined: 24 May 2001 Posts: 392 Location: CA
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Posted: Sun Jun 10, 2001 3:57 pm |
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Thats really cool! But this should be moved to WIP moderator. |
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Gavin Greaves member
Member # Joined: 04 May 2001 Posts: 96 Location: UK
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Posted: Sun Jun 10, 2001 5:25 pm |
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no it shouldnt. |
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BooMSticK member
Member # Joined: 13 Jan 2000 Posts: 927 Location: Copenhagen, Denmark
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Posted: Mon Jun 11, 2001 1:34 am |
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Hey Zulu
Lookin mighty fine. Like Dr. Bang suggested you might want to finetune the light sourcing. The buildings in the background are looking very flat. Put some simple shading in that and they will look far more believable. Looking forward to see development on this one. Keep it up!
,Boom
Godt at se nogen flere danskere her! Efterh�nden troede jeg kun at Ko og jeg var de eneste landsm�nd at finde her... |
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Ko member
Member # Joined: 17 Feb 2000 Posts: 457 Location: Aarhus, Denmark
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Posted: Mon Jun 11, 2001 2:54 am |
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Nice work!
It's interesting to see how well you translated the rendered image into a painting... It sure saves a lot of work with construction if you're a fast modeler.
I like the architecture a lot... very stylish.
And... come on, Ignore the pain and finish this.... It just begs to be finished!
(BooMStick har ret i, at det er godt at se en landsmand her... )
Oops... I forgot to say that I don't see this approach as "cheating"... If it gets your illustration in the direction that you wish...
You are only cheating yourself, if you wan't to be able to draw correct shadows and perspective... If not then it's a great way of getting your vision out... And that's the important part.... Isn't it????
Ko
[ June 11, 2001: Message edited by: Ko ] |
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Trixy junior member
Member # Joined: 09 Jun 2001 Posts: 34 Location: Brisbane, Australia
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Posted: Mon Jun 11, 2001 3:11 am |
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Yeah Neato! Shame about your finger though, this would be even more wonderful had you had the time to 'really' finish it! |
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Pringle member
Member # Joined: 05 May 2001 Posts: 376 Location: Ontario, Canada.
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Posted: Mon Jun 11, 2001 6:19 am |
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Hey!
Thanks for all the comments and remarks.
+5: I agree with the ballon remarks, Thats a must fix prob.
Sharga: Tnx for your comments, I must look up Dinotopia sounds cool.
dr.bang: The lightsource should be a bit behind the view and up high. I've found some bugs though that I'd like to correct.
Briareos: I argued that since it 95% complete I'd post it here, don't know if its legal or not
Gavin Greaves:
BooMSticK: Nice comment it makes sense to me and I'll take your advice. Mange tak
Ko: Yeah, it really saves time to render the perspective instead of the usual vanishing point stuff I normaly do. However I would like to learn how to draw realistic shadows so for the future I think I'll stick to wireframe rendering. Ignore the pain! Right now I'm waiting for my fingernail to fall of P� slaget 12
Trixy: I'm glad you like it! I'll post the finished work once I get it done.
Tnx for your time! |
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