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Topic : "my little 3d image" |
denizen junior member
Member # Joined: 07 Jun 2001 Posts: 22 Location: Rome
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Posted: Thu Jun 07, 2001 3:50 am |
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so, I'm new and is time to show one of my images.
the subject isn't original but ...
tell me what you think!!
bye!!
Daniele |
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tweni junior member
Member # Joined: 15 Dec 2000 Posts: 2 Location: germany
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Posted: Thu Jun 07, 2001 4:42 am |
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SSAAAWEEEEEET |
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S4Sb member
Member # Joined: 13 Jan 2001 Posts: 803 Location: near Hamburg (Germany) | Registered: Mar 2000
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Posted: Thu Jun 07, 2001 5:35 am |
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Well, that's awesome. Especially the body. The face looks a bit rigid tho. I would try and work on that. Great work again. Wow |
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paltsi junior member
Member # Joined: 05 Jan 2001 Posts: 43 Location: Finland
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Posted: Thu Jun 07, 2001 6:00 am |
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You should give her some food... =) |
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Frosted Flame member
Member # Joined: 01 Jun 2001 Posts: 232 Location: Ontario
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Posted: Thu Jun 07, 2001 6:38 am |
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Yea, she definitely needs some food. |
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denizen junior member
Member # Joined: 07 Jun 2001 Posts: 22 Location: Rome
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Posted: Thu Jun 07, 2001 7:11 am |
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ok, I must admit that she is starving a little, but I wanted to show clearly the form of ribs and abdomen... ^__^ |
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William H. Daniels member
Member # Joined: 18 May 2001 Posts: 89 Location: Loxley, AL, USA
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Posted: Thu Jun 07, 2001 2:18 pm |
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What is this modeled in?
Isn't that wierd? Do we ever ask, "what brand of pencil did you draw this with"? Of course, some people just volunteer that info. "I used Berol Prismacolor pencils on Bristol board."
Anyway, I like her, but the eyebrows need to come out some more or the eyes need to sink in. Her upper face is flat. |
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mellowsmoothe member
Member # Joined: 16 Mar 2001 Posts: 125 Location: cali
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Posted: Thu Jun 07, 2001 2:49 pm |
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i agree with the upper face being flat comment and i would also like to add that her visible breast is too high and should be leveled with her other one, respectful of perspective. one other thing is that her armpit looks badly rendered and need some more contours. other than that i think your model is beautiful, especially her lower face and torso. look forward to more. i want more....
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Tiger Eaten member
Member # Joined: 17 Nov 2000 Posts: 226 Location: Ottawa, Ontario, Canada
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Posted: Thu Jun 07, 2001 3:37 pm |
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I live in the land of 3d female renders and I have to admit that almost 99% of them leave me cold. This work on the other hand is very attractive, I like the choice of black and white, the pose and the fact that you have her discreetly angled away from the camera.
I have a request, which you can ignore or entertain as you like. I would like to see her rendered out with her head tilted. forward some +30 degrees and if time allows bring her hair down around to cover her eyes somewhat. Place her face in shadow somewhat. Might find some more emotion for her there there.
I disagree with the critz about her being underfed. Her pose has her reaching up and stretching the length of her body. Do this yourself in the mirror and take a look, unless you are overweight you should be seeing some ribs. She has the body of young 20 year old female.
Tasteful, well executed work denizen. Seems like Rome is still producing some fine sculptors even in this day and age. |
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Guy member
Member # Joined: 29 Feb 2000 Posts: 602 Location: British Columbia, Canada
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Posted: Thu Jun 07, 2001 3:58 pm |
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wow that is really nicely done. the only thing that i can see that needs work are the eyes and eyebrows.
great work man. hope to see more soon |
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dead member
Member # Joined: 18 Feb 2001 Posts: 489
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Posted: Thu Jun 07, 2001 4:08 pm |
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hey man, looks like you have great control of the program. the sublty of the muscles and everythink looks nice, but...
if anyone has every seen anyone do a 3d render of a girl that looks to weigh more than 115 pounds and has natural looking breast please show me.
and yes, that's an angry face.
-Ted |
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Anthony member
Member # Joined: 13 Apr 2000 Posts: 1577 Location: Winter Park, FLA
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Posted: Thu Jun 07, 2001 6:31 pm |
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They're all from LA, the land of plastic surgery and implants. Which I have no problem with. |
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denizen junior member
Member # Joined: 07 Jun 2001 Posts: 22 Location: Rome
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Posted: Fri Jun 08, 2001 5:35 am |
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thanks to all of you for the nice feedback
so:
William H. Daniels ----------------------
What is this modeled in?
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using old lightwave 5.6
in this pose she has no boning setup. I preferred to move manually the points for a better look.
I used only one area light and only the face is texturized, the rest of the body is fully modeled with no bump mapping
mellowsmoothe---------------------------
her armpit looks badly rendered
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yeah. I searched a lot for a photo of a model with a stretched arm but didn't found a useful one. In the end I finished running (with my arms undressed) from the mirror to my pc 8)
Tiger Eaten-------------------------------
I have a request, which you can ignore or entertain as you like. I would like to see her rendered out with her head tilted. forward some +30 degrees and if time allows bring her hair down around to cover her eyes somewhat. Place her face in shadow somewhat. Might find some more emotion for her there there.
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mmh maybe this is a good improvement. When I finished the image, I felt that all went as I wanted except for the face...
I only need some time to fix it 8)
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I disagree with the critz about her being underfed. Her pose has her reaching up and stretching the length of her body. Do this yourself in the mirror and take a look, unless you are overweight you should be seeing some ribs. She has the body of young 20 year old female.
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sure. I think also the light scheme I used enhanced the feeling of "starvation".
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Tasteful, well executed work denizen. Seems like Rome is still producing some fine sculptors even in this day and age.
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thanks! 8)
About that, I'm seriously thinking of taking some real sculping classes... I hope they will improve my modeling ability much more than traditional drawing or painting.
GreenPeach ---------------------------------
if anyone has every seen anyone do a 3d render of a girl that looks to weigh more than 115 pounds and has natural looking breast please show me.
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I know, I know T__T
sorry
I have only one thing in my defense is that I wanted a slim model because it was much more challenging in modeling than a "normal" one. Woman anatomy is more "smooth" and "morbid" than man's so I wanted to put in extra work 8)
mmh I will show you another 3d image and that time I modeled a more "normal" women.
thanks again to all of you 8)
bye
Daniele |
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Irfan Yunia junior member
Member # Joined: 08 Jun 2001 Posts: 30 Location: London, England
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Posted: Fri Jun 08, 2001 8:10 am |
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Looks great |
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DarkStarAngel junior member
Member # Joined: 07 May 2001 Posts: 24 Location: Netherlands
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Posted: Fri Jun 08, 2001 8:39 am |
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Cut the crap that's POSER!
poser is a programm with standard models and standard poses for humans, he just imported a model into a 3D app and pushed the render button, that's no freakin art that's stealing shit.
Man that's really low, stealing clipart.
That's like printing out a Van Gogh painting on a computer and saying look what i made! |
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denizen junior member
Member # Joined: 07 Jun 2001 Posts: 22 Location: Rome
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Posted: Fri Jun 08, 2001 9:11 am |
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quote: Originally posted by DarkStarAngel:
Cut the crap that's POSER!
poser is a programm with standard models and standard poses for humans, he just imported a model into a 3D app and pushed the render button, that's no freakin art that's stealing shit.
Man that's really low, stealing clipart.
That's like printing out a Van Gogh painting on a computer and saying look what i made!
uh? 8) are you joking? or you don't know the differences between a poser model and an handmade one?
funny 8P
bye
denizen |
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DarkStarAngel junior member
Member # Joined: 07 May 2001 Posts: 24 Location: Netherlands
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Posted: Fri Jun 08, 2001 10:41 am |
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Well from this angle it looks like a poser model.
Could you post i from another view and show the spline cage or NURB curves?
Or did you model it by polygonal modeling and smooth it then?
In that case show the low poly model.
If you made it yourself you should have either the NURBS cage, spline cage or low poly model.
If you did make it yourself then>nice work, but from this angle it looks like a POSER model sorry. |
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Smixels junior member
Member # Joined: 12 May 2001 Posts: 11 Location: BC, Canada
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Posted: Fri Jun 08, 2001 10:49 am |
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Try added a very dim light behind her to add some reflection light, or chance the background color. That probably wont make her look so skinny. Having a light just in the front fades the model into the black.
oh ya, and the nipple looks very realistic!
[ June 08, 2001: Message edited by: Smixels ] |
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TylerHunter member
Member # Joined: 06 Dec 2000 Posts: 52 Location: Savannah, GA, USA
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Posted: Fri Jun 08, 2001 12:40 pm |
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Lovely work, nice model, gorgeous pose. Only one suggestion, Animate her.. I still is nice but an animation makes people aw struck.
Tyler |
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DarkStarAngel junior member
Member # Joined: 07 May 2001 Posts: 24 Location: Netherlands
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Posted: Fri Jun 08, 2001 9:01 pm |
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That looks like the high poly model wireframe, and i see no bones with which you could have made the pose, but what the heck i believe you.
Sorry for my rudeness, but i'm into 3D myself and always watch other 3D artists very critically, no sweat great job.
What method did you use to model it anyway?
Nurbs or polymodelling? |
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MeatyCheesyBoy member
Member # Joined: 02 Dec 2000 Posts: 139 Location: Everett, WA USA
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Posted: Fri Jun 08, 2001 9:14 pm |
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It has no bones because, he stated earlier that he modelled it in this pose. The screen shot is a low poly model with a sub division surfaces algorithm on top of it. In this case it's Lightwave's metanurbs. |
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zeebit member
Member # Joined: 30 Oct 1999 Posts: 75 Location: cincinnati, OH
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Posted: Fri Jun 08, 2001 9:44 pm |
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lightwave doesn't support nurbs, heh.
i tried to comment earlier, and i think it was for the other image you posted, the red sorceress.
just wanted to say that i like wher eyou are headed. get that personality you were taling about(i am looking as well) and you will be set.
-pete |
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Icannon member
Member # Joined: 13 Sep 2000 Posts: 597 Location: st.albert, AB, Canada
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Posted: Fri Jun 08, 2001 10:14 pm |
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it wasn't modelled in this pose, that would have been overly tedious. i think he said he just manually moved the points around. that makes sense, especially for a sub-d model. it's easy and much more effective than setting up perfect bones for a model- that could take ages. nice job! |
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dr . bang member
Member # Joined: 07 Apr 2000 Posts: 1245 Location: Den Haag, Holland
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Posted: Fri Jun 08, 2001 10:21 pm |
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You can tell right away whether the wireframe come from poser or not. Apparently, this is original material and its extremely nice! |
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MeatyCheesyBoy member
Member # Joined: 02 Dec 2000 Posts: 139 Location: Everett, WA USA
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Posted: Fri Jun 08, 2001 11:10 pm |
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quote
lightwave doesn't support nurbs, heh.
end quote
Is this directed at me necause I said metaNurbs? That's what Newtek (the makers of lightwave) called their sub d algorithm before LW6 was out. Once LW6 came out they started calling it Subdivision Surfaces like everyone else. Other companies do similar things, In Cinema 4dxl the sub-d algorithm is called HyperNurbs, In Electric Image it's called UberNurbs. But yes, you are right, Lightwave doesn't support Nurbs.
quote
it wasn't modelled in this pose, that would have been overly tedious. i think he said he just manually moved the points around. that makes sense, especially for a sub-d model. it's easy and much more effective than setting up perfect bones for a model
end quote
I think this one is just an example where we differ in opinion. Moving points by hand to create a model or a pose, I call that modelling. Using bones or morphs, I call that animation. So yes, even though he may have modelled it in a T position then moved the limbs into their final parts, I consider that to all still be the modelling process because he never used bones or morphs, or Lightwave Layout, He did all of his posing work in Lightwave Modeller (For those who may not know, LW is separated into 2 programs, modeller and layout, modeller is for modelling and layout is for setup and animation). But like I said, I think it's just a matter of symantics, no big deal. |
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denizen junior member
Member # Joined: 07 Jun 2001 Posts: 22 Location: Rome
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Posted: Fri Jun 08, 2001 11:21 pm |
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quote: Originally posted by DarkStarAngel:
Well from this angle it looks like a poser model.
Could you post i from another view and show the spline cage or NURB curves?
Or did you model it by polygonal modeling and smooth it then?
In that case show the low poly model.
If you made it yourself you should have either the NURBS cage, spline cage or low poly model.
If you did make it yourself then>nice work, but from this angle it looks like a POSER model sorry.
mmh, you were not joking...
neither me, I would never ever posted a poser model...
so, my hearth cries when I have to "give the proofs" of my work, but, if is this that you want, I will give 8)
bye!
-denizen |
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shahar2k member
Member # Joined: 01 Jun 2000 Posts: 867 Location: Oak Park CA USA
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Posted: Sat Jun 09, 2001 1:09 am |
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anyone know who is responsible for the original poser models? that is a gorgeous model, I think the face looks a bit poser-ish
mainly because it lacks some of the subtleties of (most) real faces, and because it lacks a facial expression of some sort. I've only worked on one Sub-D face untill now, so I really can't comment on how hard it is to get expression into it though |
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Elijah member
Member # Joined: 14 Feb 2001 Posts: 79 Location: Seattle, WA US
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Posted: Sat Jun 09, 2001 2:43 am |
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this is very nice. Your modeling skills are very refined. I love the way you light and present your models. I can see throughout most of the image you get a nice soft feel to the edges. That is very important if you are going for a reasitic effect. Although it seems people ussually neglect that around the hands. Even here they are rather sharp. I also think that the small amount glossiness on the hands and armpits give it away as being 3d. I don't know if you texture much but you could easily get rid of that with a specularity map. But let me say again that I am most impressed with your pure modeling capabilities. |
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c member
Member # Joined: 23 Oct 2000 Posts: 230 Location: norwalk, ca
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Posted: Sat Jun 09, 2001 5:23 am |
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at first it looked like she was way too skinny, like, abnormally so. but after looking that the wireframes (particularly the profile view) it's clear you know what you are doing.
i think if you added a little backlighting or something we could see the contours of her back and booty, instead of having it fade to black and making her look really skinny ~_~. u know what i mean? ^_^.
the armpit looks a little weird ~_~, and maybe it'd look a little more sensual if she had her head tilted back a little (or a lot?)
but otherwise really nice work! i'm not fond of 3d stuffs but your model looks very natural and realistic ^_^. |
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denizen junior member
Member # Joined: 07 Jun 2001 Posts: 22 Location: Rome
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Posted: Sat Jun 09, 2001 8:37 am |
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the posts are a lot! I'm so happy ^__^ that you liked it.
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Animate her.. I still is nice but an animation makes people aw struck.
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it's a long process... I'm working in my spare time at a boning setup (made with Project:messiah) and then I will animate!
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What method did you use to model it anyway?
Nurbs or polymodelling?
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as said before, I made it with old lightwave 5.6, so no nurbs nor poly... just metanurbs, which are sorta of subdivision surfaces... even if they don't give the control that REAL sub surfaces have.
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it wasn't modelled in this pose, that would have been overly tedious. i think he said he just manually moved the points around.
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sure. I modeled her in the "classical" cross position and then instead of using bones, I moved manually the points. It's less time consuming than tweaking bones!!!
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I think the face looks a bit poser-ish
mainly because it lacks some of the subtleties of (most) real faces
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sigh T__T I think you are right. I tried to give some personality without using expressions... but it didn't worked too much.
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I don't know if you texture much but you could easily get rid of that with a specularity map.
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I know but I'm so lazy with texture mapping 8)
This is (in part) caused by the very poor way that lightwave puts on texture maps...
so in the end I made only the map for the face. the rest of the body has no hand-draw textures.
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her look really skinny ~_~. u know what i mean? ^_^.
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err, no. really ^__^
my english slang comprehends only the "cool" word 8)
again, thanks to all of you
bye
denizen |
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