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Topic : "Horserider" |
Shadowman member
Member # Joined: 26 Oct 2000 Posts: 282 Location: Glen Ridge N.J. USA
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Posted: Mon Jun 04, 2001 9:50 am |
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This is something I've been working on. It was originaly a oil painting that I was just going to touch up a bit for my web site. As I was looking at it I saw a lot of thing I wanted to change so I just decided to do it over again digitaly.
Digital New image:
Tell me what you think!
[ June 09, 2001: Message edited by: Shadowman ] |
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daz199 member
Member # Joined: 30 Dec 1999 Posts: 415 Location: Surrey, BC, Canada
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Posted: Mon Jun 04, 2001 3:24 pm |
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looks nice!
the guys muscles are kinda "bubbly" tho... |
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General Confusion member
Member # Joined: 13 Apr 2000 Posts: 365 Location: NJ
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Posted: Tue Jun 05, 2001 5:09 am |
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Hey, Shadowman, I like the direction you're going with the pic I am curious as to the direction you are looking to achieve. Are you going for a realism look, or a stylized kind of realism/cartoonish blend? The reason I ask this is you have some elements that lead me to see it that way.
For example, the flying creature is a good way to explain. The wing area, including the torso and the legs are rendered in a nice simplified way, that fools the eye into belieiving that you are going for realism. However, when you get to its' tail, the rendering starts to fall off becoming more flat, making it appear almost like a cartoonish styling. There's nothing worng with that, but therein lies an inconsistency, which to an artist or someone who would matter critiquing your work, would pin it in a sec. And these examples further support themselves in other areas, such as the rider, and things like the actual skeletal structure not being portrayed accurately. And that's apparent in such things like size ratios of his hands to his forearm, or the foot, which kind of looks like a stump. It appears as if you know what a foot looks like, but haven't translated that properly to your painting. And the foreshortening is a problem you seem to have, in the areas of the rider's upper chest. I think the rear arm should be hidden a bit better to support the illusion that it's truly behind him. And the facial structure appears flat, as if the guy was hit in the face with a shovel, and the mass to the back of the head isn't substantial enough, it should have some more mass to it..
I hope this helps, post the finished one, I look forward to seeing it..
later |
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Shadowman member
Member # Joined: 26 Oct 2000 Posts: 282 Location: Glen Ridge N.J. USA
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Posted: Wed Jun 06, 2001 11:56 pm |
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I fixed a few things:
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Blakk junior member
Member # Joined: 14 Nov 2000 Posts: 49 Location: Jersey City, NJ, Hudson
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Posted: Thu Jun 07, 2001 7:52 am |
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Coolest this I've seen all day. Why don't you post more like this. |
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Shadowman member
Member # Joined: 26 Oct 2000 Posts: 282 Location: Glen Ridge N.J. USA
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Posted: Thu Jun 07, 2001 8:01 am |
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I'm sure that I will.
[ June 09, 2001: Message edited by: Shadowman ] |
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Shadowman member
Member # Joined: 26 Oct 2000 Posts: 282 Location: Glen Ridge N.J. USA
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Posted: Sat Jun 09, 2001 8:27 am |
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I think that the images were to big for most people to wait for so I lowerd the file size. Maybee next time I will post in work in progress but I didn't think that I would be making changes. |
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