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Author   Topic : "First post-3D Illustration"
Gavin Greaves
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Joined: 04 May 2001
Posts: 96
Location: UK

PostPosted: Fri May 25, 2001 12:36 pm     Reply with quote
Hi All, this is my second 3D project for college, it weighs in at 120,000 polys, and was modelled, textured and rendered in 3DSMAX 3.1. critz please.



And below is the progress file, here are some of my failed nurbs attempts:
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Gavin Greaves
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Joined: 04 May 2001
Posts: 96
Location: UK

PostPosted: Fri May 25, 2001 4:39 pm     Reply with quote
I know this aint the most interesting of things, but I dont want to be banished to page 2 without even 1 person looking at it

-Gav Greaves
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KiNgStiNg
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Joined: 17 Nov 2000
Posts: 129
Location: Canada

PostPosted: Fri May 25, 2001 4:44 pm     Reply with quote
i actually think that is kewl....now get me a mouse like that
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Probotech
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Joined: 25 May 2001
Posts: 149
Location: Sweden

PostPosted: Fri May 25, 2001 4:51 pm     Reply with quote
Impressive!
(But you're not a jedi yet!)
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agent44
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Joined: 07 Sep 2000
Posts: 473
Location: glendale, CA

PostPosted: Fri May 25, 2001 4:55 pm     Reply with quote
I think it's cool.
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Loki
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Joined: 12 Jan 2000
Posts: 1321
Location: Wellington, New Zealand

PostPosted: Fri May 25, 2001 5:17 pm     Reply with quote
Hey Gavin!

Very nice image you posted. I like the design too - looks very streamyliney thingie cool.

For such a bright surface, the shadows are too black. Maybe you can introduce another lightsource, to brighten things up on the shadow side overall ?

Cool though!
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Leo
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Joined: 24 Oct 1999
Posts: 328
Location: Russia

PostPosted: Sat May 26, 2001 12:06 am     Reply with quote
nice but ligthsource is weird. That black shadow block your mechanics... but i may be wrong.

-leo
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Gavin Greaves
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Joined: 04 May 2001
Posts: 96
Location: UK

PostPosted: Sat May 26, 2001 4:10 am     Reply with quote
Thanks guys.
Loki- you're dead right, I know a way of changing it..
..I cant use lights to do this, the lightsource looks wierd because of two errors in the mesh (consequence of shapemerge)But I'll make it self-illuminating and do a photoshop on the shadows.

-Gav
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Ed Lee
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Joined: 22 Aug 2000
Posts: 214
Location: Los Angeles, CA USA

PostPosted: Sun May 27, 2001 12:29 am     Reply with quote
Yea..it's nice, and the shadow issue. Black shadow is not what I would use. Perhaps you can change the light angle so the shadows are not directly coming toward us, and lessen the density of shadow. You may also think about putting some raytrace on the surface the mouse is on...giving a hi-tech look. Can't believe you're using Max's Nurbs....don't you find it little cumbersome? For something like this you may want to think about Rhino/Flamingo. Edsta--web page
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Gavin Greaves
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Joined: 04 May 2001
Posts: 96
Location: UK

PostPosted: Sun May 27, 2001 4:39 am     Reply with quote
Thanks, actually the surface IS raytraced, and I did NOT use nurbs, this is all surface tools. U can see the nurbs attempt- it didnt work.

-Gav

-btw I actually learned rhino but couldnt get the shape using that either
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