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Author   Topic : "low-poly model- crits plz"
Tendril
member


Member #
Joined: 12 Nov 2000
Posts: 75
Location: Brisbane, Australia

PostPosted: Sat May 05, 2001 1:59 am     Reply with quote
This is a model I did for the polycount competition -->(http://www.planetquake.com/polycount/contest/badgirl/)

I wasnt sure weather to post it in finished or wip but i figured im done with the modelling. I think I will get someone else to skin it if I find anyone, Im not sure yet though... Does anyone want to or no anybody who would?

Anyway I would really like crits. Be brutally honest cos its for a competition and thats what the judges will be.



its cat woman by the way...
should I leave the whiskers on?
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Brain
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Joined: 26 Oct 1999
Posts: 662
Location: Brisbane, Australia

PostPosted: Sat May 05, 2001 2:38 am     Reply with quote
That there's pretty cool! Just curious on the poly count...

Good luck with the comp!
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NilreMK
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Joined: 19 Jan 2001
Posts: 33
Location: Canada

PostPosted: Sat May 05, 2001 4:31 am     Reply with quote
If this is 1500 triangles, you've got some serious optimization to do.. she doesnt look more detailed than Q3's models (which are ~1000 triangles).

I just noticed she has fingers? You should use those triangles where they would be more noticable, her arms could really use thoes to be "rounder". There's also something that bothers me about her pose.. maybe bring her shoulders back a little? Got any reference pic of how your model is supposed to look?

-N
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Tendril
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Joined: 12 Nov 2000
Posts: 75
Location: Brisbane, Australia

PostPosted: Sat May 05, 2001 4:45 am     Reply with quote
shes 1300 triangles, so I can add a bit more.

Yeh, fingers take a lot of polys, i think theyre becoming standard now, or at least soon. Theres also a lot of detail in her face...

Ill add some more on her arms, and maybe legs...
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Zombie
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Joined: 19 Oct 2000
Posts: 14
Location: Chicago, Il

PostPosted: Sat May 05, 2001 5:13 am     Reply with quote
quote:
Originally posted by Tendril:
[QB]
Yeh, fingers take a lot of polys, i think theyre becoming standard now, or at least soon.
QB]


I would make her hands mittens with just a thumb and forefinger. That will give you something to articulate in a pose, as well as save on some tri's.

As an aside ( I can't tell for sure without and "edged faces" display) check to make sure all your edges are turned the right direction. This will aid in the smoothness of the model, as well as insure that it animates nicely.

I would use some of those leftover polys in the arms as well, give em a little more meat.

Great model otherwise.
--------------------
mike hovland
3d artist
midway games
--------------------
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Tendril
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Joined: 12 Nov 2000
Posts: 75
Location: Brisbane, Australia

PostPosted: Sat May 05, 2001 5:44 am     Reply with quote
One more thing, should I keep the hair or get rid of it?
Thanx, u guys have helped a lot
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shahar2k
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Joined: 01 Jun 2000
Posts: 867
Location: Oak Park CA USA

PostPosted: Sat May 05, 2001 2:03 pm     Reply with quote
the model looks really good, I think you should get rid of the wiskers and tail though... they look just a bit rediculous (spelling?) the hair looks great, and the rest of the model is very good, (better than any female I've done yet)
I can't seem to tell from here, but do the fingers have those catwoman "claws" ?
allso, for the compatition, I'd suggest a nice third "crouching" pose to put the model in charecter, cus c'mon, it's catwoman
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