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Topic : "Skullfaced 3d model" |
Shadowman member
Member # Joined: 26 Oct 2000 Posts: 282 Location: Glen Ridge N.J. USA
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Posted: Thu Apr 12, 2001 10:53 am |
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I've been mostly working on my drawing ability latey and haven't had much time to post. I have been getting a lot of drawings and sketches done but not much to post. So here is a older but good model I made a few months ago.
http://www.tbns.net/rockchris3d/skullfside.jpg
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Delucubus member
Member # Joined: 12 Oct 2000 Posts: 127 Location: Chico, CA
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Posted: Thu Apr 12, 2001 1:11 pm |
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That is definately a good start. I hope you don't mind a few comments. There looks to be a lot of problems with the textures. Are you UV texture mapping this model? I would definately check over the texture around the body. One thing i think would be cool is if you made bump map for his chest scale thingys. Would add to it a bit. I just noticed the transparency on his wings, looks pretty cool.
Is this model intended for a game/low poly? If not I would definately add more detail in parts like the wings and the chest.
Well, good luck man. And also I noticed your other posts I think it would have been smart to put all 3 of the models in one post. Not to piss people off around here ya know. You'd probably get some more comments too.
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Shadowman member
Member # Joined: 26 Oct 2000 Posts: 282 Location: Glen Ridge N.J. USA
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Posted: Thu Apr 12, 2001 5:20 pm |
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I am definitly into game modeling thats why I left the model kind of medium/low poly. The standerds keep changing. With the X-box coming out who knows what the standard will be.
I agree the textures could be better that is something that I'm working on.
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