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Topic : "low poly head & texture crit" |
Matt Ryan member
Member # Joined: 26 Sep 2000 Posts: 194 Location: Fullerton CA USA
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Posted: Sun Apr 08, 2001 1:31 pm |
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hello all. This is a low poly head that i created (112 faces), and textured. I know that the texture is not complete ( still have to do the cheeks and back of the head, but i dont think that i am going to finish it. this is just an example for an interview i have tomorrow at Sennari Interactive ( im trying to get an internship position there). This is my second lowpoly head, btw.
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EviLToYLeT member
Member # Joined: 09 Aug 2000 Posts: 1216 Location: CA, USA
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Posted: Sun Apr 08, 2001 1:40 pm |
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What cn I say? Looks cool. cept cant see the back. The head looks liek it has way less than 112 polys.. but tahts ok. The texture map you got on it looks pretty sharp and detailed... especially like the ears you got going . ... |
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Matt Ryan member
Member # Joined: 26 Sep 2000 Posts: 194 Location: Fullerton CA USA
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Posted: Sun Apr 08, 2001 2:13 pm |
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oops, correction, 136 faces. the back of the head is pretty detailed, mesh wise, but i havent painted much on it. thanks for the crit. |
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Frost member
Member # Joined: 12 Jan 2000 Posts: 2662 Location: Montr�al, Canada
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Posted: Sun Apr 08, 2001 2:17 pm |
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Seems like a lot of polys to me... |
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geelimp Guest
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Posted: Sun Apr 08, 2001 2:34 pm |
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I agree with the other comments.. 136 is a bit too much for the current shape.. though 136 polys is nothing for a Geforce
the texture is looking good though. and in lowpoly modeling texturing is very important so youre on the right track Matt Ryan.
Best luck on that interview!
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Matt Ryan member
Member # Joined: 26 Sep 2000 Posts: 194 Location: Fullerton CA USA
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Posted: Sun Apr 08, 2001 2:52 pm |
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yea, i know 136 is pushing it. the whole body should be no more than 1750, if you want most users to have good preformance ingame. this is progress for me though, my last head was 314 faces, so im on the right track. thanks |
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