View previous topic :: View next topic |
Author |
Topic : "mech searching for prey" |
Nex member
Member # Joined: 25 Mar 2000 Posts: 2086 Location: Austria
|
Posted: Sun Apr 08, 2001 8:27 am |
|
 |
The mech is a lowpoly 3d model rendered in 3dsMAX, the rest (clouds, background etc) is painted in Photoshop with a lot of different custom brushes.
here is a mesh render of the mech:
http://unet.univie.ac.at/~a9627269/mech_model.jpg
please point errors and possible improvements out to me, thanks.
------------------
- Nex
Mary, sweet lady of pain, always alone
Blind you search for the truth
I see myself in you, parallel lives
Winding at light-speed through time
http://on.to/nex
[This message has been edited by Nex (edited April 08, 2001).] |
|
Back to top |
|
Enayla member
Member # Joined: 26 Nov 2000 Posts: 1217 Location: Sweden
|
Posted: Sun Apr 08, 2001 9:13 am |
|
 |
Hey Nex!
I know next to nothing about Mechs, so it's pretty difficult for me to point out any problems with /that/. Looks good to me though =)
Might be a slight oddity with the highlights on its right foot - they look so grey, and the light seems so bright and yellow. Ah, well, what do I know?
The background is /so/ beautiful
------------------
If there's a whip there's a way! |
|
Back to top |
|
Nex member
Member # Joined: 25 Mar 2000 Posts: 2086 Location: Austria
|
Posted: Sun Apr 08, 2001 9:21 am |
|
 |
oops, totally forgot about that, fixed now thanks 8]
|
|
Back to top |
|
Nex member
Member # Joined: 25 Mar 2000 Posts: 2086 Location: Austria
|
Posted: Sun Apr 08, 2001 2:29 pm |
|
 |
I had an earlier version of the background that i used for the rendering as reflection map on the windows of the mech.
To use it as environment background in rendering turned out to be a rather bad idea because masking for the painted parts got harder.
later i finished the background after the rendering by painting the parts in with the paintbrush.
Next time I would probably just render against a flat background color and then mask it with select color range in photoshop to paint the rest in.
p.s. is there a method for rendering against an alpha background channel? |
|
Back to top |
|
Sergenth member
Member # Joined: 06 Apr 2000 Posts: 437 Location: Milford NJ USA
|
Posted: Sun Apr 08, 2001 11:50 pm |
|
 |
wow... I wish Photoshop 4 could do custom brushes. Enyala is right, that is a very nice background. I also like the orange reflected in the glass canopy on our side of the mech Lets us see the sky behind our view!
I like the fact that the mech is bland. You don't see a thousand useless shapes sticking out everywhere - just for looks.
The mech's lighting could stand to be a bit more contrasty. Like sharp regions of highlight along the back edges and strips of highlight running down some of the panels on the legs.
I have a question about the background. Did you draw it before or after you popped the rendered pic of the mech into the picture? |
|
Back to top |
|
|