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Author   Topic : "New landscape finished"
balistic
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Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Tue Apr 03, 2001 9:37 am     Reply with quote
Small version:




Big version:
http://www.bprince.com/Alkali.jpg

Modeled/rendered/textured in A:M 8.5, post work in Photo-Paint 8. Lighting was done without the aid of GI or radiosity.

Comments and questions welcome.



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"What we're hearing, techno, is the process of trying to create something of the future." - J.M.

Brian "balistic" Prince
3D Artist
Eggington Productions
www.bprince.com
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stneil777
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Joined: 02 Apr 2001
Posts: 418
Location: san jose california usa

PostPosted: Tue Apr 03, 2001 9:43 am     Reply with quote
dam good is that all by hand or did you paint over
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edible snowman
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Joined: 12 Sep 2000
Posts: 998

PostPosted: Tue Apr 03, 2001 9:45 am     Reply with quote
didnt you or someone else do something like this a while ago?
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balistic
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Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Tue Apr 03, 2001 9:53 am     Reply with quote
stneil: the only thing that's really painted is the group of birds on the line. Otherwise, I just used Corel for film grain and level tweaks.

Snowman: Yeah, I posted an in-progress shot of it a while back. I'm planning on making an animated GIF showing my work steps . . . I hope to have that up sometime this week.
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Guy
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Joined: 29 Feb 2000
Posts: 602
Location: British Columbia, Canada

PostPosted: Tue Apr 03, 2001 10:01 am     Reply with quote
that looks really good. no crits from me though
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wayfinder
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Joined: 03 Jan 2001
Posts: 486
Location: Berlin, Germany

PostPosted: Tue Apr 03, 2001 12:10 pm     Reply with quote
and now you go and do that in impulse tracker
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Frost
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Joined: 12 Jan 2000
Posts: 2662
Location: Montr�al, Canada

PostPosted: Tue Apr 03, 2001 12:23 pm     Reply with quote
"Its just a kick I'm on . . . I'll probably get over it" -- I haven't gotten over it, and it's been years... =)
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balistic
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Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Tue Apr 03, 2001 12:40 pm     Reply with quote
wayfinder: ah, you're "wf" on UT. Got it.

IT 2.14 + stereo WAV writer = l33tness


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GreenPeach
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PostPosted: Tue Apr 03, 2001 2:21 pm     Reply with quote
balistic, I can understand how the ability to portray truth=photo would be reason enough to do it, it's fansinating. I guess, I just wonder why you wouldn't create something that was less likely to be found in reality. The "wierd" things in your images are usually very subtle.

this picture remainds me of Alaska.
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Dthind
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Joined: 12 Dec 2000
Posts: 436

PostPosted: Tue Apr 03, 2001 2:46 pm     Reply with quote
I flew over Salt Lake City last year, this looks cool, and how I would imagine SLC in the winter...

Very Nice !

------------------
Blah...Blah...Blah 'Ginger'
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kombosagi
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Joined: 24 Jan 2001
Posts: 141
Location: in Atl/from Zimbabwe

PostPosted: Tue Apr 03, 2001 11:14 pm     Reply with quote
great work, like it alot.
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trudel
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Joined: 29 Mar 2001
Posts: 152
Location: KaNaDa

PostPosted: Tue Apr 03, 2001 11:23 pm     Reply with quote
Great piece !
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GreenPeach
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PostPosted: Tue Apr 03, 2001 11:32 pm     Reply with quote
It's very impressive. But, what intrigues you about making a realistic illusion out of nothing? Do you do it solely for carrer interests? Just wondering. (I'm thinking maybe this is a dunb question because I like the image, like I might a photo. Although, I would never do this, so...)
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Nex
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Joined: 25 Mar 2000
Posts: 2086
Location: Austria

PostPosted: Tue Apr 03, 2001 11:47 pm     Reply with quote
damn.. i have been over to the Animation Master site a few days ago and its really amazing what you are able to squeeze out of that software package.

could you give a rough idea how you set up the lights for a scene like this and how many lights you used in this one for example?

also: does the grass down there really consist of single polygon strands or is this a bigger object with a transparency map?

------------------
- Nex

Mary, sweet lady of pain, always alone
Blind you search for the truth
I see myself in you, parallel lives
Winding at light-speed through time

http://on.to/nex

[This message has been edited by Nex (edited April 03, 2001).]
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balistic
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Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Tue Apr 03, 2001 11:53 pm     Reply with quote
Greenpeach: Photorealism to me isn't any kind of pinnacle of artistic accomplishment . . . a photo isn't really any more realistic than a good Sargent painting . . . but what intrigues me about it is that there is a public perception that photo = truth. I'd like to exploit that perception . . . to have someone look at an image of a place that exists only in my head and accept that place as "real" because it appears to be a photograph. Its just a kick I'm on . . . I'll probably get over it


------------------
"What we're hearing, techno, is the process of trying to create something of the future." - J.M.

Brian "balistic" Prince
3D Artist
Eggington Productions
www.bprince.com
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Pat
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Joined: 06 Feb 2001
Posts: 947
Location: San Antonio

PostPosted: Wed Apr 04, 2001 10:44 am     Reply with quote
Brian,

Looks awesome! Wasn't it turned the other way before? I do know my objections to the size of the cinderblock no longer apply, it looks fantastic now! I'm glad there's less photograin now as well. Odd that you used Corel for that, I thought you'd be all over AM for that. Any particular reason for using Corel?

GreenPeach is right, this does look like Alaska. Maybe someplace along the coast between Anchorage and Homer.

-Pat
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balistic
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Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Wed Apr 04, 2001 8:55 pm     Reply with quote
thanks for the feedback guys, much appreciated.

Pat: I use Photo-Paint for general level tweaking and noise because its more interactive than doing it through a camera in A:M. Lately I've been rendering to a fairly under-exposed value set, and then pushing the levels around in Corel to get something that looks photographic. I've noticed that certain films seem to compress different value ranges, so that's something I try and mimic with a tone curve.

Nex: the lighting consists of five wide sky lights arrayed north-south-east-west-top to give diffuse lighting, a volumetric spot with a material on it (to break up the cone), and a warm fill to one side that rounds out the nearest pole.

The grass is all modeled. See wireframe below:



Thanks again!

------------------
"What we're hearing, techno, is the process of trying to create something of the future." - J.M.

Brian "balistic" Prince
3D Artist
Eggington Productions
www.bprince.com
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Joachim
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Joined: 18 Jan 2000
Posts: 1332
Location: Norway

PostPosted: Wed Apr 04, 2001 11:55 pm     Reply with quote


looks great !



------------------
www.JoachimArt.com
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Collosimo
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Joined: 30 Dec 2000
Posts: 551
Location: Brisbane, QLD, Australia

PostPosted: Fri Apr 06, 2001 5:37 am     Reply with quote
nice image, I dont have any problems with the subject matter as others have queried...

the one thing that bugs me is that the power poles are all too straight, for example if the were wood they would be not quite so perfect,maybe a little bent. dont angle them differently in the ground, thats not what I mean, I mean make the poles themselves look more like a dead tree! with little twists and mabe a tiny bend halfway up the pole. ...

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/COLLOSIMO
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Starscream
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Joined: 14 Mar 2001
Posts: 20
Location: Canada

PostPosted: Fri Apr 06, 2001 1:18 pm     Reply with quote
Outstanding work. Very well done. I love the atmosphere that this scene portrays. Very good detail like the block, grass, etc.
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mantis
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Joined: 03 Jun 2000
Posts: 359
Location: NJ/USA

PostPosted: Sun Apr 08, 2001 1:37 am     Reply with quote
you melded 3-d, 2-d and a regular photograph so well, it fools pracitcally everyone. Superb job, the thing that holds this pic together, is the way you kept the same hue and atmosphere with the whole pic. Really well done, hope to see more from you soon.
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mantis
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Joined: 03 Jun 2000
Posts: 359
Location: NJ/USA

PostPosted: Sun Apr 08, 2001 1:39 am     Reply with quote
btw, the "concept art" section on your site isn't working(taking me to a no site error).
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balistic
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Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Sun Apr 08, 2001 9:38 am     Reply with quote
Thanks for the feedback Mantis. I'm not certain you were implying such, but there's actually no photographic source material used in this piece. There aren't even any texture maps, aside from a grayscale displacement on the mountains.



------------------
"What we're hearing, techno, is the process of trying to create something of the future." - J.M.

Brian "balistic" Prince
3D Artist
Eggington Productions
www.bprince.com
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catnip
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Joined: 26 Mar 2001
Posts: 100
Location: boston, mass. usa

PostPosted: Sun Apr 08, 2001 9:54 am     Reply with quote
Nice Job!!!!
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