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Topic : "Trying to design cars here..." |
Capt.FlushGarden member
Member # Joined: 12 Sep 2000 Posts: 737 Location: Seattle, WA
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Posted: Wed Feb 07, 2001 5:43 am |
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Hey dudes and dudettes!
I'm playing car designer here...
I used painter classic. Man it's fun to mess around with those brushes...
Please don't bother critting my perspective problems, working on it hehe
Well the blue one is my favorite, I hope there's someone on sijun that knows something about industrial design, And maybe want to give me some tips??
thank you...
hope they aren't too big.. =/
[This message has been edited by Capt.FlushGarden (edited February 07, 2001).] |
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zaar member
Member # Joined: 13 Sep 2000 Posts: 128 Location: Stockholm, Sweden
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Posted: Wed Feb 07, 2001 5:51 am |
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Nice work!
I like the design on the first car, but not the colors. On the second car I really like the colors! |
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Freaker junior member
Member # Joined: 06 Feb 2001 Posts: 24 Location: Estonia, Tallinn
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Posted: Wed Feb 07, 2001 6:19 am |
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woow, im impressed, i like the 1st 1, maybe im too oldfashioned 2 like the 2nd.......i havent seen much car/industrial desing works 'round here......id use some tips also.....anywayz, i have this sketch, originally made on paper, but edited in Photoshop (coz few lil mistakes that couldn't fix on paper).....
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"Freaker out..." |
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GRID member
Member # Joined: 14 Jan 2001 Posts: 70 Location: Uppsala Sweden
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Posted: Wed Feb 07, 2001 6:27 am |
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the first one is very cool! i�m trying to learn car design myself and i�m also looking for site�s and book�s about it. maybe you know some?
/GRID |
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Freaker junior member
Member # Joined: 06 Feb 2001 Posts: 24 Location: Estonia, Tallinn
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Posted: Wed Feb 07, 2001 6:44 am |
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I have heard about a book like: "How to draw cars like a pro", but also i've heard, that its not a good1, it doesn't teatch.....but if u buy it, the creators get money
Anyone who likes car design and stuff like that, plz post some of your work.....
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"Freaker out..." |
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kerosene junior member
Member # Joined: 07 Feb 2001 Posts: 42 Location: Lahti, Finland
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Posted: Wed Feb 07, 2001 6:59 am |
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http://www.cardesignnews.com/
is a good place to start. They have portfolios and reportages of schools and shows.
For car designing try to get access to magazines: Auto & Design (Italian + english)
or Car & Styling (English+japanese)
Both are very good magazines and full of designs and illustrations to make you feel tiny. Unfortunately they are not the cheapest. In Finland they cost almost 20$ per issue.
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Joachim member
Member # Joined: 18 Jan 2000 Posts: 1332 Location: Norway
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Posted: Wed Feb 07, 2001 8:44 am |
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those looks cool captain !
here's mine
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www.JoachimArt.com |
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Capt.FlushGarden member
Member # Joined: 12 Sep 2000 Posts: 737 Location: Seattle, WA
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Posted: Wed Feb 07, 2001 10:29 am |
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hahah kaempe g�tt jocke....(don't know how close to norwegian that was hehhe)
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v1510nAry member
Member # Joined: 31 Dec 2000 Posts: 611 Location: London , England
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Posted: Wed Feb 07, 2001 10:59 am |
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omg thats some amazing incrediable art work
Joachim , as for Flush Garden I like the 1st one i have nothing more to say on this crappy pice of art take examples from Joachim :P
J/k ,
once again FlushGarden u smacked it, chrome affect pretty much worked well
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- Inspiration never ends .....
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GRID member
Member # Joined: 14 Jan 2001 Posts: 70 Location: Uppsala Sweden
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Posted: Wed Feb 07, 2001 11:08 am |
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Thx i have that "how to draw cars....." and i think it�s ok, but then it�s the only book i have about that subject www.3dluvr.com/grid there�s all the pics with cars i made.
/GRID |
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Waldo member
Member # Joined: 01 Aug 2000 Posts: 263 Location: Irvine, CA
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Posted: Wed Feb 07, 2001 11:13 am |
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Looks like Joachim's gone nuts again
These look great, Capt. They would fit well in his previous thread. Were you listening to any wacked music when you created these? |
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Krazy member
Member # Joined: 09 Dec 2000 Posts: 238 Location: MI, US
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Posted: Wed Feb 07, 2001 11:21 am |
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hehe i like em flash awesome work my man...man now oyu got me into car design...jeez what next. i love how scribbly it looks..while still looking absolutely awesome...how long did it take from the time you started to draw and finished coloring?good day ![](http://www.sijun.com/dhabih/ubb/smile.gif) |
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Capt.FlushGarden member
Member # Joined: 12 Sep 2000 Posts: 737 Location: Seattle, WA
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Posted: Wed Feb 07, 2001 11:21 am |
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hehe wacky music....hmm there's an idea
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Capt.FlushGarden member
Member # Joined: 12 Sep 2000 Posts: 737 Location: Seattle, WA
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Posted: Wed Feb 07, 2001 11:32 am |
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krazy! thanx (hehe I'm answering fast today =) )
well I hink the key is to work fast and agressive sometimes when it comes to industrial design, But I might be wrong...
The red one took about 15 min, but I don't know about the blue one
[This message has been edited by Capt.FlushGarden (edited February 07, 2001).] |
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Covenant junior member
Member # Joined: 28 Jan 2001 Posts: 17 Location: Columbus, OH, USA
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Posted: Thu Feb 08, 2001 2:41 am |
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I think both pictures are awesome. I like the top more so (just because I prefer cars to vans/trucks heh)
The only thing I see that is Odd. In both pics is the front tire well angle in relation to the rear tire well. The tire wells currently have 2 vanishing points. I can see that your trying to convey the front tires are turned away from us, but we should not be able to see that much of the front tire. Since the tire wells are a fixed item, both the rear and front tire wells should follow the same angle. Right now they kind of look like pics of the cars at 2 angles pieced together. Other than that they look absolutely perfect, I think.
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It's so easy to blow up your problems.
It's so easy to play up your breakdown.
It's so easy to fly through a window.
It's so easy to fool with the sound. |
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Epoch of Entropy junior member
Member # Joined: 24 Jan 2001 Posts: 19 Location: New York, NY
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Posted: Thu Feb 08, 2001 3:11 am |
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I recently watched a television show on the Discovery channel which they were showing the inner workings of the GM design shop. Here's what I can recall about the television show.
Body is important, but they design cars from the inside out, because the passenger is obviously the most important aspect of any design. They work with breif concept sketches (such as yours) to get the general idea of the exterior.
When a concept is taken further, they make a full size profile mock-up with no perspective. By looking at the illustrations they have, I could see outlines of people in the front and back seat, along with arcs to dictact the min/max hieight and normal head movement. They also took into acount the steering column, engine location and transmission. This is all done on the full size mock-up.
When all the angles seem right, they'll take that and airbrush a photoreal rendition so that the corporate heads can nod and say 'hmmm'. If they approve the design, it's then modeled with clay (I'd assume 1/10th scale by the size of it) When modeling clay, they take many things into consideration.
Materials: can the pannels be shaped to the design's form easily or at all. (remember they produce thousands of these things in bulk with machinery. Think automation)
Safety: Can the design be engineer to meet government safety standards such as side impact colision, airbag deployment, rollover, etc. (For this I'd suggest reseaching online, that info has to be out there somewhere)
Produceability: can the panels be stacked and shipped without incurring extra costs? Can the robots put them together easily? Consider what goes on during the manufacturing.
Engineering: Remember that people, a frame, an engine, steering columns, transmissions, wires, a gas tank and the largest possible trunk must all fit inside of your design. Make space for it all, and then some.
When that's all done and approved, then then make a full size mockup with clay, and cover the model with some sort of plastic. By attaching real tires and light fixtures and using smooth black plastic for the windows, the car is virtually indistinguishable from the real thing.
Okay. I don't know if that helps anyone at all, but it's all I can remember from the television show. The Discovery Science Channel is notorious for running the same show over and over, so check it out, discovery.com might have some more info too.
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Epoch of Entropy
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http://entropy.ice.org |
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Hightop member
Member # Joined: 20 Sep 2000 Posts: 205 Location: M�lndal, Sweden
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Posted: Thu Feb 08, 2001 3:56 am |
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Really like the first one...
Would really like to own one...
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Hightop
As i turn and look into the sun
the rays burn my eyes
happy happy happy
everybodys happy
now like a turtle the sun looks
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dbl design |
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Merekat member
Member # Joined: 26 Dec 2000 Posts: 164 Location: Toledo, OH USA
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Posted: Thu Feb 08, 2001 6:34 pm |
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hey, cap! looking good! and you're cars are pretty sweet too. hahaha...
I'm pretty jealous, I'm so bad at the mechanical. it's such an effort for me. but, I gotta tell you, I'd be driving that first car design. However, I do think that's the best gosh dern minivan I've seen in a long time! ;} |
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Liquid! member
Member # Joined: 24 Sep 2000 Posts: 435 Location: Los Angeles, California
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Posted: Fri Feb 09, 2001 12:00 am |
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Very spontaneous technique. I really like the flow of it!
As far as car designing goes, we have an expert amongst us. Phil, (WACOMONKEY), used to design cars for NISSAN, when he was like, 12... Just to give you a hint at what a damn prodigy the guy is...!
-c |
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spooge demon member
Member # Joined: 15 Nov 1999 Posts: 1475 Location: Haiku, HI, USA
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Posted: Fri Feb 09, 2001 12:28 am |
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Cappy,
Car design sketches are supposed to show the 3-d form of the car, so modelers can build it. Can you lay section lines over your cars? Always a good check. It is a little different than illustration.
So that worms eye view is not always the best, unless you are practiced. Better to draw from a higher angle with a little wider lens to show near and far better.
Draw through the forms, always start transparently, and use centerlines to make the car symmetrical. Draw the plan view of the car projected to the ground all the way around. Think of the wheels as cylinders that go all the way through the form
Glass should not be at an angle of greater than about 70 degrees from vertical. It gets heavy and opaque, not practical.
The wheels need some rubber! If you run over a chewing gum wrapper the strut will go through the fender.
I know you have probably seen design sketches that have the rounded form and then an ellipse guide thrown on for the tire and wheel, but it is not practical. I know, I like to do that stuff too.
As far as the reflections go, start with the basic shape, an egg, what would the reflections look like? Then distort the reflections to match your car form.
A good tool to use nowadays is build it in 3-d and draw from that. You will find subtle stuff that you might have missed. In your top car, in plan view, it is elliptical. The back glass does not go around that shape. It looks like it goes back to a sharp corner.
It is good you are throwing in some functional details, like door cuts and handles, but maybe make them a little less prominent.
Usually this style of drawing is very clean, with a minimum of texture. That will help make it shiny. Contrast helps too.
The top car is good because you caked off of the contrast to show a light colored finish. The glass, however, you can punch up, and show the difference in material.
Don�t get too frustrated with this style, though. The drawings that designers do are the product of having done several hundred thousand that are just like it. They get amazingly good at them.
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Freaker junior member
Member # Joined: 06 Feb 2001 Posts: 24 Location: Estonia, Tallinn
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Posted: Fri Feb 09, 2001 12:53 am |
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Thanx Spooge Deamon...that was a peace of information i need most......i live in Estonia and heres nowhere to learn these things from....so i can find them over internet only or buy a book (witch i havent seen here)...im really thankful....i wonder if u are on car design too?
if u are, u would post some of your work, id really loved to study this area.
tnx again
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"Freaker out..." |
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Capt.FlushGarden member
Member # Joined: 12 Sep 2000 Posts: 737 Location: Seattle, WA
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Posted: Fri Feb 09, 2001 1:10 am |
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Tank you everyone for giving great tips and stuff! I've learned alot already! ![](http://www.sijun.com/dhabih/ubb/smile.gif) |
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