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Author   Topic : "still trying to spooge"
Francis
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Joined: 18 Mar 2000
Posts: 1155
Location: San Diego, CA

PostPosted: Mon Jan 29, 2001 9:28 pm     Reply with quote
A quickie based on an older quickie. Influenced by spooge, but probably not endangering his client base too much.



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Francis Tsai
TeamGT Studios
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A.Buttle
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Joined: 20 Mar 2000
Posts: 1724

PostPosted: Mon Jan 29, 2001 9:34 pm     Reply with quote
Viagra can help. Go see your doctor.

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Joe Dillingham
[email protected]

[This message has been edited by your mutha (edited April 15, 197-deuce).]
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Wyatt Turner
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Joined: 18 Oct 2000
Posts: 501
Location: Everett, WA, USA

PostPosted: Mon Jan 29, 2001 9:35 pm     Reply with quote
Ooooo. Hella cool dude! Kinda spoogy. I like the detail in the background it has a nice feel to it, I also like the light fixture nice job but, still a little sqiggly looking in the forground.

Better than my attempts.

later
y@
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::Dino::
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Joined: 09 Sep 2000
Posts: 250
Location: Toronto, ON, Canada

PostPosted: Mon Jan 29, 2001 9:38 pm     Reply with quote
Awesome

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-Dino
TMM
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lesssster
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Joined: 03 Nov 2000
Posts: 35
Location: san francisco, ca, usa

PostPosted: Mon Jan 29, 2001 9:46 pm     Reply with quote
that looks so cool, i like the atmosphere
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EviLToYLeT
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Joined: 09 Aug 2000
Posts: 1216
Location: CA, USA

PostPosted: Mon Jan 29, 2001 10:05 pm     Reply with quote
Looks great. But im kinda wondering what kinda place turns on lights in broad daylight (especially with the california power heh)
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Wyatt Turner
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Joined: 18 Oct 2000
Posts: 501
Location: Everett, WA, USA

PostPosted: Mon Jan 29, 2001 10:15 pm     Reply with quote
Good one EviLToYLeT! My bills are sky rocketing up here too, so turn that shit off!

y@
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burn0ut
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Joined: 18 Apr 2000
Posts: 1645
Location: california

PostPosted: Mon Jan 29, 2001 10:35 pm     Reply with quote
Looks pretty sweet francis good work!
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TheMilkMan
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Joined: 04 Nov 2000
Posts: 797
Location: St.Louis

PostPosted: Mon Jan 29, 2001 10:45 pm     Reply with quote
Keep trying francis your getting there..this looks good though!!
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spooge demon
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Joined: 15 Nov 1999
Posts: 1475
Location: Haiku, HI, USA

PostPosted: Tue Jan 30, 2001 1:38 am     Reply with quote
loosing sight...

must... eat...

more.. french fries...

can't.. make ..money...

**thud**

looks good to me.
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BooMSticK
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Joined: 13 Jan 2000
Posts: 927
Location: Copenhagen, Denmark

PostPosted: Tue Jan 30, 2001 2:37 am     Reply with quote
spooge - ehhe... nice to see that you still got your sense of humor intact.

Francis - that looks pretty awesome.. One thing; Don't you think that large lit wall on the right takes too much of the attention away from the centre? I don't know if you planned to add a character or something there, but....yeah..whatever.. Just thinking out loud.
,Boom
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Get-up Kid
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Joined: 05 Jul 2000
Posts: 121
Location: Rochester, NY

PostPosted: Tue Jan 30, 2001 4:26 am     Reply with quote
I agree with Boomstick. I think use could use something on that side of the piece. Also, I think true up the edges of the buildings would give it a more crisp and finished look(if that is what you are going for). Besides that, very cool!
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silber
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Joined: 15 Jul 2000
Posts: 642
Location: Berlin

PostPosted: Tue Jan 30, 2001 4:36 am     Reply with quote
damn I can't see the pic
is your server own?


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silber
http://silber.atariflys.de
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Frost
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Joined: 12 Jan 2000
Posts: 2662
Location: Montr�al, Canada

PostPosted: Tue Jan 30, 2001 6:08 am     Reply with quote
Looking very nice Francis! The only thing maybe I spot that may be wrong is the large value difference between the black tones of the alley and the dark tones of the industrial part in led by it, they almost seem to have 2 different local ambiants, perhaps homogenizing it a little more, ... I don't know, I'm just french. =)
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Joachim
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Joined: 18 Jan 2000
Posts: 1332
Location: Norway

PostPosted: Tue Jan 30, 2001 6:35 am     Reply with quote


yup, looking very good francis.

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www.JoachimArt.com
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Gordillo
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Joined: 18 May 2000
Posts: 308
Location: Guildford,UK

PostPosted: Tue Jan 30, 2001 6:59 am     Reply with quote
Your picture rocks!!...but i'd try to add diferent color values to the grey metal surfaces,looks so uniform for me(just only a suggestion )

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ALBERTO GORDILLO
[email protected]
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agent44
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Joined: 07 Sep 2000
Posts: 473
Location: glendale, CA

PostPosted: Tue Jan 30, 2001 8:26 am     Reply with quote
looking great, I really like the area around the light. Nice atmosphere.

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agent44
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ZenDrag0n
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Joined: 31 Dec 2000
Posts: 119
Location: Olympia, WA, USA

PostPosted: Tue Jan 30, 2001 9:53 am     Reply with quote
Great image. Is it just me, but are the buildings curving towards center as they gain height?
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Anthony
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Joined: 13 Apr 2000
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Location: Winter Park, FLA

PostPosted: Tue Jan 30, 2001 10:21 am     Reply with quote
The middle layer of structures has much less contrast than the ground it's next to. So maybe darken that up a bit. Ot's not dark, and it's not misty or anything, so even if that light were on it wouldn't be casting a volumetric aura. Just a though. Looks good!

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-Anthony
Carpe Carpem
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Axl
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Joined: 11 Mar 2000
Posts: 411
Location: London, England

PostPosted: Tue Jan 30, 2001 10:26 am     Reply with quote
Nice quicky piece. I like the detailing on the left building and the light, but I think that possibly some coloured lighting might have made the picture have more atmosphere to it. It feels too baron unless that's what you were going for.
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LordArioch
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Joined: 14 Nov 2000
Posts: 173
Location: San Jose, CA USA

PostPosted: Tue Jan 30, 2001 1:06 pm     Reply with quote
There's that desaturated purple Tsai(tm) color scheme again!
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Spooky
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Joined: 18 Oct 2000
Posts: 217
Location: Banff, Alberta, Canada

PostPosted: Tue Jan 30, 2001 3:05 pm     Reply with quote
Your Article title and the first reply made me crack up!!! HAHAHA! So funny...sides are hurting now! Great work though!
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Flinthawk
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Joined: 14 Oct 2000
Posts: 415
Location: Los Angeles

PostPosted: Tue Jan 30, 2001 3:24 pm     Reply with quote
Nice stuff, Francis. The alley feels really dark and the wall at the other end really looks like it's out in the open. Cool details going on all over. My only critique is more of a technique thing and that would be to use some bigger brushes, particularly along that right wall in the alley. All those straight lines aren't working for me, breaking them up with some random strokes or just plain bigger strokes would help keep it away from looking like it was colored with marker (unless that's what you wanted, don't think it is by the rest of the piece though).

Keep it goin' though. I think you're paintings are coming along with each new one you do.

-Flinthawk
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Magpie
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Joined: 08 Aug 2000
Posts: 81
Location: san diego, ca, U.S.

PostPosted: Tue Jan 30, 2001 9:24 pm     Reply with quote
Rad.

I hate you.(Jealous rage, smashes monitor, weeps openly....)

(Sigh.)Well there's always starbucks.



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Magpie
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Francis
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Joined: 18 Mar 2000
Posts: 1155
Location: San Diego, CA

PostPosted: Tue Jan 30, 2001 10:37 pm     Reply with quote
Hey thanks for all the great comments - it is so helpful to get all these observations, really makes you see all the things you miss when working on it. I may try to work on this a little more and incorporate some of the crits - thanks again.

As a matter of fact, there was a figure in the original sketch, but since it blew so hard I took it out. Here it is in all its blowhardiness. Boy it looks so much better without the archer...



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Francis Tsai
TeamGT Studios
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Freddio
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Joined: 29 Dec 1999
Posts: 2078
Location: Australia

PostPosted: Tue Jan 30, 2001 10:46 pm     Reply with quote
haahahahahaabh A.Buttle
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Andy`Ba
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Joined: 20 Jan 2001
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PostPosted: Thu Feb 01, 2001 2:14 pm     Reply with quote
I like it more with the archer.
Without it there is to much empty space.
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Sedone
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Joined: 11 May 2000
Posts: 455
Location: United States

PostPosted: Thu Feb 01, 2001 4:02 pm     Reply with quote
This would be a cool style to do storyboards in. Y'know, I like the archer, but I don't know if I necessarily like him in the picture. The way you have him in there is kinda' neat, though, because the focus is still in the center of the alley. I'm expecting something to come barreling through there. Cool stuff.

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sedone's artfolio
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Gecko
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Joined: 07 Mar 2000
Posts: 876
Location: Finland

PostPosted: Thu Feb 01, 2001 6:07 pm     Reply with quote
You seem to be going in a good direction, and I've enjoyed your effort to paint some more realistic people in some of the prev posts.
Not sure if this will help you at all, but I painted in and out some things that bothered my eye, take it for what it's worth:

1. the archer seems slapped on, the backlight on him is so bright, yet it doesn't seem to affect the dark wall behind him. The light fallout should be really dim by the time it reaches him.

2. The lighting coming from the front/right side: I'd imagine the light would also hit to the wall on the left side of the pic.

3. The bright lamp on the wall illuminates the wall in a really limited way, the fallout is unnaturally short.

4. in the background with all the mechanical stuff (which look great), the contrast is already very small, but even farther away, the sky scraper seems to have stronger contrast when you'd imagine it would almost completely melt away.

Overally I think the solidness of the metal walls suffers from the hasty brush work. Just a transparent brushing over it would help a lot, IMO.

Don't laugh at the overpaint too hard, I think it shows some of the things I meant. It's a little darker on the darkest parts than I intended.



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Gecko
[email protected]
GeckoArt.Net
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quaternius
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Joined: 20 Nov 2000
Posts: 220
Location: Albany, CA

PostPosted: Thu Feb 01, 2001 11:51 pm     Reply with quote
(Hope this works)

I really like what you've got going Francis. Once I saw the archer come into the picture it gave me some quick ideas. Rather than do a paintover I did a quick 3 value composition to show one idea that occurred to me. Hope that's o.k.

I flipped the archer to aim down the corridor, made him the darkest, to bring him forward. You could bring him even more forward - crop to show maybe just the wrist and hand and the arrow tip; possibly even more dramatic. I added what's supposed to be a shadow of someone or something approaching - this could just as easily be some kind of a huge creature whose shadow runs up the wall too; maybe even a claw coming into view at the end of the corridor. But it gives the archer something to aim at and becomes the real focus of the picture - and creates tension and something of a story. The number 1 indicates the vanishing point - typically where you might put your focal point close to, since that is where the eye naturally goes, (thus the shadow shape). Number 2 is the light which you might want to dim; or figure out a way to make it less important (in this scheme).

The general value arrangement is set up dark, mid-tone, light as you go to the distance - these are value ranges; not flat color. You've basically got that going already.

Just another idea to try.

Q
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