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Topic : "Unreal Tournament" |
Axl member
Member # Joined: 11 Mar 2000 Posts: 411 Location: London, England
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Posted: Mon Jan 29, 2001 10:46 am |
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Haven't posted anything for a little while, anyway this is my version of an Unreal Tourament champion. As it is I feel it's finished but I think it needs something, not sure what.
Let me know what you think, thanks.
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v1510nAry member
Member # Joined: 31 Dec 2000 Posts: 611 Location: London , England
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Bizarde member
Member # Joined: 22 Aug 2000 Posts: 410 Location: Romania
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Posted: Mon Jan 29, 2001 11:21 am |
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this is a...texture?!
~bizarde |
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MonkeyBoy member
Member # Joined: 21 Sep 2000 Posts: 54 Location: Mississippi
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Posted: Mon Jan 29, 2001 1:20 pm |
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Great Job. The forced "flat" perspective is right on...combined with other elements to lend a real mythic-iconic quality.
Could just as easly be Viking painted on the side of an urn.
Could this be rendered differently? Sure, a million ways. Look at the intent. What might be done to fully realise that vision?
.....
Keep up the good work,
Rhysling
[This message has been edited by MonkeyBoy (edited January 29, 2001).] |
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Gambit member
Member # Joined: 01 Jul 2000 Posts: 213 Location: Las Vegas, NV, USA
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Freddio Administrator
Member # Joined: 29 Dec 1999 Posts: 2078 Location: Australia
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Posted: Mon Jan 29, 2001 4:18 pm |
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I think it needs another dimensioln |
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ReSistanZ member
Member # Joined: 18 Dec 2000 Posts: 207 Location: Hoorn NH, The Netherlands
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Posted: Mon Jan 29, 2001 4:53 pm |
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The arms are bigger than the legs! Also make some (more) depth in it.
Your scenery with that mountain and all looks a bit like Shane Caudle's UT thingie. |
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sacrelicious member
Member # Joined: 27 Oct 2000 Posts: 1072 Location: Isla Vista, CA
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Posted: Tue Jan 30, 2001 12:14 am |
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Looks good, however there is not much depth. The background is very good but the subject is very stiff. Your characters all seem to have this stiff type of pose. Try sketching lots of dynamic poses, over and over. With practice, they'll start to come a lot easier and will add a lot more to your pictures. You could also create a stronger light source (i.e. brighter highlights and darker shadows) to add depth. You've done a great job creating mood and your textures are excellent, now go out there and work on some cool poses.
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Weaseling out of things is what separates us from the animals... except the weasel. |
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Axl member
Member # Joined: 11 Mar 2000 Posts: 411 Location: London, England
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Posted: Tue Jan 30, 2001 12:49 am |
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Thanks sacrelicious. I used to make my own comic strips when I was younger and I think that since I gave up doing that the characters in my pieces have lost movement. That's something that I'm going to have to work on. |
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Dan member
Member # Joined: 24 Sep 2000 Posts: 224 Location: Kingston, Ontario, Canada
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Posted: Tue Jan 30, 2001 12:59 am |
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 |
the neck looks a bit thick and the forehead looks a bit small |
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