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Topic : "2 (3d) cars, please crit" |
coconutmonkey member
Member # Joined: 20 Mar 2000 Posts: 166 Location: NC,USA
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Posted: Thu Jan 04, 2001 10:13 pm |
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I'm currently working on a game project. Bot of these cars are in game realtime material. Each took about a day a piece.
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samdragon member
Member # Joined: 05 May 2000 Posts: 487 Location: Indianapolis
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Posted: Thu Jan 04, 2001 10:25 pm |
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those reflections are pretty confusing, they appear to warp the car, you can see this by looking at the blue car. Not too sure if the glass and body would be that reflective.
I think you did a good job. How many polys are these cars?
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shahar2k member
Member # Joined: 01 Jun 2000 Posts: 867 Location: Oak Park CA USA
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Posted: Fri Jan 05, 2001 2:22 am |
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cocoanut, here's another Idea for the cars, heh I know they're done, but still) you could use a reflection map to limit where the reflections occur, so that seams between body parts don't reflect....
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Maybe I'm paranoid... maybe it's you! |
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coconutmonkey member
Member # Joined: 20 Mar 2000 Posts: 166 Location: NC,USA
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Posted: Fri Jan 05, 2001 4:14 am |
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Thanks for the replies, the convertable is about 3000 polys because it has an interrior and everything and the silver one is about 1-2000. I cant use a reflection map in here shahar2k cause it's game models and the engine just has enviroment maps that it wraps around the cars. The reflections look better in a movie, i might render a quick one when i get home today from school. |
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faustgfx member
Member # Joined: 15 Mar 2000 Posts: 4833 Location: unfortunately, very near you.
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Posted: Fri Jan 05, 2001 4:34 am |
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i think it could be easily crammed to 2000 without losing any smoothness.
before i say anything further, what 3d software do you use and what file format / what does it let you do with the model itself ?
we use 3d studio max -> ascii export -> convert to our own format stuff. basically it supports what max supports, apart from raytracing and such similar stuff, for obvious reasons :>
3d studio max/viz 's smoothing groups are the key.
not to preach or anything, at least not much, but 3000 polys for a car is quite sick. :P
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http://faustgfx.0wns.org |
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Bloodnite member
Member # Joined: 19 May 2000 Posts: 56 Location: VA, USA
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Posted: Fri Jan 05, 2001 4:36 am |
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Hey... was just wondering if you can make a wallpaper-size, 800x600, of the blue car from the front/side angle, they both look awesome, just like the blue more ...blah.
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Life's a bitch and then you die, still tryin' to get a piece of that apple pie...
[This message has been edited by Bloodnite (edited January 05, 2001).] |
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Starseed member
Member # Joined: 14 Sep 2000 Posts: 144 Location: Vancouver, Canada
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natec member
Member # Joined: 08 Aug 2000 Posts: 121 Location: encinitas, ca, USA
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Posted: Fri Jan 05, 2001 6:47 pm |
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They look like a good start, at 3000polys though...thats pretty high for the level of smnoothness you have. They should be much smoother. You need to concentrate your polys at the edges that make the silhouette you see. Its easier to see this than explain it. Its all about the edges and smoothing...
On the top car...it looks like the blinkers are actually 3d...I think I'd have chosen to use those elsewhere...the lights maybe...
The blue cars wheels look funky... as does the scoop on the side door
To really make any type of assesment I'd need to see a wireframe version. Please post something shaded with edges shown...flat shaded.
-nate
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coconutmonkey member
Member # Joined: 20 Mar 2000 Posts: 166 Location: NC,USA
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Posted: Fri Jan 05, 2001 11:39 pm |
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Hey, thanks for the replies,
i probably am going to optimize these but it's not really needed since the engine is using realtime infinate levels of LOD. The top car is 1-2000 which isnt that bad imo, and the only reason the bottom one is just over 3 is cause it has an interrior and everything shifter sterring wheel etc, this is because it's going to be the main car in the mission mode in singleplayer and you'll be able to see the player steering shifting etc. The side intake on the bottom car does look messed up i know i'm trying to figure out a way to shade that better since its solid on the inside. The tires....yea i fixed those just now, i tried makin em look 3d but....no it looks gay as you can see. faust I use 3d studio max 3.1, our engine has our own plugins that we use for max to export our models for the game. Again thanks for the replies |
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