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Topic : "WIP city attack" |
Godwin member
Member # Joined: 24 Apr 2002 Posts: 701 Location: Singapore
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Posted: Fri Sep 20, 2002 7:12 am |
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In order of progress
C&C please, i want to know if the snow is good or bad(i will be adding shadows for the guys, so nvm that) |
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Tinusch member
Member # Joined: 25 Dec 1999 Posts: 2757 Location: Rhode Island, USA
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Posted: Fri Sep 20, 2002 10:59 am |
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I really really like this. It's not realistic by any means, but at the same time it's very believable. Like a lot of your work, it almost looks 3D. I love the clarity and simplicity. Awesome style, awesome scene. The guy in the front getting shot is a great addition. |
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gigatron member
Member # Joined: 27 Jun 2002 Posts: 347 Location: Canada
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Posted: Fri Sep 20, 2002 11:29 pm |
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Hmm i just feel there is far too little detail in it, far more things should happen i think thats just my personal opinion though :/ I'm assuming you are not done though. It feels sorta blank, too much blank on a white piece of blank paper ![](images/smiles/icon_smile.gif) |
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Godwin member
Member # Joined: 24 Apr 2002 Posts: 701 Location: Singapore
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Posted: Fri Sep 20, 2002 11:44 pm |
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phew, thanks tinusch, this is like the first time anyone complimented my work so much
and gigatron, yes, as the title suggests, there will be a cityscape in the background |
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Sukhoi member
Member # Joined: 15 Jul 2001 Posts: 1074 Location: CPH / Denmark
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Posted: Sat Sep 21, 2002 3:23 am |
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Hi Godwin.
The snow looks excellent, the footsteps and all! The troopers look a little on the dark side to me though. Maybe give them a brighter tone or some slight white higlights here and there. There ought to be a lot of white light bouncing around because of all the snow and ice.
Also the vest on the soldiers could use some work, they are a litttle flat and boring.
Keep up the good work!
Sukhoi |
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gigatron member
Member # Joined: 27 Jun 2002 Posts: 347 Location: Canada
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Posted: Sat Sep 21, 2002 8:45 am |
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How's progress coming I can't wait to see the thing even more complete, i sense a super leet scene |
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Godwin member
Member # Joined: 24 Apr 2002 Posts: 701 Location: Singapore
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Posted: Sat Sep 21, 2002 7:23 pm |
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thanks guys
here's what's been happening
to dump or not to dump
i struggled quite a bit with the buildings, trying to get the right colours blah blah, i should've made concept drawings for them
i'll be fixing some stuff with the buildings, namely the lines of highlights, some are too intense for their distance, and adding textures and stuff to closer strctures |
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aColdOldKodiak member
Member # Joined: 13 Jan 2002 Posts: 298 Location: California
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Posted: Sun Sep 22, 2002 12:17 pm |
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Looking good 1 thing, the building closest to us in the distance that is burnt won't be that black from that distance, it'll still be hazy and unsaturated. |
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Godwin member
Member # Joined: 24 Apr 2002 Posts: 701 Location: Singapore
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Posted: Mon Sep 23, 2002 12:39 am |
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yea i realised that, thats one of the things i'll fix |
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Godwin member
Member # Joined: 24 Apr 2002 Posts: 701 Location: Singapore
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Posted: Tue Sep 24, 2002 4:41 am |
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i think im pretty happy with it right now, will add detail on the men and buildings, mong other things |
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Godwin member
Member # Joined: 24 Apr 2002 Posts: 701 Location: Singapore
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Posted: Wed Sep 25, 2002 5:22 am |
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![](http://ar2.federationstudios.net/pics/hillruntrue11.jpg) |
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Juan-Philipo member
Member # Joined: 29 Jul 2001 Posts: 145 Location: Denmark
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Posted: Wed Sep 25, 2002 12:38 pm |
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I like it Especially the background...
The only thing I'd have to say, is that the soldiers look way to "stiff". I know its probably due to the armor, but I still find it bugging to look at. Especially the guy with the arm into the air. |
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gigatron member
Member # Joined: 27 Jun 2002 Posts: 347 Location: Canada
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Posted: Wed Sep 25, 2002 1:51 pm |
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At long long last Thats what im talking about hehe keep it up |
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Godwin member
Member # Joined: 24 Apr 2002 Posts: 701 Location: Singapore
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Posted: Fri Sep 27, 2002 1:21 am |
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hmmm
what else could be worked on?
![](http://ar2.federationstudios.net/pics/hillruntrue12.jpg) |
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Steven Stahlberg member
Member # Joined: 27 Oct 2000 Posts: 711 Location: Kuala Lumpur, Malaysia
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Posted: Fri Sep 27, 2002 2:39 am |
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Verry nice, especially the background!
Some things in the foreground don't seem to catch the light enough though, judging from the lighting in the rest of the scene - the armour, the wooden posts and the broken charred concrete. Mabye brighten the lit parts of those items up a little? Especially the helmets need a little stronger highlight I think. |
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Aidan junior member
Member # Joined: 24 Sep 2002 Posts: 6 Location: Germany
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Posted: Fri Sep 27, 2002 3:40 am |
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Maybe the soldiers could get more detail.
They look a bit plastic/toy-like... |
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deleuran junior member
Member # Joined: 18 Mar 2002 Posts: 21 Location: Fredericia, Denmark
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Posted: Fri Sep 27, 2002 4:07 am |
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The last pics, looks very nice, i espicially like the background! I must agree with Aidan that the soldiers in the foreground looks too "toy"-ish They looks like plastic, i think you need more unique shapes on the limbs and chest (not so boxed) to get away from that look. |
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Godwin member
Member # Joined: 24 Apr 2002 Posts: 701 Location: Singapore
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Posted: Fri Sep 27, 2002 5:20 am |
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thanks guys
its most probably the chest, i'll redesign the breastplate
and i shall work on the lights |
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Godwin member
Member # Joined: 24 Apr 2002 Posts: 701 Location: Singapore
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Posted: Fri Sep 27, 2002 10:39 pm |
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any better? |
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Godwin member
Member # Joined: 24 Apr 2002 Posts: 701 Location: Singapore
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Posted: Sun Sep 29, 2002 3:23 am |
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it is actually used for another purpose, which isnt the main purpose here, but just for a show:
[ September 29, 2002: Message edited by: Godwin ] |
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Novacaptain member
Member # Joined: 09 Jan 2001 Posts: 906 Location: Sweden
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Posted: Sun Sep 29, 2002 10:18 am |
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the look of the foreground characters and the guy close up to the camera really bugs me. Their simplicity in their design doesn't fit with the rest of the picture. I didn't comment on it earlier since i imagined they were only to serve as markers for the finished characters. I think the design of the helmet in the foreground looks a little too simplistic also. |
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Godwin member
Member # Joined: 24 Apr 2002 Posts: 701 Location: Singapore
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Posted: Mon Sep 30, 2002 12:08 am |
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they're manufactured in bulk, for many soldiers, and made just to serve its purpose
but, i guess u're right
[ September 30, 2002: Message edited by: Godwin ] |
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Novacaptain member
Member # Joined: 09 Jan 2001 Posts: 906 Location: Sweden
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Posted: Mon Sep 30, 2002 12:47 am |
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so were the clones/stormtroopers envisioned for the star wars movies... ![](images/smiles/icon_wink.gif) |
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Godwin member
Member # Joined: 24 Apr 2002 Posts: 701 Location: Singapore
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Posted: Tue Oct 01, 2002 10:48 pm |
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the mandalorians made it??
anyway, i wont be changing the design for this, though the other side's soldiers will have far more complex suit designs(i hope heh)
![](http://ar2.federationstudios.net/pics/menutemplate4.jpg) |
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Psionic member
Member # Joined: 09 Sep 2000 Posts: 414 Location: UK
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Posted: Wed Oct 02, 2002 1:57 am |
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This has been awesome to follow, the city is just perfect to me and I really like the close-up guy as well! Great work!!! |
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merlyns member
Member # Joined: 30 May 2002 Posts: 524 Location: the netherlands -_-
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Posted: Wed Oct 02, 2002 10:06 am |
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he godwin good stuff you're showing it really looks like a 3d piece.
it looks like you used photoshop did you? maybe the question was asked before my apologies for that.
Now over to the picture its not my sort of style really but still.. I like it and the added background looks great.
I'll leave it to this.
-david |
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Godwin member
Member # Joined: 24 Apr 2002 Posts: 701 Location: Singapore
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Posted: Wed Oct 02, 2002 6:46 pm |
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thanks
yes it's PS 5.5, i use a mouse, so the stuff may look too 'raw' |
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bansq member
Member # Joined: 18 Sep 2002 Posts: 64 Location: Finland
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Posted: Wed Oct 02, 2002 11:13 pm |
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unbelievable stuff with mouse, im so bound to normal pencils that i cant even think drawing and coloring stuff with that rodent, excellent work mate ![](images/smiles/icon_smile.gif) |
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