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Author   Topic : "Headache!!!"
Jelo
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Joined: 29 Nov 2000
Posts: 122
Location: Sweden

PostPosted: Fri Sep 27, 2002 7:52 am     Reply with quote
70-80% done. Got the urge to do this after the thread various psycho killers

Painter, PS and XSI.
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Godwin
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Joined: 24 Apr 2002
Posts: 701
Location: Singapore

PostPosted: Fri Sep 27, 2002 8:06 am     Reply with quote
heh, nice
whats it for?

i think the nose needs work
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Max
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Joined: 12 Aug 2002
Posts: 3210
Location: MIND

PostPosted: Fri Sep 27, 2002 9:11 am     Reply with quote
Boahh !!!

]6$%& headache {]%&)09

The Idea behind this is amazing.

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B0b
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Joined: 14 Jul 2002
Posts: 1807
Location: Sunny Dorset, England

PostPosted: Sat Sep 28, 2002 11:06 pm     Reply with quote
lol XSI, just for the knives?
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Jelo
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Joined: 29 Nov 2000
Posts: 122
Location: Sweden

PostPosted: Sun Sep 29, 2002 6:06 am     Reply with quote
Hi Bob!... as I said to "Kain Victus" in the Psycho killer thread... I originally painted the knifes but I wanted to trie a new way to speed things up and to get an 100% accurate perspective. So I modeled the knifes in XSI (3D)and placed them on top of my first drawing and then rendered them out with basic lighting. Then I replaced the original drawn knifes with the rendered ones and repainted the knifes on top of the rendered image to further add lighting and detail.
I know allot of people consider this as cheating but one thing as an illustrator I learned is that you have to deliver things FAST and GOOD LOOKING. and it's the result not the how you make it matters.
The thing is to make the least amount of work to achieve the best result. So using the help of 3D in some complex perspective situations and lighting situations is a really efficient way. Is a smart thing to use the help of 3D to help out and enhance 2D and the other way around to. Thus if I'd only used the 3D rendered knifes it would have looked awkward and weird.

[ September 29, 2002: Message edited by: Jelo ]
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