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Author   Topic : "my 3d babysteps. this is what i call a rocket seat"
zak
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Joined: 08 May 2002
Posts: 496
Location: i dont remember

PostPosted: Mon Aug 05, 2002 9:51 am     Reply with quote
o well, my feeble attempts at 3ds max. im still exploring the vast interface, however i cant figure out how to attach the mesh to the bones with a different way than using the envelope modifier. its soo annoying. well here goes. be as harsh as you can



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gArGOyLe^
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Joined: 11 Jan 2002
Posts: 454
Location: USA

PostPosted: Mon Aug 05, 2002 10:08 am     Reply with quote
woaah.. babysteps???

thats awesome... thats got it be the biggest babystep ever.. very impressive! I wish I was at that baby step
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Dekard
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Joined: 01 Nov 2001
Posts: 274

PostPosted: Mon Aug 05, 2002 10:11 am     Reply with quote
One small step for zak, one giant leap for babies everywhere.

You should tutorial that for other babysteppers!
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Guy
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Joined: 29 Feb 2000
Posts: 602
Location: British Columbia, Canada

PostPosted: Mon Aug 05, 2002 10:51 am     Reply with quote
nice! and i mean really nice! thats really great work for being new to max. i can't really think of a crit right now. all i can say is. have fun texturing that
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Ecanem
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Joined: 03 Jan 2002
Posts: 80
Location: Copenhagen, Denmark

PostPosted: Mon Aug 05, 2002 12:40 pm     Reply with quote
Nice work.. Try the skin modifier.. it's much simpler than physique and it allows for typing absolute values for each and every vertex! (send me an email if you need help setting it up)
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zak
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Joined: 08 May 2002
Posts: 496
Location: i dont remember

PostPosted: Tue Aug 06, 2002 9:14 am     Reply with quote
@gArGOyLe^ thanks, im very very flattered ^__^

@Dekard he he he. its not that hard really, you just have to think of what you want, and just use the standard primitives and the extrude bevel cut and a few other modifiers.

@Guy i dont think im gonna texture at all, im gonna make materials and change the colours, but not more. might texture a few parts that need it thou, but not all.


@Ecanem sweet dude, thanks alot! ill play around with it, and if i get stuck ill drop you a mail, thanks ^__^
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FalConTear
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Joined: 30 Dec 2001
Posts: 19
Location: colorado

PostPosted: Tue Aug 06, 2002 4:30 pm     Reply with quote
Zak great stuff...i like the detail of the control seat. the one and only thing i can pick out (which you probably already fixed) is the single wire bundle or hydrolic line that runs from the side to the top of the middle pivot looks a bit sharp when it curves.

(i wish i could pull off baby steps like that)
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JFreak
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Joined: 27 May 2002
Posts: 103
Location: Toronto, Canada

PostPosted: Tue Aug 06, 2002 5:32 pm     Reply with quote
Wow, How long have you been using max or other 3d apps? Amazing stuff by the way.
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zak
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Joined: 08 May 2002
Posts: 496
Location: i dont remember

PostPosted: Wed Aug 07, 2002 12:11 pm     Reply with quote
@FalConTear that problem should be fixed when im gonna apply smoothing. you really have a sharp eye for things, i have to admit that i have missed that one

@JFreak this is my second piece of 3d. (appart from making boxes and teapots with brick material applied) im guesssing ive been on max for two maybe 3months now

next step would probably be refining the engine ie adding more detail, and adding the moving hardshell and the wings
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FalConTear
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Joined: 30 Dec 2001
Posts: 19
Location: colorado

PostPosted: Wed Aug 07, 2002 5:15 pm     Reply with quote
Zak
keep up the great work...personaly i would like to check out images as this model progresses...pls keep us updated
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