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Author   Topic : "static mesh *first try*"
PaK0r
junior member


Member #
Joined: 01 Apr 2000
Posts: 8
Location: Vancouver, BC

PostPosted: Wed Jun 19, 2002 8:09 pm     Reply with quote
Hello all, been a few years since i have been an active member. I plan to change that



The link below has more views. I would like some crits on how i can make this better.


more views

Take care all...

[ June 19, 2002: Message edited by: PaK0r ]
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Bilbo
member


Member #
Joined: 31 May 2000
Posts: 356
Location: Israel

PostPosted: Thu Jun 20, 2002 6:32 am     Reply with quote
Looks good so far, i think it needs some more fine detail- scratches, rust, etc- it's a little too uniform. giving some wear and tear to those edges can really enhance the look and 3d-ness of it.
also, since this is a realtime model and realtime engines usually have only limited lighting capabilities, adding some gi-style soft shadows in those areas that are hidden from light really creates a nice effect..darken the areas where objects connect to one another,and keep recessed areas generally darker.
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