Sijun Forums Forum Index
Log in to check your private messages
My Profile Search Who's Online Member List FAQ Register Login Sijun Forums Forum Index

This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.
   Sijun Forums Forum Index >> Work in Progress
View previous topic :: View next topic  
Author   Topic : "Low Poly Shrek"
Brain
member


Member #
Joined: 26 Oct 1999
Posts: 662
Location: Brisbane, Australia

PostPosted: Fri May 31, 2002 10:14 pm     Reply with quote


Crits welcomed. @:-)

EDIT: Pertinent information... done is 3D Studio MAX 3.1, 1150 polys, 1 512x512 texture.

[ May 31, 2002: Message edited by: Brain ]
Back to top
View user's profile Send private message Visit poster's website
merlyns
member


Member #
Joined: 30 May 2002
Posts: 524
Location: the netherlands -_-

PostPosted: Sat Jun 01, 2002 1:04 am     Reply with quote
hmp, well I think you did that very nicely but jus�t one thing his skin color should be a little darker but beside that its a very good image � maybe you should try a different posse, just an idea. that�s it.

-david
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Bilbo
member


Member #
Joined: 31 May 2000
Posts: 356
Location: Israel

PostPosted: Sat Jun 01, 2002 3:46 am     Reply with quote
the model looks nice although not quite there yet- he should be fat and heavy, with a hanging belly and a belt below it..
His hands should also be larger- try using a reference image directly behind your model so that you'd be able to match the proportions correctly.
1150 polys is really low by today's standards, you can definitely push it to at least 3000 and give him a nicer detailed face and use the remaining polys to add detail to his body.
The textures are quite bland right now but i'm assuming you're still working on it.

what are you going to do with it? use it in a Quake3/UT kind of game?
Back to top
View user's profile Send private message Visit poster's website
Brain
member


Member #
Joined: 26 Oct 1999
Posts: 662
Location: Brisbane, Australia

PostPosted: Sat Jun 01, 2002 8:30 pm     Reply with quote
Truth be told, I was actually doing another model at the time, when I started texturing and thought it resembled Shrek, so I went back and worked off that tangent. So no reference was actually used until I started texturing.

I'll consider adding more polys. I'm still sticking to the lower end of the spectrum. *shrugs* @:-) To this end, the hand only had two fingers and a thumb, so yeah, I should up it a bit. Really I'm only modelling for practice, but putting it into Q3 is an option. Whether I can remember how to is another matter...

Thanks for the crits. Keep 'em comin'
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Sijun Forums Forum Index -> Work in Progress All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Powered by phpBB © 2005 phpBB Group