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Topic : "some face" |
Svanur member
Member # Joined: 14 Aug 2000 Posts: 541 Location: Reykjavik, Iceland
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Posted: Mon May 06, 2002 5:47 am |
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I've been trying to get somewhere with flesh tones but I don't know what I am missing(have been reading the posts and articles here and on the net for info)
so I will just ask you what I can do to get better flesh tones. More blue in the shadows? too saturated? Too much red?
I did experiment with adding a little blue at the darker sides not much though.
http://www.simnet.is/hangar/guy001b.jpg
thanks in advance. |
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henrik member
Member # Joined: 26 Oct 1999 Posts: 393 Location: London UK
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Posted: Mon May 06, 2002 5:55 am |
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Svanur> The first thing that really strikes me as "not 100% accurate" is the saturated red. A quickie as an example:
![](http://henrik.cgcommunity.com/repaint/face.jpg) |
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Svanur member
Member # Joined: 14 Aug 2000 Posts: 541 Location: Reykjavik, Iceland
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Posted: Mon May 06, 2002 6:06 am |
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yup, you are 100% right. Now that I think of it, most of my tries have been too red if anything(saturated even).
But I think my screen I am using(at work) is kinda fubar, most things are overly saturated after I view the image in a different monitor.
edit:
Tried chaning hue and saturation, already I feel it's better.
[ May 06, 2002: Message edited by: Svanur ] |
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