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Topic : "Getting back into it..." |
Dedalus junior member
Member # Joined: 19 Jan 2001 Posts: 22 Location: Canada
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Posted: Sun Apr 28, 2002 6:40 am |
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Well it's been quite sometime since I've done some digital painting. With the abnormal amount of sketching I'm doing these days I figured no time like the present.
All crits welcomed. Specifically I'm concerned about the skin. It's not lookin right to me and I'm unsure what direction to take. Skin has always aluded me when it came to lighting. Prolly cause I haven't done much life drawing Anyways, thanks fer the help guys and gals.
[ April 28, 2002: Message edited by: Dedalus ] |
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saladbowl member
Member # Joined: 15 Mar 2002 Posts: 249 Location: PA, USA
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Posted: Sun Apr 28, 2002 9:44 am |
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I like it so far!
Maybe there are some issues with the light source and the highlights, but...hmmm...keep going! |
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Dedalus junior member
Member # Joined: 19 Jan 2001 Posts: 22 Location: Canada
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Posted: Sun Apr 28, 2002 4:35 pm |
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Thanks guys, I did redo the skin with the shadows more in mind and I like it better this time. Although it is a little less feminine I find it adds to the oddity that she is. I also threw in a quick background to help me visualize the setting/lighting while I paint.
Any comments are more than welcome and thanks fer the help.
[ April 29, 2002: Message edited by: Dedalus ] |
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ixs junior member
Member # Joined: 08 Aug 2001 Posts: 13
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Posted: Sun Apr 28, 2002 10:10 pm |
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I like the lighting even more.
But those delts and pec/delt tie ins are very strange. The musculature is inaccurate. I would not worry about it if its an effect you wish to achieve though. Find a chest shot of a female or even male for reference.
Given the orientation of the arm, I'd say the same things about the lower arm. You're drawing the inner arm as though the palm of the hand was facing the viewer, rather than away.
The arm pit area isn't shaded up yet?
And I have one suggestion/reaction. Keep the current face and don't add in the one from the paper sketch. I like the current one more. |
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ixs junior member
Member # Joined: 08 Aug 2001 Posts: 13
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Posted: Sun Apr 28, 2002 11:24 pm |
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It looks pretty good to me. If anything the highlights seem to be coming from a different direction on the shoulder. All I can offer is to think of where the light is and cast shadows mentally. Pretend its clothing rather than skin to work the shading if that helps. |
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Mysen member
Member # Joined: 03 Jun 2001 Posts: 62 Location: New Brunswick, Canada
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Posted: Mon Apr 29, 2002 4:48 am |
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The one thing that jumps out at me is her face. I like the drawing but her eyes seem too low on her head. There just isnt something right about it.
the muscle details on her arm are a little wiggy. her tricept looks like its trying to compete for the same space on the arm as the bicept.
I love the mood though. She definately has this I am a mean bitch thing about her. I know i woulndt want to go on a date with her :P |
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Basement bound member
Member # Joined: 11 Mar 2001 Posts: 874 Location: Calgary.ab.ca
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Posted: Mon Apr 29, 2002 9:33 am |
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pretty cool, have high hopes for this one. |
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Dedalus junior member
Member # Joined: 19 Jan 2001 Posts: 22 Location: Canada
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Posted: Mon Apr 29, 2002 3:53 pm |
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Thanks for the comments guys, especially about the anatomy, I spent about 2 hours today going through Gray's Anatomy. I didn't get around to fixing the ole eyes yet cause I'm unsure wheat I'm going to do with them.
Well it's another update. I worked mostly on the bg. I really like the way Brom does backgrounds for his solo chars so I thought I'd try something similar. The background consists of two textures with tons of adjustment layers with varying blending modes. PS7 has some new ones taht are pretty cool.
I did rework her anatomy, although I'm still not quite happy with it, I feel that the anatomy is pretty much there. (I hope so, I used one of Gray's illustrations
I also put some color to the light that is casting on her, my previous lighting was very desaturated.
Arkenoid: Hey man I really liked your Mecha design. Very cool as usual, I'd like to see more of the concepts for the different classes for the Mechs, very cool idea.
[ April 29, 2002: Message edited by: Dedalus ] |
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ixs junior member
Member # Joined: 08 Aug 2001 Posts: 13
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Posted: Mon Apr 29, 2002 5:35 pm |
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For some reason I like the eyes. It reminds me of Moebius. As far as the anatomy goes it is improved. Separation of the delts from the pecs are important. The deltoid highlight should be one instead of two 'strips' of muscle. The overall shape is fine.
The pecs are basically a triangular fan that inserts under the anterior delt and under the collar bone. The bone should be distinct.
The lower arm. You need another band of muscle under the one band of 'brachialis' [the spelling is wrong on that; its been a while since I bothered with an anatomy book] that you've put in.
Lookin cool.
[ April 29, 2002: Message edited by: ixs ] |
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Mysen member
Member # Joined: 03 Jun 2001 Posts: 62 Location: New Brunswick, Canada
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Posted: Tue Apr 30, 2002 5:22 am |
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WOW Big improvement on the arm anatomy. I likes. Yes very big improvement. And the lighting and background are coming out very nice. I can't wait to see the final version. Damn.. yeah thats coming out very well. |
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Eric Pommer member
Member # Joined: 08 Feb 2001 Posts: 134 Location: Toronto, Canada
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Posted: Tue Apr 30, 2002 7:55 am |
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I love the background! You don't happen to have wip shots of that, do you? |
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TossMonkey member
Member # Joined: 22 Feb 2002 Posts: 51 Location: North West England
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Posted: Tue Apr 30, 2002 10:50 am |
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I prefer the first picture :P
But then, I like beautiful woman ![](images/smiles/icon_biggrin.gif) |
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Anthony member
Member # Joined: 13 Apr 2000 Posts: 1577 Location: Winter Park, FLA
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Posted: Tue Apr 30, 2002 12:37 pm |
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Cool pic. Her chest muscles are wrong, near the shoulder, but looks good anyhow! |
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Basement bound member
Member # Joined: 11 Mar 2001 Posts: 874 Location: Calgary.ab.ca
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Posted: Tue Apr 30, 2002 7:33 pm |
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I agree with anthony, it looks wierd. bg really works well.
JA |
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Dedalus junior member
Member # Joined: 19 Jan 2001 Posts: 22 Location: Canada
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Posted: Sun May 05, 2002 9:44 am |
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Did the hand and feet, the hardest parts usually but this time I did the hand in about 15 min and I was pleased with it. A rarety indeed. The foot however was a nightmare as usual. I finally got them to a exceptable state so I'm never going to touch them again
Eric: I don't realy havem but I will post the sequential layers up later.
The next step is to work on the dress, I really have no idea what to do with it (highlight wise) but I'm sure I'll come up with something.
Again, thanks guys for all the crits, I'll see what I can do with the shoulder.
[ May 05, 2002: Message edited by: Dedalus ] |
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Bare Bonez member
Member # Joined: 06 Jun 2000 Posts: 248 Location: North York
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Posted: Sun May 05, 2002 10:02 am |
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Very nice shading and rendering. I like it, but is there a story behind it? She looks very muscular. Good work - keep it up. |
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