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Author   Topic : "3d realistic(ish) head"
mkyboyuk
junior member


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Joined: 16 May 2001
Posts: 26
Location: Manchester, UK

PostPosted: Tue Apr 16, 2002 11:04 pm     Reply with quote
An update from the Baldy Head post from awhile ago. I know he's bald! It fell out.
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a_sh
member


Member #
Joined: 04 Oct 2001
Posts: 149
Location: Uppsala, Sweden

PostPosted: Wed Apr 17, 2002 3:13 pm     Reply with quote
looks great!

what method is it made in?
control mesh + meshsmooth?
patches?
nurbs?

if it's a meshsmooth, could we see the control mesh? it would be nice to see how you made that ear. i have a lot of trouble building good looking ears myself =)

i look forward to see it textured!
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tcgolom
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Joined: 04 Mar 2002
Posts: 14

PostPosted: Wed Apr 17, 2002 11:30 pm     Reply with quote
Very well done mkyboyuk. The structure is fantastic. However, the lip on the right side in the top-left pick seems a little distorted. Perhaps just a rednering error? Well on the way to becoming a great model... ideas for any hair, skin texture, eyes, etc? Love to see it when it's done. BTW, what software are you using?

Tony
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mkyboyuk
junior member


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Joined: 16 May 2001
Posts: 26
Location: Manchester, UK

PostPosted: Thu Apr 18, 2002 12:30 am     Reply with quote
Modelled in LW using sub-division surfaces. Boxing out the general shape first then working in the details retaining the flow of the muscle contours (as close as poss.)
I don't think there's a rendering error, if you look at the other shots you'll see the curves don't intersect or anything. Here's a close up (without the inside of the mouth).
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mkyboyuk
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Joined: 16 May 2001
Posts: 26
Location: Manchester, UK

PostPosted: Fri Apr 19, 2002 4:22 pm     Reply with quote
A prelim texture. My first so don't take the p*ss. Just got round to working with UV's today so be patient! Someone asked for a texture well here's a quick one.
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