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Topic : "long time since last post 3d weapon model" |
FalConTear junior member
Member # Joined: 30 Dec 2001 Posts: 19 Location: colorado
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Posted: Sun Apr 14, 2002 6:29 am |
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another 3d weapon model up for some crit..not textured yet but on its way..any type of input would be great ![](http://www.falcontear.com/screenshots/images/lr300C.jpg) |
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-HoodZ- member
Member # Joined: 28 Apr 2000 Posts: 905 Location: Jersey City, NJ, USA
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Posted: Sun Apr 14, 2002 6:50 am |
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nice detail...looks like it can split a tree in half |
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Monolith member
Member # Joined: 04 Apr 2002 Posts: 65 Location: Switzerland
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Posted: Sun Apr 14, 2002 3:04 pm |
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Uhm... Yes... Reminds me of the sub-machinegun version of the Barett Sniper Rifle or whatever that tankbusting bastard of a rifle is called... The Scope is a little bit small for my taste but im always a little bit exorbitant ( rofl... ) Looks damn good!
( Btw... What is "The Brazil Rendering System"? Is it for 3DSMax 4.x? ( If yes where can i get it? ) ) |
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The Green Man member
Member # Joined: 30 Mar 2002 Posts: 63 Location: Phoenix, AZ
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Posted: Sun Apr 14, 2002 6:08 pm |
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Nicely done!... What modeling program did you use? What was your poly count? ANd if possible can you post a wire frame? LOL sorry for all the requests but when I see somthing done really well I just like to know the process. ![](images/smiles/icon_biggrin.gif) |
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FalConTear junior member
Member # Joined: 30 Dec 2001 Posts: 19 Location: colorado
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Posted: Sun Apr 14, 2002 8:17 pm |
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hi all thanks for the great input..greenguy I use 3dsmax to model in. Thats the highpoly ver of the model just under 90k poly becaues all of the detail you see is modeled..no textures or bumpmaps have been applied. kind of a test to see if it will turn out like the real weapon. The wire frame is a mess just because of the high poly count but here it is.
Monolith the url for the beta ver of brazil is right at the bottom of the image. |
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