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Topic : "Super Hero fight Sketch" |
gArGOyLe^ member
Member # Joined: 11 Jan 2002 Posts: 454 Location: USA
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Posted: Mon Apr 08, 2002 7:47 pm |
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How do you like it? |
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DarkVVulf member
Member # Joined: 27 Nov 1999 Posts: 201 Location: CO
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Posted: Mon Apr 08, 2002 10:35 pm |
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Not so sure about the angle on it, kinda iffy.
One thing I do know is that it's an old comic rule to not show a punch actually connecting. You show the followthrough (i.e. man flying away from fist) and it thus creates a more visual impact that dat guy gat the fuk noked OUT... or something. |
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BASTION member
Member # Joined: 08 Oct 2001 Posts: 108 Location: Australia
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Posted: Mon Apr 08, 2002 11:27 pm |
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agree with all that was said. This seen could be pretty cool though. Maybe try see ing the view from the security camera, the guy getting hit is reeling backwards from the blow and you get a nice fromt on view of the attacker? |
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Jucas member
Member # Joined: 14 Jan 2001 Posts: 387 Location: Pasadena, CA
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Posted: Mon Apr 08, 2002 11:28 pm |
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Also he is punching the opposite way he is looking. |
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Basse_Ex member
Member # Joined: 29 Mar 2002 Posts: 251 Location: The rainiest city in norway
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Posted: Tue Apr 09, 2002 2:27 am |
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This comic-book "rule" DarkVVulf is talking about isn't actually that you shouldn't show the punch connecting(Which can be good for close-ups if used properly), but that you should draw the action at it's most dramatic moment, which is often the final moments after the punch has connected(With the ounch at the end of its arch, and the guy being punched flying through the air).
When setting up these poses, it's important to be as extreme as possible, since your goal is to convey the feeling of the punch to the reader.
How extreme? Well... Jack Kirby had the wonderfull gift of being able to draw somebody kicking so hard their knee bent inward, and make the reader believe it. I guess that has to be the ideal. |
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Veritas junior member
Member # Joined: 22 Apr 2001 Posts: 22 Location: Netherlands
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Posted: Tue Apr 09, 2002 3:29 am |
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Using Marvel's "How to draw comics the Marvel Way" on this one, if I'm not mistaken..???
V. |
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Fabrys member
Member # Joined: 25 Feb 2002 Posts: 87 Location: Strasbourg, France
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Posted: Tue Apr 09, 2002 4:44 am |
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In my opinion, before to draw such a scene, you should wonder the necessity of a movement.
I mean, what was doing the background character before he's been knock by the other one ? Is the foreground character really need to jump ? Etc.
You will do a more realistic picture which also can be dynamic.
Cheers |
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Hyperi0n member
Member # Joined: 01 Aug 2000 Posts: 96 Location: K-W,ON,Canada
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Posted: Wed Apr 10, 2002 5:23 pm |
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not bad |
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Dude member
Member # Joined: 27 Jan 2001 Posts: 144
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Posted: Wed Apr 10, 2002 6:39 pm |
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Veritas you got it man, i just checked my old copy of that book because right away after seeing the drawing I recognized that pose, and the pose is copied straight from a spider man tutorial on pg 73, besides the right leg being in a slightly different position. |
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Basse_Ex member
Member # Joined: 29 Mar 2002 Posts: 251 Location: The rainiest city in norway
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Posted: Thu Apr 11, 2002 3:11 am |
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I love "How to draw comics the Marvel Way"...
Such a nice and cheesy book.
And if you look away from Stan Lee's horribly silly text, you can actually learn a thing or two from it. |
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gArGOyLe^ member
Member # Joined: 11 Jan 2002 Posts: 454 Location: USA
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Posted: Thu Apr 11, 2002 4:53 am |
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hehe.. yea.. I followed a tutorial. I'm trying to learn
maybe I should have mentioned that.
I'm making a new one from a different angle.. I'm not using a tutorial for that.
Also I'm making sure that the movement stuff like you all said is being followd
Thanks every one for the replies helped me a TON!
its GREAT to get over 7 replies in WIP |
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