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Author   Topic : "Gladius [3D] - Update -"
GPoodle
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Member #
Joined: 03 Oct 2001
Posts: 80
Location: Wis

PostPosted: Sat Feb 09, 2002 3:34 pm     Reply with quote
ITS FLOATING!
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maceface
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Joined: 24 Jul 2001
Posts: 254
Location: denver

PostPosted: Sat Feb 09, 2002 9:49 pm     Reply with quote
thats a nice fkn chain though...damn...
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Jaklyl
junior member


Member #
Joined: 10 Dec 2001
Posts: 21
Location: Germany, NRW

PostPosted: Sun Feb 10, 2002 12:26 am     Reply with quote
Here is one of my Projects I'm working on. I'm not realy happy with it, but I can't see the error's.



[Update]
With DoF and lower Reflections.
There are some errors in the middle of the blade.


Lower Reflections


And a Cristallsword



C&C are very wellcome

[ February 26, 2002: Message edited by: Jaklyl ]

[ February 26, 2002: Message edited by: Jaklyl ]
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Jaklyl
junior member


Member #
Joined: 10 Dec 2001
Posts: 21
Location: Germany, NRW

PostPosted: Sun Feb 10, 2002 1:20 pm     Reply with quote
@ all
THX

@ Jabber
Yes the Blade is very Flat but not completely.

But I'll check it out. Thnx
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Anthony
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Joined: 13 Apr 2000
Posts: 1577
Location: Winter Park, FLA

PostPosted: Sun Feb 10, 2002 2:00 pm     Reply with quote
Hey there, good work. The blade is too much like a lacquered kitchen countertop. The low gloss/high spec can give this look. Try breaking it up by giving it a broader sharp edge, making the edge high spec and medium level gloss, and then give the main part of the blade a lower gloss and lower spec, to make it more diffused. The hand guard metal is btter, but the sheeth metal is back to where the blade is. You'll want to paint textures for it rather than using procedurals. All in all some nice texture maps would help it immensely. What program are you using BTW? If its Lightwave I'd be happy to texture the model up real quick to give you a starting point. Nice modeling, keep at it!
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jabber
member


Member #
Joined: 22 Nov 2001
Posts: 235
Location: Calgary, Alberta, Canada

PostPosted: Mon Feb 11, 2002 12:50 am     Reply with quote
nice render. good metals, they r shinny. i like shinny stuff.

is the blad completely flat? It looks like it might be, same with the sheath. If they are, they should probably be oval kinda. something like this <>.

looks really nice so far.
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Jaklyl
junior member


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Joined: 10 Dec 2001
Posts: 21
Location: Germany, NRW

PostPosted: Mon Feb 11, 2002 3:04 am     Reply with quote
Hi Anthony
You're right, there all procedual Textures, incase of the Rosestone.

I would be happy if you help me with the Textures. The Picture is completely created in Lightwave. Maybe I can mail you the Model?
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Jaklyl
junior member


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Joined: 10 Dec 2001
Posts: 21
Location: Germany, NRW

PostPosted: Tue Feb 26, 2002 1:13 pm     Reply with quote
GOOO! On Top!


Please
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Anthony
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Joined: 13 Apr 2000
Posts: 1577
Location: Winter Park, FLA

PostPosted: Tue Feb 26, 2002 2:07 pm     Reply with quote
Sure thing, email me at [email protected]
I'll write up a little thing on how I make them too.
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Mysen
member


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Joined: 03 Jun 2001
Posts: 62
Location: New Brunswick, Canada

PostPosted: Tue Feb 26, 2002 4:59 pm     Reply with quote
The blade looks way too thin like it should be a butter knife.. and a gladius is a lot thicker than that
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