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Author   Topic : "Orc Warrior - 3D"
James Bradford
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Member #
Joined: 16 Feb 2002
Posts: 131
Location: Savannah, GA

PostPosted: Sat Feb 16, 2002 5:35 pm     Reply with quote
Hi everyone, I had a previous account on here, but somehow I lost my password.

This is a little orc I am working on. Still a lot of work left. Comments, suggestions, etc. Let me know, thanks!




-James
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Effigy
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Member #
Joined: 17 Feb 2002
Posts: 126
Location: England

PostPosted: Sun Feb 17, 2002 3:47 pm     Reply with quote
That looks preety darn good, what's it modelled in?

Only crit I can think of is that is torso looks somewhat seperated, like its in segments, rather than blending through.


But overall it's great.
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James Bradford
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Member #
Joined: 16 Feb 2002
Posts: 131
Location: Savannah, GA

PostPosted: Sun Feb 17, 2002 6:10 pm     Reply with quote
Thanks Effigy, I am using 3D Studio Max. Poly model with meshsmooth. My first model, I am pretty happy with it so far. I know what you mean about the segments, I am trying to work those out.

Super small update



-James
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Effigy
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Joined: 17 Feb 2002
Posts: 126
Location: England

PostPosted: Mon Feb 18, 2002 4:57 pm     Reply with quote
Hey james,

It's rapidly improving, good tyo see some texture appearing in there..

don't forget the belly button!!!

[That's if orcs have em'...um thats got me thinkin....]
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James Bradford
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Joined: 16 Feb 2002
Posts: 131
Location: Savannah, GA

PostPosted: Sat Feb 23, 2002 3:12 pm     Reply with quote
Thanks again Well I have been doing some tweaking here and there, and working on his gear, but here is another update:



-James
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Strawberrysauce
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Joined: 04 Feb 2001
Posts: 356

PostPosted: Sun Feb 24, 2002 3:34 am     Reply with quote
thats gona look great when all textured up!
really like the waist gear thing.
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Doc
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Joined: 02 Nov 2001
Posts: 20
Location: Philadelphia

PostPosted: Sun Feb 24, 2002 4:48 am     Reply with quote
eh it aint showin up
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James Bradford
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Member #
Joined: 16 Feb 2002
Posts: 131
Location: Savannah, GA

PostPosted: Sun Feb 24, 2002 8:13 am     Reply with quote
My server went down temporarily I hope

It's a large commercial service so it has to come back!
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jesusclone
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Joined: 25 Jan 2002
Posts: 165
Location: Tx

PostPosted: Sun Feb 24, 2002 11:39 am     Reply with quote
hey man that looks great! first model huh? very impressive. My only gripe is that the helmet looks a bit too rounded and pudgy, but I know meshsmooth has a bad habit of doing that to my models Overall looks great man ))

--------------------

http://www.twigpeople.com/dmo

[ February 24, 2002: Message edited by: jesusclone ]
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0knowledge
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Joined: 23 Feb 2002
Posts: 26
Location: illinois

PostPosted: Sun Feb 24, 2002 1:51 pm     Reply with quote
its looking pretty cool so far, however i would recommend that you do a little more distortion on the face such as tusks and maybe a snoutery nose. right now he could still be a human who fell in some green dye if you know what i mean
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