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Topic : "Orc Warrior - 3D" |
James Bradford member
Member # Joined: 16 Feb 2002 Posts: 131 Location: Savannah, GA
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Posted: Sat Feb 16, 2002 5:35 pm |
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Hi everyone, I had a previous account on here, but somehow I lost my password.
This is a little orc I am working on. Still a lot of work left. Comments, suggestions, etc. Let me know, thanks!
-James |
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Effigy member
Member # Joined: 17 Feb 2002 Posts: 126 Location: England
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Posted: Sun Feb 17, 2002 3:47 pm |
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That looks preety darn good, what's it modelled in?
Only crit I can think of is that is torso looks somewhat seperated, like its in segments, rather than blending through.
But overall it's great. |
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James Bradford member
Member # Joined: 16 Feb 2002 Posts: 131 Location: Savannah, GA
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Posted: Sun Feb 17, 2002 6:10 pm |
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Thanks Effigy, I am using 3D Studio Max. Poly model with meshsmooth. My first model, I am pretty happy with it so far. I know what you mean about the segments, I am trying to work those out.
Super small update
-James |
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Effigy member
Member # Joined: 17 Feb 2002 Posts: 126 Location: England
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Posted: Mon Feb 18, 2002 4:57 pm |
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Hey james,
It's rapidly improving, good tyo see some texture appearing in there..
don't forget the belly button!!!
[That's if orcs have em'...um thats got me thinkin....] ![](images/smiles/icon_confused.gif) |
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James Bradford member
Member # Joined: 16 Feb 2002 Posts: 131 Location: Savannah, GA
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Posted: Sat Feb 23, 2002 3:12 pm |
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Thanks again Well I have been doing some tweaking here and there, and working on his gear, but here is another update:
-James |
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Strawberrysauce member
Member # Joined: 04 Feb 2001 Posts: 356
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Posted: Sun Feb 24, 2002 3:34 am |
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thats gona look great when all textured up!
really like the waist gear thing. |
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Doc junior member
Member # Joined: 02 Nov 2001 Posts: 20 Location: Philadelphia
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Posted: Sun Feb 24, 2002 4:48 am |
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eh it aint showin up ![](images/smiles/icon_sad.gif) |
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James Bradford member
Member # Joined: 16 Feb 2002 Posts: 131 Location: Savannah, GA
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Posted: Sun Feb 24, 2002 8:13 am |
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My server went down temporarily I hope
It's a large commercial service so it has to come back! ![](images/smiles/icon_smile.gif) |
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jesusclone member
Member # Joined: 25 Jan 2002 Posts: 165 Location: Tx
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Posted: Sun Feb 24, 2002 11:39 am |
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hey man that looks great! first model huh? very impressive. My only gripe is that the helmet looks a bit too rounded and pudgy, but I know meshsmooth has a bad habit of doing that to my models Overall looks great man ))
--------------------
http://www.twigpeople.com/dmo
[ February 24, 2002: Message edited by: jesusclone ] |
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0knowledge junior member
Member # Joined: 23 Feb 2002 Posts: 26 Location: illinois
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Posted: Sun Feb 24, 2002 1:51 pm |
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its looking pretty cool so far, however i would recommend that you do a little more distortion on the face such as tusks and maybe a snoutery nose. right now he could still be a human who fell in some green dye if you know what i mean |
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