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Topic : "3d *updated*" |
mucha member
Member # Joined: 05 Dec 2001 Posts: 147 Location: netherlands
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Posted: Tue Feb 19, 2002 4:37 pm |
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PLaying in max.. working on the text map atm.. but cant seem too get it too work.. i think i am gonna have too go back and tweak the model some more..
main prob is that with the text map aplied it doesnt look like a girly face =/
[ February 21, 2002: Message edited by: mucha ] |
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edraket member
Member # Joined: 18 Sep 2001 Posts: 505 Location: Rotterdam, The Netherlands
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Posted: Wed Feb 20, 2002 8:21 am |
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Mucha..It's really hard for me to see whats happening with the face. Maybe you could render something bigger so we could actually see what up.
Is there any smoothing groups assigned? It doesn't look like it. Even the face seems non smoothed from here. |
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mucha member
Member # Joined: 05 Dec 2001 Posts: 147 Location: netherlands
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Posted: Thu Feb 21, 2002 2:33 pm |
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some updates:
and some info:
okies i added the goggles that i had in my original design.. but i put them over her eye too fix buggy area in the eyes area... i lowered the poly count from 380 too 300 exact! :graybiggrin:...
the mapping i have on the model is temp.. and is made out of the original quake3 skins.. face area is mynx cute smile hehe... |
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