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Author   Topic : "3d r0b0t"
AndrewMyers
junior member


Member #
Joined: 25 Jan 2002
Posts: 14
Location: Bolingbrook, IL

PostPosted: Sat Feb 02, 2002 11:44 pm     Reply with quote
robotz are the bezt.
I worked on this for a few hours today, no textures yet, only 3dsmax shaders. could be for a game, maybe? my concept idea is along the lines of a humorous death-machine kinda like Scud the Disposable Assassin. Right now it clocks in at 8670 polys, so it's pretty hi-poly 'cept for maybe a gamecube or x-box game. <shrug>
so any crits would be great guys. whaddya think?







-Andrew
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Ogereye
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Joined: 12 Jan 2002
Posts: 43
Location: Ger

PostPosted: Sun Feb 03, 2002 2:00 am     Reply with quote
hm sorry i dont like your robot...
all his parts are looking for me after garbage, no fantastic parts like a big hand or something else...
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KenMasters
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Joined: 24 Jan 2002
Posts: 44
Location: Sydney

PostPosted: Sun Feb 03, 2002 3:18 pm     Reply with quote
if your only here to discourage Ogereye how will the next generation of artists continue to stive.

ok so your robot may not be A class material
Andrew.. but im pretty sure theres people in this forum who dont know a polygon from to a nurbs curve..
what app did you use..?
somthing to think about.....
the hardest thing in 3d is to represent the style and design of somthing you did on a peice of paper...
try making the most effective design of your robot in two profiles.. side on and front on.
and load them into your side and front view as a template to model over...
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AndrewMyers
junior member


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Joined: 25 Jan 2002
Posts: 14
Location: Bolingbrook, IL

PostPosted: Sun Feb 03, 2002 3:45 pm     Reply with quote
quote:
Originally posted by KenMasters:
if your only here to discourage Ogereye how will the next generation of artists continue to stive.

ok so your robot may not be A class material
Andrew.. but im pretty sure theres people in this forum who dont know a polygon from to a nurbs curve..
what app did you use..?
somthing to think about.....
the hardest thing in 3d is to represent the style and design of somthing you did on a peice of paper...
try making the most effective design of your robot in two profiles.. side on and front on.
and load them into your side and front view as a template to model over...



well, I used 3dsmax. I know how to use the program, and after a day of thinking about the model and looking over it, there were plenty of problems to solve. first, the arms were rotated and modeled incorrectly so it wouldn't animate right. that's been fixed. I've since then added a biped onto the model and it animates really well. But I do think it lacks character, and I think that's mostly in the head. I'm going to change that into something more interesting, while still simple. My main thing is that I'm trying to keep the design really simple while interesting at the same time. Here's another render I did with the rigged model:



Another reason I think ogre might've not liked how it looks initially could be from my over-use of bump mapping. That was just to remind me of the feel I'm going for, somewhat rusty, used looking, but since I don't have a (working) wacom tablet at home right now, I'm waiting on the texture details.

Thanks for the more constructive crit, I'll keep posting updates as I get further along in the re-designs. Any other comments, anyone?

-Andrew

[ February 03, 2002: Message edited by: AndrewMyers ]
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