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Topic : "Constructive Criticism Please" |
Adam Maxwell junior member
Member # Joined: 29 Jan 2002 Posts: 11 Location: Sydney, Aus
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Adam Maxwell junior member
Member # Joined: 29 Jan 2002 Posts: 11 Location: Sydney, Aus
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CyberArtist member
Member # Joined: 04 Nov 1999 Posts: 284 Location: Fort Lauderdale, FL
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Posted: Tue Jan 29, 2002 3:56 am |
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Try using the edit feature to fix that. |
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PixHortHiT member
Member # Joined: 22 Oct 1999 Posts: 268 Location: The part of sweden closer to hell
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Posted: Tue Jan 29, 2002 5:20 am |
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Something about your placement of his eyes is bugging me, cant realy say what... |
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Yurian Steinbogen junior member
Member # Joined: 24 Jan 2002 Posts: 8 Location: Berlin
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Posted: Wed Jan 30, 2002 2:33 pm |
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i thinks it's the distance between they eyes - it's just a bit to small; try it ! |
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KenMasters junior member
Member # Joined: 24 Jan 2002 Posts: 44 Location: Sydney
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Posted: Wed Jan 30, 2002 3:38 pm |
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did you use maya..??
it looks like it to me.
nice job..
dont be afraid to go skitz on exhaduration,...it looks like you tryed to hard to make it real.
eyes are really flat too.
cheers,.
Ken |
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Adam Maxwell junior member
Member # Joined: 29 Jan 2002 Posts: 11 Location: Sydney, Aus
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Posted: Thu Jan 31, 2002 1:55 am |
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No its in 3ds Max
I'll have an updated one with real eyes soon
They eyes were just filled in untill I could make fully animatable internal eyes.
I'll try moving they eyes appart a little once the internal eyes are done.
I think the real problem comes from the fact that there is no facial expression. The muscles are all in relaxed state.
My plan is to make morph targets of all the major muscle groups so I can then use the targets to animate the face.
Thanks for the tips
Adam |
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Marakaz Buzjuz member
Member # Joined: 08 Jan 2002 Posts: 63 Location: Amsterdam
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Posted: Thu Jan 31, 2002 2:37 pm |
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It looks like your doin great just some pointers: I think the nostruls are very big, his nose could be some smaller, and theres a lot to fix about his ears, maybe take a look at some reference. |
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dkimblad member
Member # Joined: 13 Dec 2001 Posts: 73 Location: Sweden
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Posted: Thu Jan 31, 2002 2:51 pm |
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If we are speaking anatomically correct then the eyes should be a bit deeper in the face. Look at somone from the side. You could also make the bridge of the nose a bit more straight. So that it doesn't go in so far at the eyes. But that might change his appearance more than you want it to.
I've never gotten this far on a human face, I always get bored and start on another alien (which I don't finish either) ![](images/smiles/icon_smile.gif) |
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sensoryoverload member
Member # Joined: 17 Jan 2002 Posts: 64 Location: Hong Kong
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Posted: Thu Jan 31, 2002 10:28 pm |
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Hey Adam, Glad to see you're doing a head. It's a big step in terms of 3D modeling.
Check out this link, it helped me a lot.
click here!
And check out mika
that is definetly the most realistic 3d head I've ever seen. Truely inspiring. |
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Adam Maxwell junior member
Member # Joined: 29 Jan 2002 Posts: 11 Location: Sydney, Aus
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Posted: Thu Jan 31, 2002 11:14 pm |
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awesome tips from everyone..
thanks guys.
particularly that web site about the human head..
Adam |
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