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Author   Topic : "game concept (soldier)"
visualsiege
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Joined: 29 Dec 2001
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Location: dallas, tx

PostPosted: Fri Jan 11, 2002 11:08 am     Reply with quote
still working on this one. I am going to do a forward and a side view, cause it will eventually get modeled. this is a rough version cause its just for concept. would love some crits.
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[ January 17, 2002: Message edited by: visualsiege ]
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Vesuvius
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Joined: 13 Jan 2001
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Location: Newton, Ma, USA

PostPosted: Fri Jan 11, 2002 11:16 am     Reply with quote
it's fairly nicely done, but as concepts go it often is nice to note material for things like the helmet, I mean is that a see-through visor, a screen, an opaque visor, metal, what? also it seems very similar to the male soldier in Unreal Tournament (or any other number of generic grunts) if this is for a faceless enemy it could work (though they should probably have some identifying mark or symbol) and it it's for the main character it just seems kind of generic and simple.
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visualsiege
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Location: dallas, tx

PostPosted: Fri Jan 11, 2002 11:21 am     Reply with quote
ok, well the helmet is supposed to be tinted glass or plexi glass or whatever, like a motorcycle helmet. I know the glare on it is not so good hehe. As for the generic side of it, your right and yet your not. let me explain, in the game there is really no "main character", only a bunch of different classes like Team Fortress. so in a way it is sort of a generic grunt. on the other hand I don't want it to look to similar to unreal or quake or whatever, so what are some of your ideas for changing it?
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Basement bound
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Joined: 11 Mar 2001
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Location: Calgary.ab.ca

PostPosted: Sat Jan 12, 2002 10:54 am     Reply with quote
Looks good. Complete the drawing and colouring. I would like to see a dymanic pose and some different POV's.

JA
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visualsiege
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Location: dallas, tx

PostPosted: Sat Jan 12, 2002 11:43 am     Reply with quote
ok made some changes to the upper body, made him a little more sleek and meaner looking. comments and critiques welcome.

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Vesuvius
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PostPosted: Sat Jan 12, 2002 2:39 pm     Reply with quote
I like the changes in breastplate and helmet, he looks a lot more unique (and badass) now
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visualsiege
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Location: dallas, tx

PostPosted: Sat Jan 12, 2002 4:11 pm     Reply with quote
I took your advice THANX!

I will post a version with legs tomorrow prolly. Going over to my buddies house to discuss some other concepts and stuff tonight.

Any other ideas, comments, or suggestions?
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gArGOyLe^
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Joined: 11 Jan 2002
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PostPosted: Sat Jan 12, 2002 4:20 pm     Reply with quote
thats awesome.. keep up the good work be sure to post the complete version with a cool background
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SWANY
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Joined: 17 Nov 2001
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Location: Australia

PostPosted: Sat Jan 12, 2002 5:32 pm     Reply with quote
Looks like a badass muda fucker, I couldn't help mucking around with it in PS, playing around with the dodge and burn tools, really makes that metal shine. Like to see the final.

also i just mucked around with the variations, put a blue tinge to it, this is fun.

.........
Lets turn the tables on the third world by giving the third world turn tables....Ali G

[ January 12, 2002: Message edited by: SWANY ]
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visualsiege
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Location: dallas, tx

PostPosted: Sun Jan 13, 2002 2:07 am     Reply with quote
post yours, I'd like to see what you did
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SWANY
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PostPosted: Sun Jan 13, 2002 4:49 am     Reply with quote
My servers f*-#!d and I can't upload anything yet, I'm trying to make a new account with someone else! I will post it if I can
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Vesuvius
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PostPosted: Sun Jan 13, 2002 8:05 am     Reply with quote
visualseige- I wanted to thank you for seriously considering my crits, I'm no expert I'm just a 20 yr old who likes are and game design and I may very well be misguided with my opinions, so don't follow them like law merely because I like em. I think it is very good from a technical standpoint (not expert but clean well done and fairly accurate, with above-average skill) and I personally like the design changes. I hope you do too, but if not remember it's your character not ours. lastly, the only other advice in character design is to remember function of the character and evolve items, symbols, uniform and equipment around the character's backround, while (since I think your game is Multiplayer) remembering not too make many personalized (by the character not you) changes, as there will be many ppl playing with this one design, and it will seem dumb if they all have a tear in the same spot or the same sleeve rolled up or whatever.
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Sukhoi
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Joined: 15 Jul 2001
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Location: CPH / Denmark

PostPosted: Sun Jan 13, 2002 3:40 pm     Reply with quote
Very nice Visualsiege!!!!
I like his" torpedo-looks" very much, and the drawing is very well done.
A few things worthy of note:
The couple of small plates below his chest/under his arms seems hard to place and decipher, shape and positional-wise....
Perhaps a side view can help, bit it doesn't seem like you have put much thought into this area.
The "torpedo-look" is great but perhaps you could gain something by making some sort of dangling thingies like straps, ornaments og whatever (dunno if it's technically possible whith you engine or not though )

Thats all I have for now, great stuff !!!

Sukhoi
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Sukhoi
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Location: CPH / Denmark

PostPosted: Sun Jan 13, 2002 3:42 pm     Reply with quote
yeah I know..perhaps some fur, like a wolfhide or something...hehe. You know, something to put it a little off....

Sukhoi.
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SWANY
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PostPosted: Sun Jan 13, 2002 5:43 pm     Reply with quote
this is all I did, just mucking around with some settings

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visualsiege
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Location: dallas, tx

PostPosted: Sun Jan 13, 2002 10:02 pm     Reply with quote
vesuvius - you offered good crits, and thats exactly what I was looking for so I took them.

sukhoi - I think your right about the plates in the armor in the chest area, I will see what I can do to improve uppon it. As for the straps, I will give that a try as well, would probaby look nice Fur on the other hand does not really fit the character. the time setting is sort of like star wars, in the past but more technologicaly advanced, and besides that he should be plenty warm in leather and armor ya know

Swany - nice man, though the dodge seems to be a bit much in some areas in my opinion. Cool though, thanx for showing me your version.

Another thing, I have to add a touch of fantasy to this this guy, he looks a little to "futuristic". He will will be fighting other classes such as golemns, mages, snipers, etc. There is a wide range of classes so I have to sorta make them all fit together with fantasy/future feel. Any suggestion to make him look a little more fantasy without making him look "magical"?

Thanx to all who have given me such great crits and comments so far.
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lithius611
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PostPosted: Mon Jan 14, 2002 7:35 am     Reply with quote
about making him fit the setting more, you could try making the metal look worn or rusted.
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visualsiege
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Location: dallas, tx

PostPosted: Mon Jan 14, 2002 2:57 pm     Reply with quote
ok I worked on the mid section and the chest area a bit, trying to define him a little more. I also did a little work on the elbow area, to make him look like he has a little more movement ability. Tell me what you think. think I may have took the chest and mid section to far?



[ January 14, 2002: Message edited by: visualsiege ]
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SWANY
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PostPosted: Mon Jan 14, 2002 4:44 pm     Reply with quote
looking sweet dude, youv'e got such good ideas for the armor, i just noticed the left and right sides are perfectly identicle, sorry i cant suggest anything usefull, but Cant wait to see if finished! keep it up
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lalPOOO
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PostPosted: Mon Jan 14, 2002 10:13 pm     Reply with quote
that looks amazing but I think you should stick with the green inbetween the metal plating, and if your going to make the head interchangeable make sure you add the first one, cause I'd deffinitly play with that one!
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Ruptured Spleen
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PostPosted: Mon Jan 14, 2002 10:59 pm     Reply with quote
I can run some ideas across you for the soldier. So far I like the suit and I was wondering how many varients its going to have like how many different helms or on one varient is one shoulder going to be bigger that then other to carry some sort of design or shield or ornament. Or bigger suit for heavy class models and what not. Or is everyone going to wer the same suit? Other than my questions I really like the suit!
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gArGOyLe^
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PostPosted: Tue Jan 15, 2002 5:00 pm     Reply with quote
What if he needs to go to the bathroom really bad? wont it be kinda hard pulling his pants down?
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visualsiege
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Location: dallas, tx

PostPosted: Tue Jan 15, 2002 9:33 pm     Reply with quote
though it would make it extremely humorous and "realistic" for him to whip it out and take a whiz, we probably won't include that in the game so he won't need it :P besides that who needs to take a whiz when their under enemy fire LOL
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Tiger Eaten
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PostPosted: Wed Jan 16, 2002 12:53 am     Reply with quote
Me! If I came under enemy fire.
I would need to take a whiz.
Who wouldn't?

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notic
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PostPosted: Wed Jan 16, 2002 5:51 am     Reply with quote
I really like this concept, i wish though that the breastplates on the third picture would be bigger, like the second picture, everything else looks just great.
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gArGOyLe^
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PostPosted: Thu Jan 17, 2002 3:41 pm     Reply with quote
hehe.. well.. the second best thing is to wear a diaper underneath..
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Lomi
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Location: Sechelt, BC, Canada

PostPosted: Thu Jan 17, 2002 4:04 pm     Reply with quote
these are very cool, I really like this style of futuristic armor, would like to see the finished sketches as well as a sort of "timeline" of how you went through it. Of course a few good renders of the finished skinned model would be nice too .
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Akukage
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PostPosted: Fri Jan 18, 2002 10:43 pm     Reply with quote
HFS.... thats wicked looking. The skull helm reminds me of the robots from Mortal Kombat. I would look neat to see a version that has scuff & dings in the armor
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Justa Fledgling
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PostPosted: Tue Jan 22, 2002 9:53 pm     Reply with quote
Hook me up with 1 of those for when i go paintballing.
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Torstein Nordstrand
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PostPosted: Wed Jan 23, 2002 5:29 pm     Reply with quote
This a guy wearing armour, yeah? Or is it a robot? I ask because he's incredibly thin around the waist... more than anatomically possible perhaps, though you might be working with an "ideal" frame in mind. On his other parts there seem to be body underneath, which is a nice, working illusion. It is certainly progressing...
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