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Topic : "Honda Delsol" |
vermy_25 junior member
Member # Joined: 21 Jan 2002 Posts: 6 Location: Essex
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Posted: Mon Jan 21, 2002 8:33 pm |
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here is a 3d model of a Honda Del Sol I'm working on. Let me know what you think. I could only have 3000 faces thats why it is not smoothed, it is a school project... http://www25.brinkster.com/vermast/delsol.htm |
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Mike Porter junior member
Member # Joined: 24 Feb 2001 Posts: 7 Location: Dallas, TX
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Posted: Tue Jan 22, 2002 5:53 am |
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Hey,
Looks pretty good, but I have some recommendations for you if you are interested.
I would get rid of all the details of the wheels and make that a texture map or even make the wheel a cross shape if the polys are required instead of texture mapping. Also you can use smoothing groups on polygons to give them a smoother look without the extra faces.
Is this supposed to be low poly for games? There are a lot of little tricks to save faces and still get a polished result. |
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vermy_25 junior member
Member # Joined: 21 Jan 2002 Posts: 6 Location: Essex
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Posted: Tue Jan 22, 2002 6:19 am |
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no its just a school project. I have to model a car with a poly count under 3000. I am using maya for the modelling. Tell me some of your tricks, they would help greatly. Thanks. |
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