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Topic : "Medusa" |
CavEmaN junior member
Member # Joined: 06 Jan 2002 Posts: 14 Location: Aus
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Posted: Wed Jan 09, 2002 5:23 pm |
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Trying to go for a H.R Gieger feel but I think its lacking quite a lot. Maybe I should industrialise her face more ...
w00t |
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jome member
Member # Joined: 02 Jan 2002 Posts: 145 Location: Antwerp
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Posted: Wed Jan 09, 2002 11:50 pm |
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Or make the face more defined. I think it's a bit too blurry, so I suggest you start with that first.
The lines and paintstrokes around the head look so sharp, and the head is a bit misty. That's what hits my eye. |
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CavEmaN junior member
Member # Joined: 06 Jan 2002 Posts: 14 Location: Aus
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Posted: Thu Jan 10, 2002 4:33 pm |
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thnx for the low down ... by misty what exactly do you mean? |
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CavEmaN junior member
Member # Joined: 06 Jan 2002 Posts: 14 Location: Aus
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Posted: Thu Jan 10, 2002 5:14 pm |
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Is this defined enough?
![](http://www27.brinkster.com/inaccurate/medusa2.txt) |
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SWANY member
Member # Joined: 17 Nov 2001 Posts: 212 Location: Australia
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Posted: Thu Jan 10, 2002 7:44 pm |
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It looks way to flat, the shading is all over the place, think about where the light is comming from, where in Aus are you? hope that wasn't to harsh.
............
give a man a compilation tape and he will dance for a night, teach him how to scratch and he'll be dancing for generations...Ali G |
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jome member
Member # Joined: 02 Jan 2002 Posts: 145 Location: Antwerp
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Posted: Fri Jan 11, 2002 1:09 am |
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Misty... I meant the same as blurry. I thought you could make the edges in the faces sharper. |
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